Player Matchup

Charybdis
Charybdis
Gold II
ELITEinDIAPERZ
Charybdis
Gold II
Level 261
God Stats
2W - 5L
1,546 SR
Queue Stats
675W - 719L
1,574 MMR
Party 1
Surtr
Surtr
Gold I
MфuТh
Surtr
Gold I
Level 180
God Stats
58W - 62L
1,585 SR
Queue Stats
184W - 191L
1,781 MMR
Party 1
Nu Wa
Nu Wa
Platinum II
Scahiko
Nu Wa
Platinum II
Level 125
God Stats
0W - 3L
1,319 SR
Queue Stats
25W - 30L
1,600 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 189
1,483 SR
1,652 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 165
1,653 SR
1,639 MMR
Nemesis
Nemesis
Platinum IV
Kasutho
Nemesis
Platinum IV
Level 158
God Stats
3W - 5L
1,692 SR
Queue Stats
295W - 324L
1,608 MMR
Party 2
Sol
Sol
Platinum V
NastyDaHooligan
Sol
Platinum V
Level 181
God Stats
19W - 19L
1,584 SR
Queue Stats
524W - 561L
1,554 MMR
Solo
Cerberus
Cerberus
Platinum II
llTanatoxll
Cerberus
Platinum II
Level 156
God Stats
7W - 5L
1,683 SR
Queue Stats
197W - 208L
1,755 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ELITEinDIAPERZ
Charybdis
16
3 / 7 / 6
11,415
713
17,137
18,107
6,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Surtr
MфuТh
Surtr
16
4 / 4 / 5
11,347
709
14,998
20,913
26,125
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Nu Wa
Scahiko
Nu Wa
17
4 / 5 / 4
11,820
739
19,430
13,629
4,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Ne ZhaCabrakanThothCthulhuKuzenbo

VS

Bans
AchillesPersephoneDanzaburouVulcanGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Kasutho
Nemesis
16
10 / 5 / 4
13,046
815
18,717
20,722
11,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

19
4 / 1 / 10
13,392
837
14,524
17,460
6,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
llTanatoxll
Cerberus
17
2 / 5 / 9
12,082
755
13,507
27,721
25,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
39
11
Kills
16
16
Deaths
11
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Charybdis
ELITEinDIAPERZ
Charybdis
3
7
6
0.86
W
Nemesis
Kasutho
Nemesis
10
5
4
2.4
L
Surtr
MфuТh
Surtr
4
4
5
1.63
W
4
1
10
9
L
Nu Wa
Scahiko
Nu Wa
4
5
4
1.2
W
Cerberus
llTanatoxll
Cerberus
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,565
Damage
46,748
52,649
Taken
65,903
37,730
Mitigated
44,117
8,948
Healing
27,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
ELITEinDIAPERZ
Charybdis
17,137
10,648
0
2,841
18,107
6,733
0
8,772
8,127
0
40,436
W
Nemesis
Kasutho
Nemesis
18,717
7,456
0
8,074
20,722
11,497
243
5,921
14,031
0
52,132
L
Surtr
MфuТh
Surtr
14,998
5,128
0
1,993
20,913
26,125
438
10,696
8,924
2,072
35,446
W
14,524
5,208
0
11,735
17,460
6,702
2,926
6,448
10,281
109,279
2,804
L
Nu Wa
Scahiko
Nu Wa
19,430
5,007
170
3,944
13,629
4,872
1,105
5,615
7,211
55,275
0
W
Cerberus
llTanatoxll
Cerberus
13,507
649
0
7,607
27,721
25,918
127
7,101
19,540
36,539
1,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,582
Gold Earned
38,520
181
Minions Killed
300
0
Camps Cleared
0
810,626
Distance Traveled
890,524
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
11,415
713
62
4
0
263,792
2
W
Nemesis
13,046
815
48
3
0
309,282
3
L
Surtr
11,347
709
41
3
0
284,263
2
W
Sol
13,392
837
160
10
0
298,347
0
L
Nu Wa
11,820
739
78
5
0
262,571
0
W
Cerberus
12,082
755
92
6
0
282,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role