Player Matchup

Olorun
Olorun
Gold I
 
Olorun
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Platinum I
 
Lancelot
Platinum I
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Diamond V
Athinayy
Ganesha
Diamond V
Level 188
God Stats
6W - 9L
1,529 SR
Queue Stats
172W - 160L
2,107 MMR
Party 1
Janus
Janus
Diamond III
BronzzeForEver
Janus
Diamond III
Level 107
God Stats
9W - 16L
1,622 SR
Queue Stats
221W - 199L
2,203 MMR
Party 1
Surtr
Surtr
Platinum I
The_DJ_Lucas
Surtr
Platinum I
Level 156
God Stats
9W - 8L
1,574 SR
Queue Stats
174W - 153L
1,966 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 149
1,545 SR
1,855 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,690 SR
1,864 MMR
Nut
Nut
Diamond V
 
Nut
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Diamond II
 
Susano
Diamond II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Chang'e
Chang'e
Diamond III
Neyouno
Chang'e
Diamond III
Level 161
God Stats
7W - 6L
1,806 SR
Queue Stats
782W - 780L
2,175 MMR
Party 2
Osiris
Osiris
Diamond III
ShadowwMonarch
Osiris
Diamond III
Level 95
God Stats
6W - 0L
1,983 SR
Queue Stats
114W - 83L
2,104 MMR
Party 3
Hercules
Hercules
Diamond V
ƒinne
Hercules
Diamond V
Level 179
God Stats
198W - 167L
1,658 SR
Queue Stats
219W - 192L
2,042 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
3 / 4 / 0
6,069
607
6,526
10,319
3,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lancelot
 
Lancelot
7
0 / 2 / 0
4,435
444
2,225
5,674
1,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
Athinayy
Ganesha
9
0 / 2 / 4
5,643
564
2,943
8,635
6,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 2 / 0
5,800
580
3,166
5,468
1,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 1 / 0
5,890
589
8,507
12,137
8,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
CharybdisAthenaAphroditeJormungandr

VS

Bans
AresMauiKuzenboHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
12
2 / 3 / 5
6,574
657
5,404
9,848
3,740
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
 
Susano
12
4 / 1 / 4
6,414
641
8,147
7,748
3,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Neyouno
Chang'e
12
2 / 0 / 2
6,956
696
4,817
3,930
1,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 2 / 0
6,581
658
7,997
11,567
8,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
ƒinne
Hercules
10
2 / 1 / 5
6,311
631
5,319
8,465
5,813
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
6
Kills
11
11
Deaths
7
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
3
4
0
0.75
L
Lancelot
 
Lancelot
0
2
0
0
W
Nut
 
Nut
2
3
5
1.5
W
Susano
 
Susano
4
1
4
6
L
Ganesha
Athinayy
Ganesha
0
2
4
1
L
1
2
0
0.5
W
Chang'e
Neyouno
Chang'e
2
0
2
3
W
1
2
0
0.5
L
2
1
0
2
W
Hercules
ƒinne
Hercules
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,367
Damage
31,684
42,233
Taken
41,558
22,351
Mitigated
22,961
13,827
Healing
16,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
6,526
3,825
189
4,188
10,319
3,846
0
0
10,319
44,573
2,777
L
Lancelot
 
Lancelot
2,225
884
0
1,644
5,674
1,918
0
2,028
3,466
0
17,901
W
Nut
 
Nut
5,404
3,611
0
4,556
9,848
3,740
116
4,709
5,099
0
52,836
W
Susano
 
Susano
8,147
3,133
0
1,415
7,748
3,207
0
2,718
4,898
0
44,471
L
Ganesha
Athinayy
Ganesha
2,943
423
0
2,144
8,635
6,062
0
1,263
7,252
15,608
0
L
3,166
417
0
901
5,468
1,951
0
1,086
4,254
46,169
0
W
Chang'e
Neyouno
Chang'e
4,817
926
707
3,031
3,930
1,288
584
1,185
2,597
58,073
1,032
W
7,997
3,053
0
3,182
11,567
8,913
0
673
10,082
0
56,498
L
8,507
2,856
0
4,761
12,137
8,574
0
0
11,299
1,574
43,615
W
Hercules
ƒinne
Hercules
5,319
1,688
0
3,299
8,465
5,813
0
3,654
4,759
0
16,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,837
Gold Earned
32,836
320
Minions Killed
407
0
Camps Cleared
0
995,874
Distance Traveled
1,100,908
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,069
607
100
10
0
192,455
0
L
Lancelot
4,435
444
33
3
0
152,758
0
W
Nut
6,574
657
91
9
0
191,296
1
W
Susano
6,414
641
64
6
0
240,718
0
L
Ganesha
5,643
564
8
1
0
218,705
7
L
Janus
5,800
580
102
10
0
218,165
0
W
Chang'e
6,956
696
116
12
0
215,762
0
W
Osiris
6,581
658
108
11
0
208,343
0
L
Surtr
5,890
589
77
8
0
213,791
0
W
Hercules
6,311
631
28
3
0
244,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role