Player Matchup

Janus
Janus
Masters
 
Janus
Masters
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Diamond II
 
Tyr
Diamond II
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Masters
LossTrader
Aphrodite
Masters
Level 158
God Stats
4W - 4L
1,685 SR
Queue Stats
64W - 45L
2,479 MMR
Solo
Anhur
Anhur
Diamond II
MNonXbox
Anhur
Diamond II
Level 171
God Stats
0W - 1L
1,757 SR
Queue Stats
146W - 124L
2,292 MMR
Solo
Lancelot
Lancelot
Diamond I
lnVerNeSs
Lancelot
Diamond I
Level 162
God Stats
18W - 9L
1,868 SR
Queue Stats
82W - 59L
2,284 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 165
1,662 SR
2,011 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 167
1,617 SR
1,954 MMR
Tiamat
Tiamat
Diamond I
 
Tiamat
Diamond I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Erlang Shen
Erlang Shen
Masters
 
Erlang Shen
Masters
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Geb
Geb
Diamond III
pindaNeus
Geb
Diamond III
Level 164
God Stats
4W - 0L
1,836 SR
Queue Stats
67W - 36L
2,174 MMR
Party 1
Izanami
Izanami
Diamond II
robert339
Izanami
Diamond II
Level 198
God Stats
5W - 4L
1,698 SR
Queue Stats
244W - 229L
2,261 MMR
Solo
Cerberus
Cerberus
Diamond I
saltonemore
Cerberus
Diamond I
Level 163
God Stats
1W - 1L
1,553 SR
Queue Stats
109W - 76L
2,336 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 2 / 0
5,990
545
5,940
6,054
1,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyr
 
Tyr
11
0 / 3 / 0
5,840
531
3,770
9,096
4,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
LossTrader
Aphrodite
5
0 / 0 / 0
4,279
389
567
2,309
1,121
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
MNonXbox
Anhur
10
0 / 4 / 0
5,510
501
1,854
8,280
2,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
lnVerNeSs
Lancelot
10
1 / 2 / 0
5,276
480
4,153
7,632
2,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
SurtrAthenaNeithOsiris

VS

Bans
ThothAgniOlorunThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
2 / 0 / 3
7,558
687
3,168
3,654
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Erlang Shen
 
Erlang Shen
13
3 / 0 / 4
7,042
640
3,793
9,975
4,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 3 / 1
5,963
542
3,561
7,891
5,471
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Izanami
robert339
Izanami
13
3 / 0 / 0
7,423
675
5,142
4,150
1,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cerberus
saltonemore
Cerberus
13
2 / 0 / 3
7,536
685
5,651
8,529
8,058
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
3
Kills
11
11
Deaths
3
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
2
0
1
L
Tyr
 
Tyr
0
3
0
0
W
Tiamat
 
Tiamat
2
0
3
3.5
W
Erlang Shen
 
Erlang Shen
3
0
4
5
L
Aphrodite
LossTrader
Aphrodite
0
0
0
0
L
Anhur
MNonXbox
Anhur
0
4
0
0
L
Lancelot
lnVerNeSs
Lancelot
1
2
0
0.5
W
1
3
1
0.5
W
Izanami
robert339
Izanami
3
0
0
3
W
Cerberus
saltonemore
Cerberus
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,284
Damage
21,315
33,371
Taken
34,199
12,521
Mitigated
21,251
11,520
Healing
14,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,940
580
0
250
6,054
1,986
0
1,880
4,063
51,284
0
L
Tyr
 
Tyr
3,770
578
0
3,230
9,096
4,009
0
4,870
4,226
0
44,578
W
Tiamat
 
Tiamat
3,168
382
0
1,943
3,654
1,930
0
1,855
1,566
47,300
0
W
Erlang Shen
 
Erlang Shen
3,793
2,265
0
3,535
9,975
4,398
0
1,216
8,701
0
64,045
L
Aphrodite
LossTrader
Aphrodite
567
54
930
1,614
2,309
1,121
0
508
1,801
4,598
0
L
Anhur
MNonXbox
Anhur
1,854
778
0
1,885
8,280
2,481
0
859
7,421
0
45,587
L
Lancelot
lnVerNeSs
Lancelot
4,153
1,203
0
3,611
7,632
2,924
0
3,640
3,706
0
37,007
W
3,561
497
0
1,623
7,891
5,471
0
1,910
5,897
12,656
2,631
W
Izanami
robert339
Izanami
5,142
2,981
0
2,043
4,150
1,394
713
1,346
2,712
0
73,415
W
Cerberus
saltonemore
Cerberus
5,651
606
0
5,049
8,529
8,058
0
0
8,529
47,336
2,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,895
Gold Earned
35,522
336
Minions Killed
470
0
Camps Cleared
0
988,897
Distance Traveled
1,144,103
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,990
545
101
9
0
246,484
0
L
Tyr
5,840
531
80
7
0
229,139
2
W
Tiamat
7,558
687
116
11
0
249,254
1
W
Erlang Shen
7,042
640
96
9
0
280,520
0
L
Aphrodite
4,279
389
1
0
0
97,476
0
L
Anhur
5,510
501
86
8
0
174,716
0
L
Lancelot
5,276
480
68
6
0
241,082
0
W
Geb
5,963
542
20
2
0
231,373
0
W
Izanami
7,423
675
122
11
0
192,931
2
W
Cerberus
7,536
685
116
11
0
190,025
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role