Player Matchup

Vamana
Vamana
Bronze I
GladiadorPlayer
Vamana
Bronze I
Level 127
God Stats
17W - 14L
1,564 SR
Queue Stats
25W - 35L
1,061 MMR
Party 1
He Bo
He Bo
Bronze I
Nagell15
He Bo
Bronze I
Level 108
God Stats
2W - 4L
1,484 SR
Queue Stats
18W - 43L
735 MMR
Party 1
Vulcan
Vulcan
Bronze II
PeepingGnome848
Vulcan
Bronze II
Level 158
God Stats
31W - 20L
1,567 SR
Queue Stats
472W - 576L
347 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 131
1,538 SR
714 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 138
1,516 SR
870 MMR
Xbalanque
Xbalanque
Silver IV
HunSolo3872
Xbalanque
Silver IV
Level 67
God Stats
4W - 6L
1,418 SR
Queue Stats
14W - 35L
986 MMR
Solo
Loki
Loki
Bronze II
StuckUnicorn218
Loki
Bronze II
Level 159
God Stats
3W - 5L
1,376 SR
Queue Stats
104W - 167L
209 MMR
Solo
Nu Wa
Nu Wa
Bronze III
jon-roberth
Nu Wa
Bronze III
Level 187
God Stats
1W - 1L
1,753 SR
Queue Stats
2W - 5L
1,416 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 1
8,918
686
10,197
12,974
13,592
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

He Bo
Nagell15
He Bo
13
2 / 0 / 2
8,594
661
5,189
6,359
2,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
1 / 0 / 4
8,782
676
8,424
8,724
7,152
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
KuzenboBastetCthulhuUllrBacchus

VS

Bans
AthenaAresTsukuyomiAtlasGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
HunSolo3872
Xbalanque
14
1 / 0 / 0
8,336
641
5,473
8,015
4,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 4 / 1
7,948
611
5,254
10,303
4,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

14
0 / 2 / 1
8,373
644
9,678
11,486
4,492
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
6
Kills
1
1
Deaths
6
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
L
Xbalanque
HunSolo3872
Xbalanque
1
0
0
1
W
He Bo
Nagell15
He Bo
2
0
2
3
W
1
0
4
3
L
0
4
1
0.13
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,810
Damage
20,405
28,057
Taken
29,804
23,188
Mitigated
13,480
5,206
Healing
7,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,197
4,247
0
3,965
12,974
13,592
33
3,822
9,118
0
35,857
L
Xbalanque
HunSolo3872
Xbalanque
5,473
2,184
0
2,926
8,015
4,778
567
2,960
5,004
0
29,325
W
He Bo
Nagell15
He Bo
5,189
105
0
0
6,359
2,444
0
1,942
4,407
34,826
0
W
8,424
271
46
1,195
8,724
7,152
0
3,723
4,955
40,643
0
L
5,254
804
0
155
10,303
4,210
208
4,200
6,066
0
28,505
L
9,678
1,712
23
4,003
11,486
4,492
0
6,290
5,075
52,895
1,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,294
Gold Earned
24,657
166
Minions Killed
189
0
Camps Cleared
0
777,489
Distance Traveled
690,780
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,918
686
34
3
0
266,860
4
L
Xbalanque
8,336
641
68
5
0
243,908
0
W
He Bo
8,594
661
71
5
0
251,066
8
W
Vulcan
8,782
676
61
5
0
259,563
1
L
Loki
7,948
611
36
3
0
233,009
0
L
Nu Wa
8,373
644
85
7
0
213,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role