Player Matchup

Thor
Thor
Platinum IV
Larsi_NnT
Thor
Platinum IV
Level 191
God Stats
28W - 28L
1,628 SR
Queue Stats
32W - 39L
2,004 MMR
Solo
Agni
Agni
Platinum V
LgTv_Ger-ESport
Agni
Platinum V
Level 148
God Stats
2W - 2L
1,732 SR
Queue Stats
22W - 25L
1,918 MMR
Solo
Fenrir
Fenrir
Gold IV
R3AP3RSTORM21
Fenrir
Gold IV
Level 102
God Stats
25W - 39L
1,445 SR
Queue Stats
198W - 217L
1,561 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 147
1,602 SR
1,828 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,522 SR
1,589 MMR
Medusa
Medusa
Diamond V
 
Medusa
Diamond V
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Diamond V
Flanqer
Aphrodite
Diamond V
Level 188
God Stats
1W - 2L
1,393 SR
Queue Stats
242W - 334L
2,026 MMR
Solo
Ra
Ra
Gold IV
RatChet C07
Ra
Gold IV
Level 157
God Stats
11W - 5L
1,673 SR
Queue Stats
63W - 68L
1,240 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
4 / 4 / 3
9,469
728
12,377
15,275
11,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 6 / 6
9,258
712
9,433
10,585
3,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 2 / 3
8,600
662
6,373
18,898
15,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
CthulhuAchillesNe ZhaThothCharon

VS

Bans
Morgan Le FayAthenaAresGebKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
7 / 1 / 4
11,210
862
21,963
14,624
6,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
Flanqer
Aphrodite
15
0 / 3 / 8
9,378
721
9,043
11,886
5,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
5 / 4 / 4
10,388
799
7,227
11,482
5,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
8
Kills
12
12
Deaths
8
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
1
4
9
W
Aphrodite
Flanqer
Aphrodite
0
3
8
1.33
L
Thor
4
4
3
1.38
L
2
6
6
0.83
L
2
2
3
1.75
W
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,183
Damage
38,233
44,758
Taken
37,992
30,725
Mitigated
17,205
4,246
Healing
19,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
21,963
7,917
0
3,491
14,624
6,796
1,235
3,524
10,741
0
72,977
W
Aphrodite
Flanqer
Aphrodite
9,043
1,505
4,943
5,854
11,886
5,228
208
2,881
8,564
24,497
0
L
Thor
12,377
2,682
0
1,284
15,275
11,789
0
7,353
7,443
0
33,906
L
9,433
326
0
1,786
10,585
3,624
0
2,633
7,726
36,363
0
L
6,373
1,001
0
1,176
18,898
15,312
0
4,675
13,751
0
19,382
W
7,227
759
1,521
3,437
11,482
5,181
984
3,105
8,017
36,872
1,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,327
Gold Earned
30,976
135
Minions Killed
195
0
Camps Cleared
0
695,122
Distance Traveled
746,192
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,210
862
86
7
0
272,517
2
W
Aphrodite
9,378
721
36
3
0
243,668
1
L
Thor
9,469
728
53
4
0
222,925
0
L
Agni
9,258
712
56
4
0
227,268
0
L
Fenrir
8,600
662
26
2
0
244,929
0
W
Ra
10,388
799
73
6
0
230,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role