Player Matchup

Anhur
Anhur
 
Anhur
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Pestictis
He Bo
Level 128
God Stats
3W - 2L
1,691 SR
Queue Stats
92W - 75L
1,543 Elo+
Party 2
Nu Wa
Nu Wa
jujukurby
Nu Wa
Level 63
God Stats
10W - 14L
1,429 SR
Queue Stats
273W - 298L
1,446 Elo+
Solo
Geb
Geb
pe4enka228
Geb
Level 129
God Stats
64W - 64L
1,613 SR
Queue Stats
375W - 374L
1,509 Elo+
Solo
Neith
Neith
rocuu
Neith
Level 83
God Stats
2W - 2L
1,500 SR
Queue Stats
128W - 120L
1,528 Elo+
Party 2
Team Averages
Level 126
1,547 SR
1,505 Elo+

VS

Team Averages
Level 109
1,615 SR
1,523 Elo+
Merlin
Merlin
JonesC
Merlin
Level 151
God Stats
6W - 4L
1,610 SR
Queue Stats
260W - 242L
1,533 Elo+
Solo
Horus
Horus
SydraToR
Horus
Level 133
God Stats
14W - 11L
1,618 SR
Queue Stats
268W - 241L
1,526 Elo+
Party 1
Achilles
Achilles
Volkii-_-
Achilles
Level 83
God Stats
4W - 7L
1,501 SR
Queue Stats
82W - 76L
1,521 Elo+
Party 1
Ix Chel
Ix Chel
chitzobili
Ix Chel
Level 48
God Stats
13W - 7L
1,933 SR
Queue Stats
183W - 167L
1,502 Elo+
Solo
Chronos
Chronos
error482notfound
Chronos
Level 129
God Stats
2W - 4L
1,412 SR
Queue Stats
314W - 283L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
1 / 1 / 4
10,731
631
8,637
10,282
4,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
Pestictis
He Bo
17
4 / 0 / 4
9,804
577
8,540
10,851
3,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nu Wa
jujukurby
Nu Wa
17
2 / 4 / 2
10,381
611
10,971
11,028
3,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 2 / 8
8,773
516
6,184
9,668
5,656
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
rocuu
Neith
19
3 / 0 / 2
10,904
641
7,994
9,450
4,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JonesC
Merlin
17
1 / 2 / 0
9,373
551
7,551
9,334
3,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
SydraToR
Horus
15
2 / 3 / 3
9,181
540
11,499
18,068
11,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
Volkii-_-
Achilles
14
4 / 2 / 0
8,365
492
5,191
17,087
8,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
chitzobili
Ix Chel
1
0 / 0 / 0
4,921
289
0
1,464
331
16
0 / 3 / 2
8,740
514
3,520
14,152
4,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
10
Kills
7
7
Deaths
10
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
1
4
3
L
Merlin
JonesC
Merlin
1
2
0
0.5
W
He Bo
Pestictis
He Bo
4
0
4
6
L
Horus
SydraToR
Horus
2
3
3
1.17
L
Achilles
Volkii-_-
Achilles
4
2
0
2
L
Ix Chel
chitzobili
Ix Chel
0
0
0
0
L
0
3
2
0.33
W
Nu Wa
jujukurby
Nu Wa
2
4
2
0.75
W
0
2
8
2
W
Neith
rocuu
Neith
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,326
Damage
27,761
51,279
Taken
60,105
20,967
Mitigated
29,251
19,748
Healing
17,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,637
4,548
0
6,166
10,282
4,476
2,171
3,984
6,298
0
108,874
L
Merlin
JonesC
Merlin
7,551
0
0
2,004
9,334
3,699
53
3,228
5,956
90,551
0
W
He Bo
Pestictis
He Bo
8,540
693
0
5,729
10,851
3,794
196
1,805
9,046
93,045
0
L
Horus
SydraToR
Horus
11,499
3,790
324
4,814
18,068
11,984
20
9,706
7,849
585
65,636
L
Achilles
Volkii-_-
Achilles
5,191
855
0
7,305
17,087
8,784
0
5,641
11,197
0
65,189
L
Ix Chel
chitzobili
Ix Chel
0
0
0
0
1,464
331
0
1,296
0
0
0
L
3,520
1,545
0
3,015
14,152
4,453
0
4,740
9,300
75,656
0
W
Nu Wa
jujukurby
Nu Wa
10,971
1,602
0
2,574
11,028
3,003
2,378
409
10,619
79,330
0
W
6,184
295
0
1,259
9,668
5,656
0
1,502
8,166
23,648
0
W
Neith
rocuu
Neith
7,994
2,789
0
4,020
9,450
4,038
555
4,573
4,877
0
104,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,593
Gold Earned
40,580
645
Minions Killed
506
0
Camps Cleared
0
1,617,417
Distance Traveled
1,403,959
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,731
631
172
10
0
286,720
2
L
Merlin
9,373
551
147
9
0
322,776
0
W
He Bo
9,804
577
124
7
0
397,837
0
L
Horus
9,181
540
106
6
0
329,334
0
L
Achilles
8,365
492
107
6
0
408,253
0
L
Ix Chel
4,921
289
0
0
0
0
0
L
Chronos
8,740
514
146
9
0
343,596
1
W
Nu Wa
10,381
611
141
8
0
231,619
0
W
Geb
8,773
516
21
1
0
364,333
5
W
Neith
10,904
641
187
11
0
336,908
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role