Player Matchup

Bastet
Bastet
FG Flopz
Bastet
Level 89
God Stats
13W - 5L
1,739 SR
Queue Stats
99W - 94L
1,494 Elo+
Solo
Cerberus
Cerberus
FireSqad1
Cerberus
Level 65
God Stats
2W - 3L
1,824 SR
Queue Stats
7W - 12L
1,596 Elo+
Solo
Anubis
Anubis
Oletilskii
Anubis
Level 89
God Stats
2W - 4L
1,254 SR
Queue Stats
172W - 186L
1,432 Elo+
Solo
Ishtar
Ishtar
THECHOSENSLUG
Ishtar
Level 38
God Stats
15W - 5L
1,672 SR
Queue Stats
22W - 21L
1,428 Elo+
Solo
Hercules
Hercules
peasncarrots07
Hercules
Level 67
God Stats
2W - 1L
1,711 SR
Queue Stats
70W - 61L
1,422 Elo+
Solo
Team Averages
Level 70
1,640 SR
1,474 Elo+

VS

Team Averages
Level 91
1,573 SR
1,435 Elo+
Neith
Neith
 
Neith
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
BloodSlayerlol
Maui
Level 68
God Stats
2W - 2L
1,563 SR
Queue Stats
138W - 124L
1,399 Elo+
Party 1
Thor
Thor
DoomSlayerYT
Thor
Level 89
God Stats
1W - 2L
1,533 SR
Queue Stats
163W - 147L
1,392 Elo+
Party 1
Anubis
Anubis
PanzerVGrenadier
Anubis
Level 118
God Stats
31W - 25L
1,483 SR
Queue Stats
119W - 107L
1,485 Elo+
Solo
Sol
Sol
bltaylor45
Sol
Level 112
God Stats
5W - 2L
1,787 SR
Queue Stats
252W - 275L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
FG Flopz
Bastet
11
3 / 0 / 8
6,614
509
9,105
11,322
4,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cerberus
FireSqad1
Cerberus
11
2 / 1 / 5
6,573
506
4,223
8,734
5,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
Oletilskii
Anubis
12
3 / 1 / 2
7,485
576
7,279
8,036
3,838
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 1 / 3
6,724
517
7,381
7,341
2,731
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
13
4 / 2 / 2
8,010
616
4,766
11,002
7,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 3 / 1
6,639
511
6,086
9,382
3,413
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 3 / 0
5,778
444
3,203
13,573
9,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
0 / 2 / 2
5,677
437
2,752
10,082
3,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 3 / 2
7,704
593
8,779
7,642
3,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
0 / 2 / 3
6,208
478
6,151
7,274
1,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
13
Kills
5
5
Deaths
13
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
3
1
0.83
L
0
3
0
0
L
0
2
2
0.5
W
Bastet
FG Flopz
Bastet
3
0
8
7
W
Cerberus
FireSqad1
Cerberus
2
1
5
4.5
W
Anubis
Oletilskii
Anubis
3
1
2
4
L
3
3
2
1.33
W
1
1
3
2.5
L
0
2
3
0.75
W
Hercules
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,754
Damage
26,971
46,435
Taken
47,953
24,839
Mitigated
21,819
16,160
Healing
15,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,086
3,208
0
3,833
9,382
3,413
0
1,469
7,913
0
44,797
L
3,203
707
0
2,678
13,573
9,438
0
4,253
9,223
19,484
0
L
2,752
480
0
4,490
10,082
3,331
0
2,161
7,921
0
40,200
W
Bastet
FG Flopz
Bastet
9,105
3,213
0
2,406
11,322
4,784
0
3,251
8,071
0
38,801
W
Cerberus
FireSqad1
Cerberus
4,223
198
369
1,913
8,734
5,827
0
2,051
6,683
18,992
0
W
Anubis
Oletilskii
Anubis
7,279
226
0
4,500
8,036
3,838
908
4,081
3,955
64,571
0
L
8,779
86
0
3,064
7,642
3,677
0
1,041
6,334
59,525
3,219
W
7,381
5,503
0
2,427
7,341
2,731
0
2,063
5,278
0
49,628
L
6,151
1,864
0
1,313
7,274
1,960
0
2,578
4,647
38,270
3,498
W
Hercules
4,766
1,718
0
4,545
11,002
7,659
0
6,240
4,762
0
53,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,406
Gold Earned
32,006
348
Minions Killed
333
0
Camps Cleared
0
1,298,099
Distance Traveled
1,227,529
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,639
511
73
6
0
222,505
0
L
Maui
5,778
444
33
3
0
263,372
2
L
Thor
5,677
437
71
5
0
290,423
1
W
Bastet
6,614
509
51
4
0
311,715
0
W
Cerberus
6,573
506
41
3
0
275,413
4
W
Anubis
7,485
576
88
7
0
224,045
0
L
Anubis
7,704
593
90
7
0
210,669
0
W
Ishtar
6,724
517
72
6
0
242,771
0
L
Sol
6,208
478
66
5
0
240,560
0
W
Hercules
8,010
616
96
7
0
244,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role