Player Matchup

Izanami
Izanami
FiddlerDiddler51
Izanami
Level 125
God Stats
8W - 3L
2,034 SR
Queue Stats
327W - 276L
1,527 Elo+
Solo
Loki
Loki
ITz Vivids
Loki
Level 143
God Stats
6W - 4L
1,724 SR
Queue Stats
181W - 158L
1,517 Elo+
Solo
Sobek
Sobek
Samuel nubs
Sobek
Level 108
God Stats
20W - 17L
1,422 SR
Queue Stats
250W - 233L
1,497 Elo+
Solo
Tiamat
Tiamat
Vaaaacap
Tiamat
Level 76
God Stats
6W - 10L
1,463 SR
Queue Stats
137W - 124L
1,450 Elo+
Solo
Osiris
Osiris
thröngvar
Osiris
Level 148
God Stats
3W - 3L
1,320 SR
Queue Stats
104W - 102L
1,496 Elo+
Solo
Team Averages
Level 120
1,593 SR
1,498 Elo+

VS

Team Averages
Level 102
1,587 SR
1,432 Elo+
Discordia
Discordia
Hakujitu
Discordia
Level 126
God Stats
3W - 2L
1,859 SR
Queue Stats
77W - 79L
1,529 Elo+
Party 1
Gilgamesh
Gilgamesh
Pegasus0
Gilgamesh
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 87L
1,447 Elo+
Party 1
Achilles
Achilles
Sa1ieri
Achilles
Level 138
God Stats
9W - 12L
1,629 SR
Queue Stats
90W - 95L
1,506 Elo+
Party 1
Bastet
Bastet
TTV_Drfallout
Bastet
Level 124
God Stats
1W - 1L
1,745 SR
Queue Stats
116W - 115L
1,513 Elo+
Solo
Izanami
Izanami
えくれーる
Izanami
Level 7
God Stats
0W - 6L
1,203 SR
Queue Stats
5W - 9L
1,165 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 1
7,883
606
4,522
6,069
2,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mystical Earring

Mystical Earring

+15
Mp 5

14
5 / 0 / 0
7,613
586
7,626
9,603
3,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 0 / 2
6,959
535
3,651
8,184
7,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
Vaaaacap
Tiamat
12
0 / 0 / 0
6,740
518
2,807
7,123
3,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
thröngvar
Osiris
13
2 / 1 / 1
7,777
598
8,695
11,337
9,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Hakujitu
Discordia
13
0 / 2 / 0
6,958
535
6,679
5,962
1,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Pegasus0
Gilgamesh
12
0 / 2 / 1
6,607
508
5,981
14,415
14,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Achilles
Sa1ieri
Achilles
11
2 / 0 / 0
6,948
534
5,695
10,800
7,966
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 2 / 0
5,719
440
3,527
8,456
2,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
0 / 1 / 1
6,633
510
2,495
6,798
1,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
7
Kills
2
2
Deaths
7
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
L
Discordia
Hakujitu
Discordia
0
2
0
0
W
5
0
0
5
L
Gilgamesh
Pegasus0
Gilgamesh
0
2
1
0.25
L
Achilles
Sa1ieri
Achilles
2
0
0
2
W
0
0
2
1
L
0
2
0
0
W
Tiamat
Vaaaacap
Tiamat
0
0
0
0
W
Osiris
thröngvar
Osiris
2
1
1
2.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,301
Damage
24,377
42,316
Taken
46,431
26,532
Mitigated
28,870
18,971
Healing
10,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,522
2,899
0
2,251
6,069
2,183
77
0
6,069
0
80,018
L
Discordia
Hakujitu
Discordia
6,679
150
0
1,250
5,962
1,873
0
1,346
4,616
60,673
2,683
W
7,626
2,237
0
5,589
9,603
3,834
0
897
8,706
0
66,958
L
Gilgamesh
Pegasus0
Gilgamesh
5,981
1,285
0
1,436
14,415
14,164
0
282
13,094
0
42,917
L
Achilles
Sa1ieri
Achilles
5,695
1,000
0
3,441
10,800
7,966
7
3,052
7,701
0
30,907
W
3,651
215
312
3,744
8,184
7,100
0
1,397
6,743
20,421
2,107
L
3,527
728
0
3,647
8,456
2,871
0
1,128
7,328
0
40,598
W
Tiamat
Vaaaacap
Tiamat
2,807
228
0
1,523
7,123
3,861
0
4,037
3,086
46,872
618
W
Osiris
thröngvar
Osiris
8,695
3,071
0
5,552
11,337
9,554
0
0
10,556
0
57,022
L
2,495
1,242
0
1,111
6,798
1,996
908
593
6,205
0
53,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,972
Gold Earned
32,865
494
Minions Killed
403
0
Camps Cleared
0
1,369,038
Distance Traveled
1,378,151
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,883
606
146
11
0
241,951
5
L
Discordia
6,958
535
128
10
0
256,457
3
W
Loki
7,613
586
108
8
0
314,395
1
L
Gilgamesh
6,607
508
69
5
0
264,464
1
L
Achilles
6,948
534
41
3
0
299,934
3
W
Sobek
6,959
535
31
2
0
284,017
0
L
Bastet
5,719
440
68
5
0
307,539
1
W
Tiamat
6,740
518
111
9
0
266,390
0
W
Osiris
7,777
598
98
8
0
262,285
0
L
Izanami
6,633
510
97
7
0
249,757
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role