Player Matchup

Nut
Nut
DudeWithAFlute
Nut
Level 103
God Stats
4W - 1L
1,667 SR
Queue Stats
190W - 175L
1,528 Elo+
Solo
Cerberus
Cerberus
ExecutiveHealer
Cerberus
Level 148
God Stats
5W - 6L
1,500 SR
Queue Stats
338W - 343L
1,545 Elo+
Solo
Hercules
Hercules
PoilafrirVI
Hercules
Level 80
God Stats
1W - 1L
1,179 SR
Queue Stats
26W - 34L
1,525 Elo+
Solo
Cabrakan
Cabrakan
Riiou69120
Cabrakan
Level 136
God Stats
1W - 0L
1,316 SR
Queue Stats
238W - 226L
1,530 Elo+
Solo
Chronos
Chronos
zFloPy--
Chronos
Level 129
God Stats
5W - 1L
1,776 SR
Queue Stats
119W - 106L
1,515 Elo+
Solo
Team Averages
Level 119
1,488 SR
1,528 Elo+

VS

Team Averages
Level 131
1,564 SR
1,626 Elo+
Janus
Janus
 
Janus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
CeklaRepa
He Bo
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
432W - 447L
1,522 Elo+
Solo
Odin
Odin
Dеll
Odin
Level 208
God Stats
3W - 2L
1,819 SR
Queue Stats
481W - 501L
1,571 Elo+
Solo
Atlas
Atlas
SkyR97
Atlas
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,796 Elo+
Party 1
Anhur
Anhur
dawidovsky
Anhur
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,739 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 9
7,811
781
9,432
7,094
3,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
14
4 / 1 / 6
9,064
906
5,445
7,526
6,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
PoilafrirVI
Hercules
15
2 / 0 / 9
8,829
883
5,670
11,695
9,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cabrakan
Riiou69120
Cabrakan
15
2 / 0 / 11
8,870
887
5,442
10,933
10,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos
zFloPy--
Chronos
14
3 / 2 / 7
8,258
826
6,743
7,485
3,791
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
1 / 3 / 2
7,757
776
8,357
5,629
2,803
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

He Bo
CeklaRepa
He Bo
11
1 / 3 / 1
6,538
654
4,464
6,297
2,615
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Odin
Dеll
Odin
14
1 / 2 / 3
7,254
725
8,357
8,693
9,920
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Atlas
SkyR97
Atlas
12
0 / 3 / 4
7,208
721
4,032
8,548
7,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
14
1 / 2 / 2
7,335
734
6,005
5,504
2,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
16
13
Kills
4
4
Deaths
13
42
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
3
2
0.67
L
He Bo
CeklaRepa
He Bo
1
3
1
0.5
W
2
1
9
6.5
L
Odin
Dеll
Odin
1
2
3
1.25
W
Cerberus
4
1
6
7
W
Hercules
PoilafrirVI
Hercules
2
0
9
6.5
W
Cabrakan
Riiou69120
Cabrakan
2
0
11
7.5
L
Atlas
SkyR97
Atlas
0
3
4
0.67
L
Anhur
1
2
2
1
W
Chronos
zFloPy--
Chronos
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,732
Damage
31,215
44,733
Taken
34,671
34,345
Mitigated
25,892
26,466
Healing
9,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,357
172
713
398
5,629
2,803
0
2,927
2,702
30,619
0
L
He Bo
CeklaRepa
He Bo
4,464
85
1,010
487
6,297
2,615
0
3,757
2,540
6,305
0
W
9,432
5,544
2,772
3,270
7,094
3,869
807
2,375
4,719
0
25,332
L
Odin
Dеll
Odin
8,357
397
1,612
2,286
8,693
9,920
0
4,054
4,639
825
17,099
W
Cerberus
5,445
275
0
1,831
7,526
6,996
0
2,574
4,952
9,477
475
W
Hercules
PoilafrirVI
Hercules
5,670
898
1,805
7,339
11,695
9,511
24
4,054
7,641
0
10,869
W
Cabrakan
Riiou69120
Cabrakan
5,442
648
1,111
6,034
10,933
10,178
0
5,194
5,739
13,370
0
L
Atlas
SkyR97
Atlas
4,032
1,255
790
999
8,548
7,579
0
4,355
4,193
8,061
0
L
Anhur
6,005
3,193
402
340
5,504
2,975
0
2,382
3,122
0
15,135
W
Chronos
zFloPy--
Chronos
6,743
1,790
1,370
934
7,485
3,791
470
3,113
4,372
28,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,832
Gold Earned
36,092
122
Minions Killed
102
0
Camps Cleared
0
950,054
Distance Traveled
923,873
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,757
776
35
4
0
190,104
0
L
He Bo
6,538
654
5
1
0
185,351
0
W
Nut
7,811
781
30
3
0
180,099
0
L
Odin
7,254
725
20
2
0
189,000
0
W
Cerberus
9,064
906
14
1
0
191,587
0
W
Hercules
8,829
883
11
1
0
208,111
0
W
Cabrakan
8,870
887
15
2
0
176,649
0
L
Atlas
7,208
721
11
1
0
181,447
0
L
Anhur
7,335
734
31
3
0
177,971
0
W
Chronos
8,258
826
52
5
0
193,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role