Player Matchup

Awilix
Awilix
Gold V
HiSpeedkillz
Awilix
Gold V
Level 127
God Stats
7W - 5L
1,649 SR
Queue Stats
35W - 40L
1,445 MMR
Solo
Vulcan
Vulcan
Gold III
Lucky_Kinder10
Vulcan
Gold III
Level 113
God Stats
67W - 68L
1,529 SR
Queue Stats
180W - 204L
1,526 MMR
Party 1
Geb
Geb
Gold IV
TCOG-ApLiX313
Geb
Gold IV
Level 149
God Stats
14W - 15L
1,523 SR
Queue Stats
233W - 281L
1,286 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,567 SR
1,419 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 105
1,611 SR
1,407 MMR
Ne Zha
Ne Zha
Silver I
NeedGreens
Ne Zha
Silver I
Level 126
God Stats
1W - 1L
1,848 SR
Queue Stats
11W - 13L
1,402 MMR
Party 2
Charon
Charon
Silver I
ObeyTheEnvy
Charon
Silver I
Level 128
God Stats
0W - 1L
1,519 SR
Queue Stats
5W - 7L
1,419 MMR
Party 2
Anubis
Anubis
Bronze III
jgallegos30
Anubis
Bronze III
Level 61
God Stats
1W - 2L
1,464 SR
Queue Stats
10W - 16L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
13
2 / 1 / 7
8,534
711
7,920
8,141
4,743
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
6 / 0 / 4
9,963
830
13,628
5,652
2,588
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

14
2 / 0 / 8
8,538
712
6,312
9,060
8,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
XbalanqueSobekAchillesIx ChelThoth

VS

Bans
AthenaHeraAresKukulkanCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
NeedGreens
Ne Zha
12
1 / 2 / 0
7,580
632
5,777
9,957
6,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charon
13
0 / 1 / 0
7,172
598
4,178
12,227
11,196
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
11
0 / 7 / 0
6,984
582
5,270
10,271
4,933
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
1
10
Kills
1
1
Deaths
10
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Awilix
2
1
7
5.5
W
6
0
4
8
L
Ne Zha
NeedGreens
Ne Zha
1
2
0
0.5
L
Charon
0
1
0
0
W
2
0
8
6
L
Anubis
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,860
Damage
15,225
22,853
Taken
32,455
15,763
Mitigated
22,781
3,339
Healing
3,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
7,920
2,182
0
1,055
8,141
4,743
510
3,450
4,691
0
34,665
W
13,628
82
0
477
5,652
2,588
620
2,034
3,618
65,014
715
L
Ne Zha
NeedGreens
Ne Zha
5,777
358
0
1,122
9,957
6,652
0
4,925
4,599
0
26,384
L
Charon
4,178
507
0
1,813
12,227
11,196
0
6,661
5,095
26,093
3,489
W
6,312
535
0
1,807
9,060
8,432
260
3,043
6,017
16,415
1,173
L
Anubis
5,270
105
0
964
10,271
4,933
0
6,890
2,932
20,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,035
Gold Earned
21,736
175
Minions Killed
131
0
Camps Cleared
0
719,865
Distance Traveled
630,661
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,534
711
51
4
0
245,240
0
W
Vulcan
9,963
830
108
9
0
243,487
1
L
Ne Zha
7,580
632
48
4
0
226,861
0
L
Charon
7,172
598
40
3
0
204,499
0
W
Geb
8,538
712
16
1
0
231,138
0
L
Anubis
6,984
582
43
4
0
199,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role