Player Matchup

Medusa
Medusa
Gold IV
Bjaksel
Medusa
Gold IV
Level 45
God Stats
8W - 5L
1,839 SR
Queue Stats
48W - 44L
1,617 MMR
Party 1
Ne Zha
Ne Zha
Gold IV
Flexnes
Ne Zha
Gold IV
Level 43
God Stats
27W - 20L
1,558 SR
Queue Stats
56W - 53L
1,617 MMR
Party 1
Kukulkan
Kukulkan
Gold III
GodTatSon
Kukulkan
Gold III
Level 132
God Stats
1W - 4L
1,495 SR
Queue Stats
67W - 65L
1,587 MMR
Solo
Sobek
Sobek
Gold V
scarybigjord
Sobek
Gold V
Level 159
God Stats
1W - 3L
1,525 SR
Queue Stats
40W - 39L
1,604 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum V
sisterfister237
Cu Chulainn
Platinum V
Level 124
God Stats
0W - 2L
1,292 SR
Queue Stats
128W - 121L
1,582 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 101
1,542 SR
1,602 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 146
1,558 SR
1,564 MMR
Kuzenbo
Kuzenbo
Gold II
 
Kuzenbo
Gold II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum V
 
Anhur
Platinum V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Platinum V
EldainOG
Nut
Platinum V
Level 68
God Stats
2W - 6L
1,575 SR
Queue Stats
121W - 112L
1,607 MMR
Solo
Bastet
Bastet
Platinum V
MistDude
Bastet
Platinum V
Level 135
God Stats
12W - 9L
1,622 SR
Queue Stats
130W - 133L
1,570 MMR
Party 2
Nu Wa
Nu Wa
Platinum II
Mystikаl
Nu Wa
Platinum II
Level 216
God Stats
3W - 0L
1,595 SR
Queue Stats
131W - 129L
1,641 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bjaksel
Medusa
12
2 / 4 / 0
6,931
495
4,285
12,302
3,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
Flexnes
Ne Zha
10
1 / 5 / 0
5,992
428
5,304
14,319
4,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
GodTatSon
Kukulkan
11
2 / 4 / 0
6,861
490
3,999
8,725
2,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 5
6,647
475
5,209
12,764
11,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cu Chulainn
sisterfister237
Cu Chulainn
12
0 / 6 / 0
6,984
499
6,297
13,159
8,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Bans
XbalanqueOdinBellonaThorThanatos

VS

Bans
LancelotJanusOsirisDa JiAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
2 / 0 / 6
8,470
605
9,496
11,356
9,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
 
Anhur
12
1 / 3 / 6
7,461
533
4,887
12,223
9,813
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 1 / 0
9,183
656
8,666
7,913
3,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
MistDude
Bastet
15
7 / 1 / 9
8,952
639
9,520
10,225
4,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Mystikаl
Nu Wa
15
8 / 0 / 6
9,331
667
13,163
6,720
2,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
49
5
Kills
22
22
Deaths
5
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
0
6
5
W
Anhur
 
Anhur
1
3
6
1.33
L
Medusa
Bjaksel
Medusa
2
4
0
0.5
W
4
1
0
4
L
Ne Zha
Flexnes
Ne Zha
1
5
0
0.2
L
Kukulkan
GodTatSon
Kukulkan
2
4
0
0.5
W
Bastet
MistDude
Bastet
7
1
9
11.5
W
Nu Wa
Mystikаl
Nu Wa
8
0
6
11
L
0
3
5
0.83
L
Cu Chulainn
sisterfister237
Cu Chulainn
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,094
Damage
45,732
61,269
Taken
48,437
31,151
Mitigated
30,342
12,517
Healing
17,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
9,496
2,552
0
4,435
11,356
9,757
389
1,475
9,881
47,922
4,737
W
Anhur
 
Anhur
4,887
2,018
0
1,641
12,223
9,813
0
3,767
8,456
0
32,948
L
Medusa
Bjaksel
Medusa
4,285
2,055
0
2,155
12,302
3,447
0
1,377
10,765
0
55,880
W
8,666
6,596
0
5,616
7,913
3,371
17
1,266
6,647
0
93,803
L
Ne Zha
Flexnes
Ne Zha
5,304
897
0
4,646
14,319
4,900
0
4,702
9,262
0
40,571
L
Kukulkan
GodTatSon
Kukulkan
3,999
286
0
205
8,725
2,974
0
4,155
4,171
43,539
433
W
Bastet
MistDude
Bastet
9,520
3,192
0
4,065
10,225
4,713
0
1,524
8,701
0
67,809
W
Nu Wa
Mystikаl
Nu Wa
13,163
3,253
0
1,682
6,720
2,688
34
2,334
4,386
75,849
844
L
5,209
563
0
3,905
12,764
11,554
0
3,162
9,220
16,760
2,401
L
Cu Chulainn
sisterfister237
Cu Chulainn
6,297
789
0
1,606
13,159
8,276
0
6,573
5,905
2,146
55,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,415
Gold Earned
43,397
393
Minions Killed
498
0
Camps Cleared
0
1,308,201
Distance Traveled
1,381,841
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,470
605
93
7
0
278,122
0
W
Anhur
7,461
533
34
2
0
241,156
0
L
Medusa
6,931
495
100
7
0
256,126
0
W
Nut
9,183
656
145
10
0
263,643
1
L
Ne Zha
5,992
428
70
5
0
281,982
0
L
Kukulkan
6,861
490
99
7
0
258,692
2
W
Bastet
8,952
639
95
7
0
326,645
4
W
Nu Wa
9,331
667
131
9
0
272,275
4
L
Sobek
6,647
475
20
1
0
279,407
2
L
Cu Chulainn
6,984
499
104
7
0
231,994
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role