Player Matchup

Agni
Agni
Platinum II
 
Agni
Platinum II
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold V
 
King Arthur
Gold V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver II
 
Artemis
Silver II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Silver V
DarKLorD9797
Atlas
Silver V
Level 115
God Stats
1W - 1L
1,340 SR
Queue Stats
9W - 12L
1,322 MMR
Party 1
Ao Kuang
Ao Kuang
Silver II
Kunico
Ao Kuang
Silver II
Level 127
God Stats
3W - 2L
1,395 SR
Queue Stats
24W - 31L
1,397 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 137
1,447 SR
1,444 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,532 SR
1,379 MMR
Sun Wukong
Sun Wukong
Platinum V
 
Sun Wukong
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Gold IV
Axeel21000
Eset
Gold IV
Level 126
God Stats
13W - 11L
1,367 SR
Queue Stats
91W - 89L
1,405 MMR
Solo
Anhur
Anhur
Gold IV
ByOcTaufik
Anhur
Gold IV
Level 166
God Stats
16W - 31L
1,462 SR
Queue Stats
231W - 249L
1,400 MMR
Solo
Fenrir
Fenrir
Silver III
CrazyDave637
Fenrir
Silver III
Level 113
God Stats
0W - 2L
1,528 SR
Queue Stats
14W - 29L
1,205 MMR
Solo
Sobek
Sobek
Gold II
DomaMonos
Sobek
Gold II
Level 69
God Stats
1W - 2L
1,801 SR
Queue Stats
54W - 61L
1,383 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
9
1 / 1 / 1
4,300
717
3,676
3,641
1,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
 
King Arthur
6
2 / 2 / 0
4,161
694
3,022
5,562
2,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Artemis
 
Artemis
7
1 / 1 / 1
4,055
676
3,403
3,367
825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

6
1 / 0 / 4
3,976
663
1,486
4,839
2,959
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
Kunico
Ao Kuang
8
3 / 0 / 2
4,420
737
2,090
4,607
1,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
KuzenboThothBellonaNe Zha

VS

Bans
AwilixAthenaIx ChelThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
8
1 / 1 / 1
4,478
746
2,620
4,289
2,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 1 / 1
4,272
712
1,541
3,851
1,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Anhur
6
1 / 2 / 0
3,869
645
3,373
4,646
1,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
4
0 / 2 / 0
3,041
507
1,398
3,828
1,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sobek
DomaMonos
Sobek
6
2 / 2 / 1
4,080
680
1,556
5,688
3,277
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
8
Kills
4
4
Deaths
8
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
1
1
1
1.5
W
King Arthur
 
King Arthur
2
2
0
1
W
Artemis
 
Artemis
1
1
1
1.5
L
Sun Wukong
 
Sun Wukong
1
1
1
1.5
L
0
1
1
0.5
L
Anhur
1
2
0
0.5
L
Fenrir
0
2
0
0
W
1
0
4
3
L
Sobek
DomaMonos
Sobek
2
2
1
1.25
W
Ao Kuang
Kunico
Ao Kuang
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,677
Damage
10,488
22,016
Taken
22,302
9,209
Mitigated
9,485
6,760
Healing
6,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
3,676
482
0
1,094
3,641
1,169
0
1,567
2,074
24,912
333
W
King Arthur
 
King Arthur
3,022
425
0
1,870
5,562
2,672
0
247
5,002
0
18,006
W
Artemis
 
Artemis
3,403
1,929
0
1,017
3,367
825
0
371
2,996
0
20,874
L
Sun Wukong
 
Sun Wukong
2,620
518
0
1,020
4,289
2,160
0
0
4,002
0
27,284
L
1,541
0
75
985
3,851
1,369
0
2,167
1,537
29,857
0
L
Anhur
3,373
2,225
0
1,791
4,646
1,293
0
1,718
2,876
0
17,630
L
Fenrir
1,398
453
0
642
3,828
1,386
0
592
3,096
0
10,294
W
1,486
460
0
1,262
4,839
2,959
0
421
4,418
7,061
0
L
Sobek
DomaMonos
Sobek
1,556
302
0
2,317
5,688
3,277
0
2,306
3,322
6,325
0
W
Ao Kuang
Kunico
Ao Kuang
2,090
195
0
1,517
4,607
1,584
0
491
4,116
19,033
752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,912
Gold Earned
19,740
157
Minions Killed
160
0
Camps Cleared
0
712,384
Distance Traveled
612,644
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
4,300
717
50
8
0
126,229
1
W
King Arthur
4,161
694
25
4
0
142,302
2
W
Artemis
4,055
676
35
6
0
121,471
1
L
Sun Wukong
4,478
746
46
8
0
135,469
0
L
Eset
4,272
712
59
10
0
133,207
0
L
Anhur
3,869
645
29
5
0
116,914
0
L
Fenrir
3,041
507
18
3
0
83,903
0
W
Atlas
3,976
663
11
2
0
144,544
2
L
Sobek
4,080
680
8
1
0
143,151
0
W
Ao Kuang
4,420
737
36
6
0
177,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role