Player Matchup

Anubis
Anubis
Akaza_HakaiSatsu
Anubis
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 198L
1,496 Elo+
Solo
Sylvanus
Sylvanus
DeathChef90
Sylvanus
Level 173
God Stats
0W - 1L
1,815 SR
Queue Stats
37W - 46L
1,428 Elo+
Solo
Nike
Nike
MoriAllSteves
Nike
Level 142
God Stats
0W - 1L
1,279 SR
Queue Stats
21W - 14L
1,620 Elo+
Solo
Danzaburou
Danzaburou
YaBoyHungLo
Danzaburou
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 53L
1,417 Elo+
Solo
Merlin
Merlin
twixted666
Merlin
Level 159
God Stats
18W - 16L
1,729 SR
Queue Stats
472W - 485L
1,565 Elo+
Solo
Team Averages
Level 132
1,564 SR
1,505 Elo+

VS

Team Averages
Level 136
1,460 SR
1,558 Elo+
Mulan
Mulan
BornS1lent
Mulan
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
114W - 111L
1,711 Elo+
Party 1
Achilles
Achilles
IonCoiosu
Achilles
Level 129
God Stats
10W - 15L
1,443 SR
Queue Stats
348W - 335L
1,568 Elo+
Solo
Thor
Thor
SmokeDoggLoKi
Thor
Level 149
God Stats
10W - 11L
1,558 SR
Queue Stats
869W - 909L
1,503 Elo+
Party 1
Bacchus
Bacchus
Squirthulhu
Bacchus
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 72L
1,522 Elo+
Solo
Terra
Terra
WolfAmongstSheep
Terra
Level 84
God Stats
1W - 1L
1,298 SR
Queue Stats
277W - 295L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 5
7,439
744
9,912
9,100
4,691
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sylvanus
DeathChef90
Sylvanus
14
4 / 3 / 2
8,358
836
12,930
16,344
17,001
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

14
4 / 3 / 5
8,273
827
15,926
19,388
13,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
YaBoyHungLo
Danzaburou
14
0 / 4 / 5
7,870
787
18,810
11,347
5,218
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
twixted666
Merlin
10
0 / 2 / 1
6,279
628
5,990
4,012
1,319
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
15
4 / 5 / 6
8,868
887
12,684
15,568
13,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
IonCoiosu
Achilles
16
7 / 1 / 9
9,350
935
13,916
23,104
19,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 2 / 6
8,302
830
14,542
10,361
6,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
Squirthulhu
Bacchus
15
1 / 1 / 10
9,002
900
7,331
15,694
18,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
1 / 0 / 10
8,414
841
6,326
16,464
11,032
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
57
9
Kills
16
16
Deaths
9
18
Assists
41
Player
Kills
Deaths
Assists
KDA
L
1
4
5
0.88
W
Mulan
4
5
6
1.4
L
Sylvanus
DeathChef90
Sylvanus
4
3
2
1.67
W
Achilles
IonCoiosu
Achilles
7
1
9
11.5
L
4
3
5
2.17
W
3
2
6
3
W
Bacchus
Squirthulhu
Bacchus
1
1
10
6
W
1
0
10
6
L
Danzaburou
YaBoyHungLo
Danzaburou
0
4
5
0.63
L
Merlin
twixted666
Merlin
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,568
Damage
54,799
60,191
Taken
81,191
41,448
Mitigated
68,637
22,894
Healing
49,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,912
322
0
1,445
9,100
4,691
0
1,805
7,109
20,966
0
W
Mulan
12,684
963
2,821
3,582
15,568
13,215
428
5,034
10,534
0
24,500
L
Sylvanus
DeathChef90
Sylvanus
12,930
2,351
6,434
5,853
16,344
17,001
0
4,117
11,634
17,496
0
W
Achilles
IonCoiosu
Achilles
13,916
3,062
1,519
9,317
23,104
19,452
1,073
9,180
13,924
0
25,299
L
15,926
1,576
200
5,117
19,388
13,219
0
4,663
14,258
0
22,222
W
14,542
2,528
766
598
10,361
6,420
1,461
2,234
8,127
0
22,535
W
Bacchus
Squirthulhu
Bacchus
7,331
1,157
1,950
3,386
15,694
18,518
204
5,919
9,775
15,748
0
W
6,326
1,388
14,324
10,851
16,464
11,032
33
6,218
10,246
13,513
0
L
Danzaburou
YaBoyHungLo
Danzaburou
18,810
4,586
842
2,434
11,347
5,218
0
2,320
8,801
0
33,753
L
Merlin
twixted666
Merlin
5,990
129
386
183
4,012
1,319
0
752
3,219
11,652
439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,219
Gold Earned
43,936
89
Minions Killed
111
0
Camps Cleared
0
708,083
Distance Traveled
975,361
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,439
744
23
2
0
146,444
0
W
Mulan
8,868
887
20
2
0
175,824
0
L
Sylvanus
8,358
836
5
1
0
148,226
0
W
Achilles
9,350
935
23
2
0
219,760
0
L
Nike
8,273
827
10
1
0
167,256
0
W
Thor
8,302
830
21
2
0
168,754
0
W
Bacchus
9,002
900
21
2
0
192,441
0
W
Terra
8,414
841
26
3
0
218,582
0
L
Danzaburou
7,870
787
32
3
0
154,428
0
L
Merlin
6,279
628
19
2
0
91,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role