Player Matchup

Kali
Kali
Silver IV
 
Kali
Silver IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold III
LadyLunatíx
Izanami
Gold III
Level 87
God Stats
7W - 3L
1,500 SR
Queue Stats
200W - 203L
1,366 MMR
Solo
Hercules
Hercules
Gold IV
ScrotumSamurai
Hercules
Gold IV
Level 138
God Stats
8W - 22L
1,331 SR
Queue Stats
355W - 360L
1,369 MMR
Solo
Merlin
Merlin
Gold V
davidmalu98
Merlin
Gold V
Level 105
God Stats
33W - 36L
1,507 SR
Queue Stats
222W - 233L
1,389 MMR
Solo
Zhong Kui
Zhong Kui
Silver V
potere_vietato
Zhong Kui
Silver V
Level 93
God Stats
39W - 39L
1,450 SR
Queue Stats
435W - 489L
616 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 113
1,457 SR
1,248 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 95
1,549 SR
1,041 MMR
Loki
Loki
Bronze III
C_Marshall91
Loki
Bronze III
Level 103
God Stats
0W - 2L
1,525 SR
Queue Stats
23W - 46L
797 MMR
Solo
Vamana
Vamana
Silver IV
DivineSecular
Vamana
Silver IV
Level 87
God Stats
1W - 3L
1,394 SR
Queue Stats
92W - 121L
813 MMR
Solo
Hachiman
Hachiman
Silver I
KaRaDy123
Hachiman
Silver I
Level 68
God Stats
6W - 10L
1,415 SR
Queue Stats
26W - 33L
1,398 MMR
Solo
Zeus
Zeus
Gold V
Masterflash13
Zeus
Gold V
Level 128
God Stats
7W - 4L
1,791 SR
Queue Stats
160W - 168L
1,393 MMR
Solo
Cerberus
Cerberus
Silver IV
Theflop1097
Cerberus
Silver IV
Level 89
God Stats
29W - 42L
1,621 SR
Queue Stats
271W - 308L
802 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
15
5 / 2 / 3
8,930
558
6,336
18,617
9,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
LadyLunatíx
Izanami
15
1 / 3 / 1
8,444
528
8,873
10,521
3,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
16
3 / 0 / 3
10,436
652
9,234
12,575
12,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Merlin
15
1 / 0 / 2
9,296
581
9,737
6,574
2,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Zhong Kui
potere_vietato
Zhong Kui
11
2 / 2 / 3
7,776
486
4,689
6,778
4,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ArachneSusanoBake KujiraAgni

VS

Bans
JormungandrBacchusThanatosAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 3
7,390
462
2,524
14,591
6,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 4 / 1
7,138
446
5,175
11,400
6,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
KaRaDy123
Hachiman
13
0 / 2 / 4
7,688
481
8,735
11,437
4,542
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 2 / 0
7,919
495
5,310
8,488
3,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Theflop1097
Cerberus
12
5 / 0 / 0
8,032
502
6,478
16,033
17,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
12
Kills
5
7
Deaths
12
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
5
2
3
3.25
L
0
4
3
0.38
L
0
4
1
0.13
L
Hachiman
KaRaDy123
Hachiman
0
2
4
1
W
Izanami
LadyLunatíx
Izanami
1
3
1
0.5
L
0
2
0
0
W
Hercules
3
0
3
4.5
L
Cerberus
Theflop1097
Cerberus
5
0
0
5
W
Merlin
1
0
2
2
W
Zhong Kui
potere_vietato
Zhong Kui
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,869
Damage
28,222
55,065
Taken
61,949
32,227
Mitigated
38,765
13,507
Healing
16,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
6,336
3,310
0
3,386
18,617
9,218
5
2,557
15,958
0
67,250
L
2,524
854
0
3,011
14,591
6,661
9
1,979
12,514
0
62,606
L
5,175
1,539
0
3,300
11,400
6,868
531
1,504
9,790
0
41,210
L
Hachiman
KaRaDy123
Hachiman
8,735
5,452
0
3,696
11,437
4,542
1,015
922
10,475
0
60,117
W
Izanami
LadyLunatíx
Izanami
8,873
6,501
0
2,188
10,521
3,944
1,435
1,276
9,198
0
78,974
L
5,310
1,182
0
1,195
8,488
3,279
647
3,869
4,199
65,518
774
W
Hercules
9,234
1,909
0
4,528
12,575
12,539
186
2,542
9,225
0
82,311
L
Cerberus
Theflop1097
Cerberus
6,478
181
142
4,992
16,033
17,415
0
4,838
10,719
25,635
0
W
Merlin
9,737
269
0
500
6,574
2,338
879
3,119
3,047
74,598
576
W
Zhong Kui
potere_vietato
Zhong Kui
4,689
670
0
2,905
6,778
4,188
0
2,242
4,496
27,386
4,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,882
Gold Earned
38,167
530
Minions Killed
424
0
Camps Cleared
0
1,462,558
Distance Traveled
1,581,567
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,930
558
85
5
0
331,344
0
L
Loki
7,390
462
91
6
0
345,480
0
L
Vamana
7,138
446
59
4
0
312,116
0
L
Hachiman
7,688
481
87
5
0
279,955
0
W
Izanami
8,444
528
93
6
0
294,330
4
L
Zeus
7,919
495
154
10
0
292,526
4
W
Hercules
10,436
652
156
10
0
293,733
3
L
Cerberus
8,032
502
33
2
0
351,490
4
W
Merlin
9,296
581
143
9
0
306,545
0
W
Zhong Kui
7,776
486
53
3
0
236,606
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role