Player Matchup

Apollo
Apollo
Dragonravine
Apollo
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 86L
1,509 Elo+
Party 3
Fenrir
Fenrir
GetSomeNuts969
Fenrir
Level 229
God Stats
7W - 11L
1,510 SR
Queue Stats
309W - 288L
1,507 Elo+
Solo
Hel
Hel
Reavle
Hel
Level 106
God Stats
4W - 1L
1,592 SR
Queue Stats
97W - 83L
1,541 Elo+
Party 3
Ganesha
Ganesha
kamikazi ace
Ganesha
Level 150
God Stats
3W - 3L
1,676 SR
Queue Stats
398W - 409L
1,535 Elo+
Party 1
Osiris
Osiris
o Headless o
Osiris
Level 147
God Stats
20W - 23L
1,422 SR
Queue Stats
285W - 280L
1,535 Elo+
Party 1
Team Averages
Level 148
1,540 SR
1,525 Elo+

VS

Team Averages
Level 108
1,509 SR
1,512 Elo+
Sylvanus
Sylvanus
D3n9
Sylvanus
Level 122
God Stats
4W - 7L
1,610 SR
Queue Stats
60W - 58L
1,522 Elo+
Party 2
Da Ji
Da Ji
KartoShk4
Da Ji
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 52L
1,500 Elo+
Party 2
Geb
Geb
RinTime
Geb
Level 148
God Stats
0W - 1L
1,787 SR
Queue Stats
117W - 107L
1,500 Elo+
Party 2
Ravana
Ravana
dude01gameover
Ravana
Level 68
God Stats
1W - 4L
1,122 SR
Queue Stats
47W - 46L
1,481 Elo+
Solo
Danzaburou
Danzaburou
sifohotman
Danzaburou
Level 60
God Stats
12W - 14L
1,525 SR
Queue Stats
369W - 382L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
17
2 / 3 / 7
9,118
507
6,588
12,504
4,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
10 / 4 / 5
10,833
602
10,049
16,891
7,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Hel
Reavle
Hel
15
1 / 4 / 5
9,505
528
12,158
10,941
4,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ganesha
kamikazi ace
Ganesha
14
0 / 1 / 11
8,933
496
8,286
17,237
16,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
18
8 / 4 / 4
11,320
629
18,755
28,708
18,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
D3n9
Sylvanus
15
0 / 5 / 8
8,180
454
11,699
22,292
18,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
KartoShk4
Da Ji
15
3 / 5 / 2
8,565
476
10,461
16,823
8,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Geb
16
5 / 4 / 1
9,286
516
6,956
17,972
9,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 5 / 2
9,241
513
16,848
16,155
14,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
sifohotman
Danzaburou
18
6 / 2 / 0
10,984
610
14,249
12,476
6,624
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
29
21
Kills
16
16
Deaths
21
32
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
D3n9
Sylvanus
0
5
8
0.8
W
Apollo
2
3
7
1.83
W
10
4
5
3.13
L
Da Ji
KartoShk4
Da Ji
3
5
2
0.8
W
Hel
Reavle
Hel
1
4
5
0.88
L
Geb
5
4
1
1.38
L
2
5
2
0.6
W
Ganesha
kamikazi ace
Ganesha
0
1
11
5.5
W
Osiris
8
4
4
2.5
L
Danzaburou
sifohotman
Danzaburou
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,836
Damage
60,213
86,281
Taken
85,718
52,145
Mitigated
58,635
37,028
Healing
24,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
D3n9
Sylvanus
11,699
2,531
1,808
6,530
22,292
18,979
79
6,948
15,344
36,759
8,006
W
Apollo
6,588
4,317
0
5,930
12,504
4,986
0
3,267
9,237
0
75,187
W
10,049
2,876
0
6,270
16,891
7,700
251
4,011
12,848
0
66,889
L
Da Ji
KartoShk4
Da Ji
10,461
2,616
0
2,196
16,823
8,983
0
2,469
14,354
0
62,556
W
Hel
Reavle
Hel
12,158
685
1,793
4,139
10,941
4,824
66
5,596
5,345
86,140
512
L
Geb
6,956
983
0
2,783
17,972
9,288
0
7,626
10,346
62,717
1,616
L
16,848
5,744
0
5,437
16,155
14,761
87
53
16,102
0
73,460
W
Ganesha
kamikazi ace
Ganesha
8,286
458
0
3,399
17,237
16,570
0
4,696
12,443
34,636
2,729
W
Osiris
18,755
11,165
0
15,497
28,708
18,065
1,041
456
27,001
0
88,623
L
Danzaburou
sifohotman
Danzaburou
14,249
7,520
0
5,923
12,476
6,624
839
2,507
9,969
0
103,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,709
Gold Earned
46,256
559
Minions Killed
500
0
Camps Cleared
0
1,797,429
Distance Traveled
1,677,472
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,180
454
51
3
0
337,116
4
W
Apollo
9,118
507
163
9
0
336,649
0
W
Fenrir
10,833
602
96
5
0
386,764
4
L
Da Ji
8,565
476
78
4
0
381,403
0
W
Hel
9,505
528
142
8
0
362,634
0
L
Geb
9,286
516
110
6
0
354,539
3
L
Ravana
9,241
513
112
6
0
252,962
0
W
Ganesha
8,933
496
19
1
0
391,963
9
W
Osiris
11,320
629
139
8
0
319,419
3
L
Danzaburou
10,984
610
149
8
0
351,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role