Player Matchup

Fafnir
Fafnir
Silver II
LuckyLuc107
Fafnir
Silver II
Level 116
God Stats
7W - 7L
1,471 SR
Queue Stats
205W - 221L
1,208 MMR
Solo
Danzaburou
Danzaburou
Gold V
MIX3R
Danzaburou
Gold V
Level 155
God Stats
110W - 90L
1,524 SR
Queue Stats
328W - 329L
1,167 MMR
Solo
Surtr
Surtr
Silver I
Senpai6104
Surtr
Silver I
Level 123
God Stats
22W - 18L
1,536 SR
Queue Stats
293W - 306L
1,208 MMR
Solo
Mercury
Mercury
Silver II
SinOkumura96
Mercury
Silver II
Level 127
God Stats
20W - 28L
1,342 SR
Queue Stats
49W - 60L
1,249 MMR
Solo
Agni
Agni
Silver III
SteelMajesty
Agni
Silver III
Level 89
God Stats
6W - 2L
1,729 SR
Queue Stats
21W - 28L
1,187 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,521 SR
1,204 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,484 SR
1,203 MMR
Skadi
Skadi
Silver I
Ciel Senpai4245
Skadi
Silver I
Level 137
God Stats
31W - 21L
1,587 SR
Queue Stats
246W - 269L
1,151 MMR
Solo
Ravana
Ravana
Silver I
DeathStroke720
Ravana
Silver I
Level 142
God Stats
5W - 6L
1,389 SR
Queue Stats
138W - 145L
1,250 MMR
Solo
Aphrodite
Aphrodite
Gold IV
QUEEN_GRAnNy
Aphrodite
Gold IV
Level 192
God Stats
165W - 132L
1,551 SR
Queue Stats
275W - 258L
1,230 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
SammyDooky
Sun Wukong
Bronze III
Level 53
God Stats
0W - 4L
1,393 SR
Queue Stats
1W - 17L
1,230 MMR
Solo
Cthulhu
Cthulhu
Silver V
xXBruceHdezXx
Cthulhu
Silver V
Level 86
God Stats
8W - 9L
1,500 SR
Queue Stats
13W - 27L
1,152 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
13
1 / 2 / 7
8,344
464
5,090
15,476
20,279
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystical Earring

Mystical Earring

+15
Mp 5

Danzaburou
MIX3R
Danzaburou
18
3 / 2 / 2
10,962
609
11,916
13,876
7,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Surtr
14
2 / 1 / 4
9,277
515
11,690
11,706
11,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
SinOkumura96
Mercury
16
6 / 1 / 5
10,358
575
9,703
15,024
6,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
3 / 1 / 2
10,078
560
9,821
8,733
3,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
KaliAh PuchArachneCu Chulainn

VS

Bans
King ArthurMedusaAchillesJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 2
9,657
537
10,593
14,581
5,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

16
3 / 3 / 3
9,107
506
8,272
12,371
6,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Aphrodite
QUEEN_GRAnNy
Aphrodite
17
2 / 0 / 0
9,751
542
6,263
11,254
5,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
SammyDooky
Sun Wukong
11
0 / 4 / 2
7,757
431
4,764
14,004
7,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
12
1 / 4 / 4
7,465
415
7,363
16,789
17,570
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
15
Kills
7
7
Deaths
15
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
3
3
3
1.5
W
Fafnir
1
2
7
2.25
W
Danzaburou
MIX3R
Danzaburou
3
2
2
2
L
Aphrodite
QUEEN_GRAnNy
Aphrodite
2
0
0
2
L
Sun Wukong
SammyDooky
Sun Wukong
0
4
2
0.25
W
Surtr
2
1
4
4
W
Mercury
SinOkumura96
Mercury
6
1
5
8.5
W
3
1
2
4
L
Cthulhu
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,220
Damage
37,255
64,815
Taken
68,999
49,514
Mitigated
41,865
20,123
Healing
25,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,593
4,703
0
1,861
14,581
5,201
1,592
1,390
13,143
0
80,982
L
8,272
1,507
0
5,525
12,371
6,250
0
1,863
10,239
0
71,383
W
Fafnir
5,090
979
0
3,497
15,476
20,279
4
4,338
11,138
27,843
5,792
W
Danzaburou
MIX3R
Danzaburou
11,916
4,789
0
5,998
13,876
7,336
3,050
673
13,203
0
103,922
L
Aphrodite
QUEEN_GRAnNy
Aphrodite
6,263
447
4,000
8,520
11,254
5,245
0
3,741
7,398
89,218
0
L
Sun Wukong
SammyDooky
Sun Wukong
4,764
1,041
0
2,431
14,004
7,599
0
1,903
11,571
0
44,894
W
Surtr
11,690
3,088
0
4,754
11,706
11,670
0
2,914
8,792
3,721
64,700
W
Mercury
SinOkumura96
Mercury
9,703
5,929
0
3,571
15,024
6,662
447
4,536
10,488
0
84,303
W
9,821
631
0
2,303
8,733
3,567
0
4,238
4,495
85,673
0
L
Cthulhu
7,363
829
0
3,404
16,789
17,570
0
6,278
10,349
35,214
905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,019
Gold Earned
43,737
514
Minions Killed
540
0
Camps Cleared
0
1,883,372
Distance Traveled
1,645,785
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,657
537
139
8
0
286,715
3
L
Ravana
9,107
506
104
6
0
394,164
5
W
Fafnir
8,344
464
44
2
0
360,123
0
W
Danzaburou
10,962
609
154
9
0
330,425
0
L
Aphrodite
9,751
542
176
10
0
341,111
4
L
Sun Wukong
7,757
431
83
5
0
275,715
0
W
Surtr
9,277
515
90
5
0
349,756
2
W
Mercury
10,358
575
94
5
0
447,334
2
W
Agni
10,078
560
132
7
0
395,734
0
L
Cthulhu
7,465
415
38
2
0
348,080
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role