Player Matchup

Shiva
Shiva
Silver II
 
Shiva
Silver II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tiamat
Tiamat
Gold IV
Get Fourthed
Tiamat
Gold IV
Level 99
God Stats
5W - 4L
1,286 SR
Queue Stats
39W - 42L
1,594 MMR
Party 1
Kuzenbo
Kuzenbo
Silver II
xCeggyWeggyx
Kuzenbo
Silver II
Level 44
God Stats
15W - 14L
1,558 SR
Queue Stats
42W - 29L
1,541 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 89
1,448 SR
1,545 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,608 SR
1,350 MMR
Neith
Neith
Silver III
NLEæGh0st
Neith
Silver III
Level 62
God Stats
48W - 49L
1,518 SR
Queue Stats
75W - 83L
1,282 MMR
Solo
Mulan
Mulan
Silver IV
Purifyre
Mulan
Silver IV
Level 138
God Stats
0W - 1L
1,715 SR
Queue Stats
3W - 8L
1,287 MMR
Solo
Cerberus
Cerberus
Gold V
SpayzHD
Cerberus
Gold V
Level 120
God Stats
7W - 5L
1,590 SR
Queue Stats
306W - 339L
1,481 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
4 / 2 / 9
10,153
781
12,437
14,276
16,440
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
16
5 / 1 / 7
10,203
785
12,301
7,414
5,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
xCeggyWeggyx
Kuzenbo
16
5 / 1 / 7
10,109
778
13,292
15,858
25,900
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AchillesNe ZhaThothBastet

VS

Bans
AgniBacchusHachimanXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
1 / 4 / 1
8,698
669
7,172
10,387
4,635
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Mulan
Purifyre
Mulan
13
2 / 3 / 0
8,315
640
7,666
16,410
22,958
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
SpayzHD
Cerberus
12
1 / 7 / 3
8,433
649
6,476
19,695
17,592
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
14
Kills
4
4
Deaths
14
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
2
9
4.25
W
Tiamat
5
1
7
8.5
L
Neith
1
4
1
0.38
L
Mulan
Purifyre
Mulan
2
3
0
0.67
L
Cerberus
SpayzHD
Cerberus
1
7
3
0.36
W
Kuzenbo
xCeggyWeggyx
Kuzenbo
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,030
Damage
21,314
37,548
Taken
46,492
47,595
Mitigated
45,185
8,080
Healing
8,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
12,437
1,804
210
3,428
14,276
16,440
174
2,052
12,224
2,691
34,830
W
Tiamat
12,301
1,685
411
2,755
7,414
5,255
818
1,894
5,520
43,238
0
L
Neith
7,172
3,032
118
3,188
10,387
4,635
611
4,873
5,230
0
34,153
L
Mulan
Purifyre
Mulan
7,666
1,149
0
1,587
16,410
22,958
0
7,202
8,383
0
27,390
L
Cerberus
SpayzHD
Cerberus
6,476
503
0
3,144
19,695
17,592
0
10,797
8,192
26,549
0
W
Kuzenbo
xCeggyWeggyx
Kuzenbo
13,292
4,484
0
1,276
15,858
25,900
908
2,605
13,253
23,400
4,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,465
Gold Earned
25,446
156
Minions Killed
157
0
Camps Cleared
0
807,644
Distance Traveled
642,394
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,153
781
50
4
0
274,201
4
W
Tiamat
10,203
785
77
6
0
269,668
0
L
Neith
8,698
669
70
5
0
195,453
3
L
Mulan
8,315
640
36
3
0
229,025
0
L
Cerberus
8,433
649
51
4
0
217,916
0
W
Kuzenbo
10,109
778
29
2
0
263,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role