Player Matchup

Serqet
Serqet
 
Serqet
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
FeudalSun13
Gilgamesh
Level 126
God Stats
1W - 0L
1,449 SR
Queue Stats
30W - 18L
1,438 Elo+
Solo
Scylla
Scylla
ScyllasParadise
Scylla
Level 36
God Stats
66W - 72L
1,485 SR
Queue Stats
69W - 75L
1,428 Elo+
Solo
Neith
Neith
TransGirlAda
Neith
Level 18
God Stats
3W - 7L
1,283 SR
Queue Stats
72W - 69L
1,445 Elo+
Solo
Athena
Athena
erar_25
Athena
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 24L
1,261 Elo+
Solo
Team Averages
Level 47
1,444 SR
1,414 Elo+

VS

Team Averages
Level 41
1,430 SR
1,448 Elo+
Achilles
Achilles
EclecticTadpole
Achilles
Level 48
God Stats
1W - 1L
1,333 SR
Queue Stats
3W - 1L
1,745 Elo+
Solo
Bastet
Bastet
MeekMammoth
Bastet
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 37L
1,544 Elo+
Solo
Jing Wei
Jing Wei
MejiroQueen
Jing Wei
Level 42
God Stats
0W - 4L
1,201 SR
Queue Stats
24W - 40L
1,256 Elo+
Party 1
Kuzenbo
Kuzenbo
klpoupeter
Kuzenbo
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 39L
1,273 Elo+
Party 1
Zeus
Zeus
lookup76
Zeus
Level 27
God Stats
7W - 6L
1,616 SR
Queue Stats
7W - 7L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
3 / 0 / 3
8,004
1,001
5,446
7,095
3,668
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
FeudalSun13
Gilgamesh
13
2 / 1 / 3
7,857
982
7,794
12,321
8,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 0 / 0
7,641
955
6,576
4,698
1,760
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 0 / 4
8,155
1,019
7,274
7,766
3,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
erar_25
Athena
11
1 / 1 / 4
7,459
932
3,593
10,619
8,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
0 / 2 / 1
6,493
812
2,939
5,140
4,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bastet
12
1 / 3 / 0
7,276
910
8,059
7,863
3,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Jing Wei
MejiroQueen
Jing Wei
13
0 / 2 / 2
7,272
909
3,813
7,750
3,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
klpoupeter
Kuzenbo
12
0 / 0 / 2
6,997
875
7,710
9,046
11,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zeus
13
1 / 4 / 0
7,380
923
10,480
7,579
2,391
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
11
Kills
2
2
Deaths
11
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
3
0
3
4.5
L
Achilles
0
2
1
0.25
W
Gilgamesh
FeudalSun13
Gilgamesh
2
1
3
3.5
L
Bastet
1
3
0
0.33
L
Jing Wei
MejiroQueen
Jing Wei
0
2
2
0.5
W
3
0
0
3
W
2
0
4
4
W
Athena
erar_25
Athena
1
1
4
3
L
Kuzenbo
klpoupeter
Kuzenbo
0
0
2
1
L
Zeus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,683
Damage
33,001
42,499
Taken
37,378
24,925
Mitigated
25,097
10,275
Healing
4,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
5,446
2,096
0
625
7,095
3,668
544
2,907
4,032
0
19,227
L
Achilles
2,939
990
221
701
5,140
4,134
0
831
4,053
0
6,241
W
Gilgamesh
FeudalSun13
Gilgamesh
7,794
2,268
0
3,782
12,321
8,104
0
3,660
8,208
0
20,143
L
Bastet
8,059
1,848
0
703
7,863
3,162
0
2,127
5,689
0
20,273
L
Jing Wei
MejiroQueen
Jing Wei
3,813
3,079
0
441
7,750
3,596
276
1,464
6,109
0
16,900
W
6,576
689
0
730
4,698
1,760
48
1,842
2,690
19,233
0
W
7,274
2,472
0
2,889
7,766
3,170
230
4,593
2,862
0
37,856
W
Athena
erar_25
Athena
3,593
933
1,141
1,108
10,619
8,223
0
3,440
6,742
5,134
0
L
Kuzenbo
klpoupeter
Kuzenbo
7,710
2,334
0
1,475
9,046
11,814
25
3,704
5,076
13,619
1,075
L
Zeus
10,480
1,580
0
1,056
7,579
2,391
135
2,043
5,408
27,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,116
Gold Earned
35,418
199
Minions Killed
144
0
Camps Cleared
0
914,648
Distance Traveled
788,192
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,004
1,001
34
4
0
148,126
1
L
Achilles
6,493
812
5
1
0
92,002
0
W
Gilgamesh
7,857
982
46
6
0
193,282
1
L
Bastet
7,276
910
33
4
0
178,514
0
L
Jing Wei
7,272
909
41
5
0
174,425
0
W
Scylla
7,641
955
36
5
0
192,492
0
W
Neith
8,155
1,019
80
10
0
178,405
0
W
Athena
7,459
932
3
0
0
202,343
0
L
Kuzenbo
6,997
875
21
3
0
187,752
0
L
Zeus
7,380
923
44
6
0
155,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role