Player Matchup

Janus
Janus
Chapfish1
Janus
Level 82
God Stats
8W - 5L
1,563 SR
Queue Stats
40W - 41L
1,440 Elo+
Party 3
Ne Zha
Ne Zha
Lucy47
Ne Zha
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 110L
1,427 Elo+
Party 1
Sun Wukong
Sun Wukong
Tivster672
Sun Wukong
Level 47
God Stats
18W - 18L
1,582 SR
Queue Stats
101W - 103L
1,526 Elo+
Party 3
Cernunnos
Cernunnos
WorstThanaEU
Cernunnos
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 115L
1,422 Elo+
Party 1
Horus
Horus
little_dark_13
Horus
Level 106
God Stats
5W - 1L
1,760 SR
Queue Stats
128W - 119L
1,522 Elo+
Party 3
Team Averages
Level 102
1,581 SR
1,467 Elo+

VS

Team Averages
Level 103
1,565 SR
1,485 Elo+
Nox
Nox
D3n9
Nox
Level 122
God Stats
9W - 4L
1,754 SR
Queue Stats
60W - 58L
1,536 Elo+
Party 2
Hun Batz
Hun Batz
KartoShk4
Hun Batz
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 52L
1,512 Elo+
Party 2
Achilles
Achilles
RinTime
Achilles
Level 148
God Stats
0W - 2L
1,502 SR
Queue Stats
117W - 107L
1,513 Elo+
Party 2
Charybdis
Charybdis
sifohotman
Charybdis
Level 60
God Stats
7W - 8L
1,895 SR
Queue Stats
369W - 382L
1,570 Elo+
Solo
Bacchus
Bacchus
xXPTblackXx
Bacchus
Level 40
God Stats
2W - 6L
1,175 SR
Queue Stats
85W - 88L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chapfish1
Janus
17
5 / 3 / 4
11,269
563
12,705
11,156
5,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
Lucy47
Ne Zha
19
7 / 1 / 4
11,458
573
17,912
24,058
12,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sun Wukong
Tivster672
Sun Wukong
17
1 / 2 / 2
11,100
555
12,444
21,476
17,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mace

Mace

+10
Physical Power

Cernunnos
WorstThanaEU
Cernunnos
20
3 / 0 / 7
11,786
589
16,319
16,586
7,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 2 / 6
10,692
535
7,977
21,814
21,212
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
D3n9
Nox
15
1 / 7 / 3
9,079
454
7,676
16,662
7,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hun Batz
KartoShk4
Hun Batz
15
2 / 3 / 2
8,695
435
11,614
20,937
7,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles
RinTime
Achilles
17
3 / 2 / 0
10,868
543
14,559
19,996
17,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
sifohotman
Charybdis
18
2 / 4 / 0
10,122
506
10,302
15,031
4,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
xXPTblackXx
Bacchus
14
0 / 2 / 5
9,160
458
11,274
16,098
19,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
18
Kills
8
8
Deaths
18
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
Chapfish1
Janus
5
3
4
2.33
L
Nox
D3n9
Nox
1
7
3
0.36
L
Hun Batz
KartoShk4
Hun Batz
2
3
2
1
W
Ne Zha
Lucy47
Ne Zha
7
1
4
9
L
Achilles
RinTime
Achilles
3
2
0
1.5
W
Sun Wukong
Tivster672
Sun Wukong
1
2
2
1
W
Cernunnos
WorstThanaEU
Cernunnos
3
0
7
6.5
W
2
2
6
2.5
L
Charybdis
sifohotman
Charybdis
2
4
0
0.5
L
Bacchus
xXPTblackXx
Bacchus
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,357
Damage
55,425
95,090
Taken
88,724
64,272
Mitigated
56,539
42,666
Healing
26,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Chapfish1
Janus
12,705
364
0
1,200
11,156
5,124
819
5,208
5,948
83,584
190
L
Nox
D3n9
Nox
7,676
253
86
3,255
16,662
7,001
0
6,599
9,499
64,254
0
L
Hun Batz
KartoShk4
Hun Batz
11,614
2,307
0
7,432
20,937
7,838
0
2,849
17,860
0
71,207
W
Ne Zha
Lucy47
Ne Zha
17,912
4,665
0
12,436
24,058
12,777
311
5,795
18,115
0
113,444
L
Achilles
RinTime
Achilles
14,559
3,387
0
8,280
19,996
17,780
0
679
19,277
8,731
73,624
W
Sun Wukong
Tivster672
Sun Wukong
12,444
2,922
0
8,854
21,476
17,609
769
2,160
18,124
0
91,891
W
Cernunnos
WorstThanaEU
Cernunnos
16,319
10,645
0
11,170
16,586
7,550
4,598
3,359
13,173
0
133,818
W
7,977
3,813
2,460
6,546
21,814
21,212
247
6,171
15,535
0
38,746
L
Charybdis
sifohotman
Charybdis
10,302
6,556
0
4,705
15,031
4,596
430
0
15,031
0
109,397
L
Bacchus
xXPTblackXx
Bacchus
11,274
1,964
0
2,892
16,098
19,324
0
1,642
14,377
37,752
2,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,305
Gold Earned
47,924
652
Minions Killed
577
0
Camps Cleared
0
1,950,861
Distance Traveled
1,979,902
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,269
563
144
7
0
372,051
0
L
Nox
9,079
454
108
5
0
396,407
0
L
Hun Batz
8,695
435
90
5
0
468,208
5
W
Ne Zha
11,458
573
130
7
0
428,086
0
L
Achilles
10,868
543
146
7
0
349,052
0
W
Sun Wukong
11,100
555
146
7
0
366,490
0
W
Cernunnos
11,786
589
173
9
0
355,686
1
W
Horus
10,692
535
59
3
0
428,548
0
L
Charybdis
10,122
506
183
9
0
362,342
0
L
Bacchus
9,160
458
50
3
0
403,893
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role