Player Matchup

Sol
Sol
HerAgenda
Sol
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 16L
1,244 Elo+
Solo
The Morrigan
The Morrigan
JupiterXoXo
The Morrigan
Level 34
God Stats
3W - 8L
1,496 SR
Queue Stats
29W - 39L
1,593 Elo+
Solo
King Arthur
King Arthur
Keefinstein
King Arthur
Level 43
God Stats
8W - 13L
1,445 SR
Queue Stats
81W - 95L
1,456 Elo+
Solo
Team Averages
Level 62
1,480 SR
1,431 Elo+

VS

Team Averages
Level 36
1,387 SR
1,389 Elo+
Bellona
Bellona
DrWussbag
Bellona
Level 28
God Stats
3W - 7L
1,447 SR
Queue Stats
42W - 52L
1,469 Elo+
Party 1
Cthulhu
Cthulhu
MrKepper
Cthulhu
Level 32
God Stats
2W - 3L
1,274 SR
Queue Stats
4W - 14L
1,202 Elo+
Solo
Olorun
Olorun
OldNgroompy
Olorun
Level 49
God Stats
3W - 1L
1,440 SR
Queue Stats
119W - 127L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 4
10,053
628
17,030
20,914
9,296
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

The Morrigan
JupiterXoXo
The Morrigan
15
2 / 6 / 2
10,148
634
9,002
11,351
5,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Keefinstein
King Arthur
15
2 / 2 / 3
9,943
621
9,284
18,124
20,312
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DrWussbag
Bellona
15
2 / 3 / 9
10,592
662
9,139
15,549
19,330
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
MrKepper
Cthulhu
17
2 / 1 / 11
11,331
708
15,337
17,980
24,109
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Olorun
19
9 / 2 / 4
12,944
809
19,892
14,448
8,252
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
6
Kills
13
13
Deaths
6
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bellona
DrWussbag
Bellona
2
3
9
2.17
L
2
5
4
0.8
L
The Morrigan
JupiterXoXo
The Morrigan
2
6
2
0.5
L
King Arthur
Keefinstein
King Arthur
2
2
3
1.75
W
Cthulhu
MrKepper
Cthulhu
2
1
11
7.5
W
Olorun
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,316
Damage
44,368
50,389
Taken
47,977
35,278
Mitigated
51,691
10,986
Healing
10,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
DrWussbag
Bellona
9,139
1,084
0
1,324
15,549
19,330
328
7,201
8,305
0
29,255
L
17,030
3,558
90
9,505
20,914
9,296
144
13,391
7,213
38,598
1,614
L
The Morrigan
JupiterXoXo
The Morrigan
9,002
1,300
141
500
11,351
5,670
102
6,379
4,813
40,629
606
L
King Arthur
Keefinstein
King Arthur
9,284
646
0
750
18,124
20,312
0
12,570
5,239
195
27,620
W
Cthulhu
MrKepper
Cthulhu
15,337
1,124
655
1,393
17,980
24,109
237
9,898
8,058
54,021
1,831
W
Olorun
19,892
9,120
600
6,879
14,448
8,252
2,543
8,293
6,119
69,939
6,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,144
Gold Earned
34,867
152
Minions Killed
212
0
Camps Cleared
0
815,135
Distance Traveled
881,580
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,592
662
31
2
0
294,707
1
L
Sol
10,053
628
49
3
0
277,971
9
L
The Morrigan
10,148
634
68
4
0
256,495
0
L
King Arthur
9,943
621
35
2
0
280,669
0
W
Cthulhu
11,331
708
71
4
0
310,025
0
W
Olorun
12,944
809
110
7
0
276,848
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role