Player Matchup

Mulan
Mulan
SUNxwusxDoong
Mulan
Level 106
God Stats
4W - 2L
1,513 SR
Queue Stats
11W - 9L
1,687 Elo+
Party 2
Ne Zha
Ne Zha
Viniluck
Ne Zha
Level 148
God Stats
12W - 4L
1,834 SR
Queue Stats
124W - 101L
1,671 Elo+
Party 2
Thoth
Thoth
metrooooo
Thoth
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 10L
1,750 Elo+
Party 2
Team Averages
Level 110
1,616 SR
1,703 Elo+

VS

Team Averages
Level 173
1,437 SR
1,553 Elo+
Vulcan
Vulcan
 
Vulcan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
AmasMilkies
Kukulkan
Level 180
God Stats
0W - 4L
1,310 SR
Queue Stats
60W - 66L
1,570 Elo+
Party 1
Chang'e
Chang'e
Dreaded Grim
Chang'e
Level 210
God Stats
1W - 1L
1,500 SR
Queue Stats
418W - 428L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 7
7,412
741
3,301
7,532
4,687
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ne Zha
Viniluck
Ne Zha
13
2 / 2 / 6
7,767
777
5,018
6,762
2,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thoth
metrooooo
Thoth
13
6 / 1 / 3
8,534
853
9,465
5,466
1,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
8
1 / 3 / 1
6,442
644
4,484
4,315
1,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Kukulkan
AmasMilkies
Kukulkan
11
0 / 4 / 3
6,740
674
1,035
9,342
3,631
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Chang'e
Dreaded Grim
Chang'e
13
2 / 2 / 1
7,630
763
3,246
6,775
2,018
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
9
Kills
3
3
Deaths
9
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
3
1
0.5
L
Kukulkan
AmasMilkies
Kukulkan
0
4
3
0.38
L
Chang'e
Dreaded Grim
Chang'e
2
2
1
1.25
W
1
0
7
4.5
W
Ne Zha
Viniluck
Ne Zha
2
2
6
2.5
W
Thoth
metrooooo
Thoth
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,784
Damage
8,765
19,760
Taken
20,432
9,468
Mitigated
6,830
4,511
Healing
4,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
4,484
0
0
794
4,315
1,181
0
1,473
2,578
12,137
0
L
Kukulkan
AmasMilkies
Kukulkan
1,035
56
0
992
9,342
3,631
0
3,792
5,040
19,708
0
L
Chang'e
Dreaded Grim
Chang'e
3,246
0
200
2,221
6,775
2,018
0
3,094
3,309
20,574
0
W
3,301
271
0
1,222
7,532
4,687
512
3,562
3,949
0
19,055
W
Ne Zha
Viniluck
Ne Zha
5,018
794
0
1,468
6,762
2,852
1,060
2,847
3,915
0
25,146
W
Thoth
metrooooo
Thoth
9,465
158
0
1,821
5,466
1,929
705
2,620
2,846
41,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,713
Gold Earned
20,812
141
Minions Killed
93
0
Camps Cleared
0
580,092
Distance Traveled
517,503
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,442
644
18
2
0
152,418
0
L
Kukulkan
6,740
674
32
3
0
177,599
0
L
Chang'e
7,630
763
43
4
0
187,486
0
W
Mulan
7,412
741
30
3
0
205,247
0
W
Ne Zha
7,767
777
38
4
0
186,993
0
W
Thoth
8,534
853
73
7
0
187,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role