Player Matchup

Cthulhu
Cthulhu
Bossfeller
Cthulhu
Level 120
God Stats
1W - 2L
1,279 SR
Queue Stats
165W - 189L
1,381 Elo+
Party 1
Ra
Ra
Cage1000
Ra
Level 145
God Stats
40W - 44L
1,509 SR
Queue Stats
414W - 440L
1,431 Elo+
Party 1
Medusa
Medusa
monkeyemperor15
Medusa
Level 87
God Stats
18W - 19L
1,450 SR
Queue Stats
94W - 111L
1,369 Elo+
Party 1
Team Averages
Level 117
1,412 SR
1,393 Elo+

VS

Team Averages
Level 103
1,370 SR
1,341 Elo+
Chaac
Chaac
MINEdragonYT
Chaac
Level 132
God Stats
24W - 24L
1,551 SR
Queue Stats
555W - 567L
1,430 Elo+
Solo
Chang'e
Chang'e
XFlamingSparkX
Chang'e
Level 138
God Stats
0W - 1L
1,313 SR
Queue Stats
1W - 6L
1,471 Elo+
Solo
Artemis
Artemis
o-Squarepants
Artemis
Level 40
God Stats
0W - 1L
1,245 SR
Queue Stats
8W - 22L
1,122 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bossfeller
Cthulhu
14
2 / 0 / 4
8,795
733
10,085
9,858
9,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 1 / 3
8,521
710
5,015
7,729
3,282
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 0 / 1
8,504
709
7,608
8,599
3,523
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
6,797
566
4,901
7,564
3,502
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 1 / 0
7,815
651
7,348
11,503
4,377
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
12
0 / 3 / 1
7,378
615
6,229
11,119
4,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
6
Kills
1
1
Deaths
6
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bossfeller
Cthulhu
2
0
4
4
W
1
1
3
2.5
L
0
2
1
0.25
L
1
1
0
1
W
3
0
1
3.5
L
Artemis
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,708
Damage
18,478
26,186
Taken
30,186
15,888
Mitigated
12,171
9,479
Healing
11,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bossfeller
Cthulhu
10,085
1,078
197
2,764
9,858
9,083
124
2,327
7,502
25,410
365
W
5,015
450
2,233
2,771
7,729
3,282
1,231
2,971
4,752
32,081
3,070
L
4,901
611
0
2,606
7,564
3,502
0
3,166
4,172
0
15,484
L
7,348
504
2,429
5,325
11,503
4,377
0
4,434
6,470
30,843
0
W
7,608
3,638
0
1,514
8,599
3,523
550
2,056
6,537
0
32,126
L
Artemis
6,229
2,214
0
1,412
11,119
4,292
0
5,622
5,098
0
24,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,820
Gold Earned
21,990
140
Minions Killed
109
0
Camps Cleared
0
680,277
Distance Traveled
559,968
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,795
733
38
3
0
221,756
0
W
Ra
8,521
710
60
5
0
221,708
0
L
Chaac
6,797
566
21
2
0
149,662
0
L
Chang'e
7,815
651
56
5
0
208,844
0
W
Medusa
8,504
709
42
4
0
236,813
0
L
Artemis
7,378
615
32
3
0
201,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role