Player Matchup

Nemesis
Nemesis
Drayygo
Nemesis
Level 24
God Stats
0W - 1L
1,146 SR
Queue Stats
4W - 6L
1,523 Elo+
Solo
Sylvanus
Sylvanus
GameDrake395431
Sylvanus
Level 171
God Stats
5W - 3L
1,824 SR
Queue Stats
93W - 119L
1,484 Elo+
Solo
Hun Batz
Hun Batz
TheBlazinAsian19
Hun Batz
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
145W - 200L
1,409 Elo+
Solo
Geb
Geb
ranintotheplugg
Geb
Level 79
God Stats
4W - 4L
1,436 SR
Queue Stats
241W - 240L
1,456 Elo+
Solo
Ganesha
Ganesha
skrtskrtskrtskrt
Ganesha
Level 27
God Stats
0W - 1L
1,274 SR
Queue Stats
9W - 12L
1,452 Elo+
Solo
Team Averages
Level 68
1,436 SR
1,465 Elo+

VS

Team Averages
Level 125
1,499 SR
1,430 Elo+
Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
TehKilgore
Kukulkan
Level 106
God Stats
1W - 0L
1,388 SR
Queue Stats
24W - 39L
1,309 Elo+
Solo
Artemis
Artemis
aka420crash
Artemis
Level 155
God Stats
10W - 7L
1,508 SR
Queue Stats
221W - 231L
1,419 Elo+
Party 1
Terra
Terra
iDarknessX
Terra
Level 149
God Stats
3W - 1L
1,599 SR
Queue Stats
334W - 338L
1,486 Elo+
Solo
Freya
Freya
wolfshadowscar
Freya
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Drayygo
Nemesis
16
1 / 5 / 4
8,889
684
7,562
14,673
15,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
17
3 / 3 / 4
8,862
682
7,464
16,454
18,595
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 5 / 2
6,602
508
1,835
6,186
2,890
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

15
3 / 4 / 2
9,222
709
13,815
15,116
13,975
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
0 / 2 / 5
8,435
649
7,496
11,886
12,979
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
1 / 2 / 15
9,361
720
5,696
21,021
25,397
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
TehKilgore
Kukulkan
17
5 / 2 / 9
10,682
822
15,610
8,478
4,603
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
aka420crash
Artemis
18
11 / 3 / 7
10,841
834
24,757
16,447
8,445
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Terra
15
0 / 1 / 14
9,858
758
3,726
14,437
9,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

17
2 / 2 / 13
9,745
750
6,796
12,970
6,869
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
77
7
Kills
19
19
Deaths
10
17
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
2
15
4.25
L
Nemesis
Drayygo
Nemesis
1
5
4
0.6
L
Sylvanus
3
3
4
1.67
W
Kukulkan
TehKilgore
Kukulkan
5
2
9
4.75
L
0
5
2
0.2
W
Artemis
aka420crash
Artemis
11
3
7
4.83
W
Terra
0
1
14
7
L
3
4
2
1
L
0
2
5
1.25
W
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,172
Damage
56,585
64,315
Taken
73,353
63,488
Mitigated
54,796
19,227
Healing
35,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,696
115
483
2,900
21,021
25,397
377
6,468
13,950
12,175
0
L
Nemesis
Drayygo
Nemesis
7,562
570
795
2,151
14,673
15,049
0
6,900
7,773
0
18,738
L
Sylvanus
7,464
1,440
4,911
5,928
16,454
18,595
0
8,253
8,201
15,890
235
W
Kukulkan
TehKilgore
Kukulkan
15,610
627
475
281
8,478
4,603
739
3,728
4,614
47,019
1,326
L
1,835
612
0
0
6,186
2,890
0
3,682
2,504
0
2,971
W
Artemis
aka420crash
Artemis
24,757
12,771
0
1,221
16,447
8,445
3,663
7,572
8,394
0
44,162
W
Terra
3,726
180
21,697
6,891
14,437
9,482
938
4,702
6,371
6,128
98
L
13,815
1,445
407
1,374
15,116
13,975
0
6,633
8,483
28,513
1,370
L
7,496
93
1,285
2,376
11,886
12,979
0
5,877
6,009
19,133
0
W
6,796
2,663
546
1,279
12,970
6,869
1,586
5,598
7,067
16,821
635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,010
Gold Earned
50,487
91
Minions Killed
158
0
Camps Cleared
0
912,932
Distance Traveled
1,157,288
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,361
720
3
0
0
236,482
0
L
Nemesis
8,889
684
38
3
0
245,072
0
L
Sylvanus
8,862
682
29
2
0
202,859
0
W
Kukulkan
10,682
822
82
6
0
246,952
0
L
Hun Batz
6,602
508
0
0
0
55,059
0
W
Artemis
10,841
834
33
3
0
201,864
0
W
Terra
9,858
758
12
1
0
241,086
0
L
Geb
9,222
709
24
2
0
239,793
0
L
Ganesha
8,435
649
0
0
0
170,149
0
W
Freya
9,745
750
28
2
0
230,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role