Player Matchup

Medusa
Medusa
Devina
Medusa
Level 148
God Stats
90W - 92L
1,599 SR
Queue Stats
245W - 239L
1,543 Elo+
Solo
Thanatos
Thanatos
JollyBunny61420
Thanatos
Level 113
God Stats
29W - 27L
1,545 SR
Queue Stats
138W - 117L
1,476 Elo+
Solo
Janus
Janus
NightReaper313
Janus
Level 153
God Stats
9W - 0L
2,042 SR
Queue Stats
134W - 135L
1,568 Elo+
Solo
Jormungandr
Jormungandr
YouNoodz
Jormungandr
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 31L
1,520 Elo+
Solo
Sun Wukong
Sun Wukong
zxiggy
Sun Wukong
Level 145
God Stats
22W - 15L
1,592 SR
Queue Stats
204W - 201L
1,447 Elo+
Solo
Team Averages
Level 129
1,656 SR
1,511 Elo+

VS

Team Averages
Level 120
1,502 SR
1,509 Elo+
Bacchus
Bacchus
Galaxyov
Bacchus
Level 50
God Stats
16W - 5L
1,747 SR
Queue Stats
129W - 138L
1,506 Elo+
Party 1
Anubis
Anubis
Ophisv
Anubis
Level 64
God Stats
3W - 3L
1,647 SR
Queue Stats
183W - 199L
1,540 Elo+
Party 1
Medusa
Medusa
Veroniica
Medusa
Level 123
God Stats
0W - 5L
1,183 SR
Queue Stats
59W - 48L
1,512 Elo+
Solo
Nut
Nut
Witxhery
Nut
Level 140
God Stats
1W - 2L
1,506 SR
Queue Stats
61W - 58L
1,518 Elo+
Solo
Amaterasu
Amaterasu
dingowarrior666
Amaterasu
Level 225
God Stats
15W - 25L
1,427 SR
Queue Stats
194W - 203L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Devina
Medusa
12
1 / 2 / 3
7,093
443
6,221
9,404
4,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
14
6 / 3 / 1
8,513
532
9,352
13,869
6,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
3 / 1 / 6
9,746
609
10,705
6,891
2,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
YouNoodz
Jormungandr
13
2 / 2 / 3
8,388
524
5,768
13,299
13,733
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
zxiggy
Sun Wukong
15
2 / 1 / 1
9,420
589
9,772
14,880
11,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Galaxyov
Bacchus
12
0 / 3 / 6
7,344
459
8,359
14,649
14,775
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
Ophisv
Anubis
14
2 / 1 / 1
7,317
457
6,858
11,871
5,161
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Medusa
Veroniica
Medusa
14
6 / 4 / 2
8,326
520
11,787
11,488
4,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

15
1 / 3 / 3
8,936
559
4,617
11,659
4,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Amaterasu
dingowarrior666
Amaterasu
10
0 / 3 / 0
6,782
424
6,538
13,288
11,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
21
14
Kills
9
9
Deaths
14
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Medusa
Devina
Medusa
1
2
3
1.25
L
Bacchus
Galaxyov
Bacchus
0
3
6
1
W
Thanatos
6
3
1
2.17
W
3
1
6
6
L
Anubis
Ophisv
Anubis
2
1
1
2.5
L
Medusa
Veroniica
Medusa
6
4
2
1.75
L
1
3
3
0.83
W
Jormungandr
YouNoodz
Jormungandr
2
2
3
1.75
L
Amaterasu
dingowarrior666
Amaterasu
0
3
0
0
W
Sun Wukong
zxiggy
Sun Wukong
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,818
Damage
38,159
58,343
Taken
62,955
38,435
Mitigated
40,158
18,299
Healing
16,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Devina
Medusa
6,221
1,801
0
2,002
9,404
4,084
202
4,310
5,094
0
48,767
L
Bacchus
Galaxyov
Bacchus
8,359
822
0
5,168
14,649
14,775
0
3,631
10,946
23,167
2,430
W
Thanatos
9,352
2,250
0
8,742
13,869
6,687
0
4,159
9,710
0
48,588
W
10,705
665
0
607
6,891
2,683
0
886
6,005
78,230
1,414
L
Anubis
Ophisv
Anubis
6,858
118
395
4,400
11,871
5,161
0
3,029
8,642
70,218
0
L
Medusa
Veroniica
Medusa
11,787
5,658
0
968
11,488
4,505
0
2,963
8,479
0
52,017
L
4,617
2,333
0
2,447
11,659
4,274
0
4,162
7,103
0
84,441
W
Jormungandr
YouNoodz
Jormungandr
5,768
1,495
0
2,496
13,299
13,733
144
4,158
9,141
31,024
414
L
Amaterasu
dingowarrior666
Amaterasu
6,538
2,971
0
3,230
13,288
11,443
0
1,760
11,417
0
45,285
W
Sun Wukong
zxiggy
Sun Wukong
9,772
3,727
0
4,452
14,880
11,248
0
884
13,996
0
76,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,160
Gold Earned
38,705
453
Minions Killed
411
0
Camps Cleared
0
1,587,966
Distance Traveled
1,431,075
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,093
443
66
4
0
325,872
6
L
Bacchus
7,344
459
27
2
0
334,242
10
W
Thanatos
8,513
532
66
4
0
309,832
0
W
Janus
9,746
609
130
8
0
336,365
5
L
Anubis
7,317
457
96
6
0
324,731
0
L
Medusa
8,326
520
69
4
0
299,473
0
L
Nut
8,936
559
141
9
0
283,441
4
W
Jormungandr
8,388
524
52
3
0
322,253
0
L
Amaterasu
6,782
424
78
5
0
189,188
0
W
Sun Wukong
9,420
589
139
9
0
293,644
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role