Player Matchup

Loki
Loki
Silver IV
 
Loki
Silver IV
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Shiva
Shiva
Silver III
BuryThemAlive
Shiva
Silver III
Level 125
God Stats
4W - 4L
1,775 SR
Queue Stats
28W - 41L
1,330 MMR
Party 2
Scylla
Scylla
Silver I
Quaveery
Scylla
Silver I
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
543W - 572L
1,134 MMR
Solo
Chiron
Chiron
Silver II
alexander5years
Chiron
Silver II
Level 68
God Stats
6W - 15L
1,374 SR
Queue Stats
154W - 165L
1,125 MMR
Solo
Sobek
Sobek
Silver IV
omegakalo77
Sobek
Silver IV
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 26L
991 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 109
1,530 SR
1,216 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 136
1,498 SR
1,197 MMR
Ravana
Ravana
Silver III
 
Ravana
Silver III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver I
GeNiox94
Merlin
Silver I
Level 137
God Stats
3W - 4L
1,284 SR
Queue Stats
132W - 144L
1,207 MMR
Party 1
Ares
Ares
Gold V
NotLandoNorris
Ares
Gold V
Level 125
God Stats
10W - 2L
1,618 SR
Queue Stats
173W - 184L
1,125 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
Schlafmu4tzchen
Ao Kuang
Silver II
Level 147
God Stats
1W - 2L
1,569 SR
Queue Stats
15W - 21L
1,066 MMR
Solo
Hou Yi
Hou Yi
Silver II
chocoand945
Hou Yi
Silver II
Level 124
God Stats
4W - 1L
1,521 SR
Queue Stats
110W - 125L
1,089 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
6
0 / 2 / 0
3,331
666
623
3,502
918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
2 / 2 / 0
3,763
753
3,018
5,042
2,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
Quaveery
Scylla
3
0 / 0 / 0
2,809
562
339
786
163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 0 / 0
3,029
606
1,827
2,939
834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

3
0 / 0 / 0
2,744
549
839
2,591
1,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
ThanatosMaman BrigitteBacchusBake Kujira

VS

Bans
SurtrArachneAthenaDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
6
0 / 0 / 2
3,343
669
995
1,322
530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
GeNiox94
Merlin
7
2 / 0 / 0
3,835
767
1,111
1,513
432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

5
0 / 0 / 0
3,260
652
1,400
2,917
1,798
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
7
2 / 2 / 0
4,127
825
2,077
5,131
1,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hou Yi
5
0 / 1 / 0
3,017
603
1,025
2,432
780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
2
Kills
4
4
Deaths
3
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
2
0
0
W
Ravana
 
Ravana
0
0
2
1
L
2
2
0
1
W
Merlin
GeNiox94
Merlin
2
0
0
2
W
0
0
0
0
L
Scylla
Quaveery
Scylla
0
0
0
0
W
Ao Kuang
2
2
0
1
L
0
0
0
0
W
Hou Yi
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,646
Damage
6,608
14,860
Taken
13,315
5,525
Mitigated
4,728
6,098
Healing
5,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
623
51
0
988
3,502
918
0
951
2,551
0
15,036
W
Ravana
 
Ravana
995
382
0
115
1,322
530
0
114
1,208
0
19,123
L
3,018
969
0
1,595
5,042
2,216
0
1,949
3,093
0
16,180
W
Merlin
GeNiox94
Merlin
1,111
224
0
500
1,513
432
0
225
1,288
18,394
0
W
1,400
38
0
1,391
2,917
1,798
0
533
2,384
9,905
0
L
Scylla
Quaveery
Scylla
339
0
0
250
786
163
0
160
626
4,154
0
W
Ao Kuang
2,077
298
0
2,633
5,131
1,188
0
0
4,805
16,526
1,881
L
1,827
1,087
108
1,735
2,939
834
0
752
2,187
0
19,538
W
Hou Yi
1,025
756
0
931
2,432
780
0
272
2,160
0
17,878
L
839
26
0
1,422
2,591
1,394
0
648
1,943
3,309
100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,676
Gold Earned
17,582
102
Minions Killed
150
0
Camps Cleared
0
431,140
Distance Traveled
502,449
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
3,331
666
39
8
0
112,718
0
W
Ravana
3,343
669
37
7
0
105,642
0
L
Shiva
3,763
753
22
4
0
111,207
0
W
Merlin
3,835
767
40
8
0
112,370
0
W
Ares
3,260
652
10
2
0
104,117
2
L
Scylla
2,809
562
8
2
0
45,237
0
W
Ao Kuang
4,127
825
38
8
0
97,761
0
L
Chiron
3,029
606
20
4
0
105,516
0
W
Hou Yi
3,017
603
25
5
0
82,559
0
L
Sobek
2,744
549
13
3
0
56,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role