Player Matchup

Thoth
Thoth
Barbapapa
Thoth
Level 108
God Stats
3W - 3L
1,500 SR
Queue Stats
334W - 363L
1,495 Elo+
Solo
Chronos
Chronos
MRDA Cempa
Chronos
Level 158
God Stats
6W - 1L
1,962 SR
Queue Stats
207W - 206L
1,491 Elo+
Solo
Nike
Nike
RaffieBoomBoom
Nike
Level 103
God Stats
4W - 2L
1,470 SR
Queue Stats
76W - 70L
1,527 Elo+
Solo
Osiris
Osiris
exnihilo83
Osiris
Level 129
God Stats
9W - 6L
1,592 SR
Queue Stats
547W - 538L
1,508 Elo+
Solo
Zhong Kui
Zhong Kui
krutoy22
Zhong Kui
Level 46
God Stats
1W - 2L
1,175 SR
Queue Stats
35W - 34L
1,529 Elo+
Solo
Team Averages
Level 109
1,540 SR
1,510 Elo+

VS

Team Averages
Level 141
1,472 SR
1,504 Elo+
Izanami
Izanami
Belzebueb
Izanami
Level 224
God Stats
7W - 9L
1,354 SR
Queue Stats
629W - 649L
1,511 Elo+
Solo
Persephone
Persephone
ElviraMadigan
Persephone
Level 158
God Stats
11W - 15L
1,318 SR
Queue Stats
443W - 472L
1,530 Elo+
Solo
Ares
Ares
ShroomHeadV2
Ares
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,358 Elo+
Solo
Tsukuyomi
Tsukuyomi
aMeowthNamedWoof
Tsukuyomi
Level 129
God Stats
1W - 2L
1,286 SR
Queue Stats
163W - 168L
1,540 Elo+
Solo
Cerberus
Cerberus
xersher
Cerberus
Level 83
God Stats
4W - 1L
1,901 SR
Queue Stats
438W - 361L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Barbapapa
Thoth
15
3 / 5 / 9
9,708
883
13,508
9,201
3,710
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos
MRDA Cempa
Chronos
16
8 / 5 / 8
10,188
926
10,814
13,589
5,647
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 3 / 17
10,140
922
9,397
13,624
14,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Osiris
exnihilo83
Osiris
15
1 / 4 / 16
9,072
825
9,584
14,864
16,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
krutoy22
Zhong Kui
19
7 / 2 / 14
11,722
1,066
14,811
11,111
10,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Belzebueb
Izanami
1
0 / 0 / 0
2,804
255
0
0
0
Persephone
ElviraMadigan
Persephone
14
1 / 6 / 7
8,706
791
7,823
11,492
5,258
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

18
6 / 3 / 10
10,051
914
11,726
13,692
16,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tsukuyomi
18
11 / 7 / 4
10,033
912
20,243
17,182
9,661
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
xersher
Cerberus
15
1 / 6 / 9
7,706
701
7,158
19,465
19,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
49
22
Kills
19
19
Deaths
22
64
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Thoth
Barbapapa
Thoth
3
5
9
1.5
L
Izanami
Belzebueb
Izanami
0
0
0
0
L
Persephone
ElviraMadigan
Persephone
1
6
7
0.75
W
Chronos
MRDA Cempa
Chronos
8
5
8
2.4
W
3
3
17
3.83
L
6
3
10
3.67
L
Tsukuyomi
11
7
4
1.86
W
Osiris
exnihilo83
Osiris
1
4
16
2.25
W
Zhong Kui
krutoy22
Zhong Kui
7
2
14
7
L
Cerberus
xersher
Cerberus
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,114
Damage
46,950
62,389
Taken
61,831
51,511
Mitigated
51,051
17,458
Healing
15,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Barbapapa
Thoth
13,508
522
0
413
9,201
3,710
102
3,192
5,913
30,979
601
L
Izanami
Belzebueb
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
Persephone
ElviraMadigan
Persephone
7,823
716
527
1,948
11,492
5,258
0
7,280
3,713
26,146
0
W
Chronos
MRDA Cempa
Chronos
10,814
3,568
490
1,739
13,589
5,647
1,826
6,904
6,506
29,117
76
W
9,397
395
1,717
2,927
13,624
14,920
182
3,906
9,586
0
12,269
L
11,726
431
770
2,281
13,692
16,203
0
8,032
5,241
13,780
0
L
Tsukuyomi
20,243
3,231
828
2,832
17,182
9,661
0
11,714
5,103
0
38,176
W
Osiris
exnihilo83
Osiris
9,584
1,998
1,272
3,731
14,864
16,790
393
6,493
8,117
0
15,315
W
Zhong Kui
krutoy22
Zhong Kui
14,811
870
2,065
3,104
11,111
10,444
1,520
5,140
5,560
27,083
685
L
Cerberus
xersher
Cerberus
7,158
328
1,371
4,912
19,465
19,929
0
11,272
7,392
13,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,830
Gold Earned
39,300
146
Minions Killed
104
0
Camps Cleared
0
1,063,360
Distance Traveled
812,401
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,708
883
39
4
0
184,430
0
L
Izanami
2,804
255
0
0
0
0
0
L
Persephone
8,706
791
44
4
0
213,854
0
W
Chronos
10,188
926
32
3
0
167,016
0
W
Nike
10,140
922
12
1
0
241,220
0
L
Ares
10,051
914
6
1
0
228,180
0
L
Tsukuyomi
10,033
912
34
3
0
185,568
0
W
Osiris
9,072
825
23
2
0
200,818
0
W
Zhong Kui
11,722
1,066
40
4
0
269,876
0
L
Cerberus
7,706
701
20
2
0
184,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role