Player Matchup

Cerberus
Cerberus
Diamond IV
Cvsxr
Cerberus
Diamond IV
Level 179
God Stats
9W - 7L
1,587 SR
Queue Stats
364W - 341L
1,971 MMR
Solo
Guan Yu
Guan Yu
Diamond IV
ITSYABOILASHER
Guan Yu
Diamond IV
Level 159
God Stats
7W - 12L
1,594 SR
Queue Stats
215W - 192L
2,089 MMR
Solo
Medusa
Medusa
Diamond IV
Ploteyse
Medusa
Diamond IV
Level 67
God Stats
5W - 4L
1,747 SR
Queue Stats
122W - 110L
1,903 MMR
Solo
Agni
Agni
Platinum V
Thirtiethh
Agni
Platinum V
Level 178
God Stats
11W - 7L
1,674 SR
Queue Stats
76W - 68L
1,623 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold II
TurkTurtle
Ah Muzen Cab
Gold II
Level 158
God Stats
43W - 25L
1,683 SR
Queue Stats
201W - 188L
1,555 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 148
1,657 SR
1,828 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,595 SR
1,589 MMR
Olorun
Olorun
Platinum IV
 
Olorun
Platinum IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Masters
 
Ares
Masters
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold III
AiGirlfriend
Loki
Gold III
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 30L
1,712 MMR
Solo
Charybdis
Charybdis
Gold III
CoatDealer
Charybdis
Gold III
Level 123
God Stats
0W - 1L
1,713 SR
Queue Stats
52W - 51L
1,533 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
KillaQas_
Baron Samedi
Gold II
Level 145
God Stats
10W - 6L
1,761 SR
Queue Stats
338W - 339L
1,701 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cvsxr
Cerberus
14
2 / 0 / 9
8,421
648
4,315
9,148
7,142
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
5 / 2 / 2
8,861
682
6,062
13,292
9,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Ploteyse
Medusa
15
11 / 4 / 7
9,296
715
10,966
15,957
6,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 1 / 3
8,846
680
9,526
5,681
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
TurkTurtle
Ah Muzen Cab
15
6 / 1 / 8
9,123
702
15,674
12,808
6,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ThorKaliCu ChulainnLancelot

VS

Bans
HachimanOdinChaacAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
2 / 5 / 1
7,066
544
5,307
11,436
4,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ares
 
Ares
11
1 / 7 / 2
6,575
506
8,365
14,072
10,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
4 / 6 / 2
7,026
540
8,493
13,203
4,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
CoatDealer
Charybdis
10
0 / 8 / 2
6,118
471
5,503
11,895
3,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
KillaQas_
Baron Samedi
10
0 / 3 / 1
6,119
471
3,204
11,663
7,672
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
29
Kills
7
8
Deaths
29
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
2
5
1
0.5
L
Ares
 
Ares
1
7
2
0.29
L
4
6
2
0.83
L
Charybdis
CoatDealer
Charybdis
0
8
2
0.13
W
Cerberus
Cvsxr
Cerberus
2
0
9
6.5
W
5
2
2
3
L
Baron Samedi
KillaQas_
Baron Samedi
0
3
1
0.17
W
Medusa
Ploteyse
Medusa
11
4
7
3.63
W
5
1
3
6.5
W
Ah Muzen Cab
TurkTurtle
Ah Muzen Cab
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,543
Damage
30,872
56,886
Taken
62,269
31,444
Mitigated
30,397
20,159
Healing
14,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
5,307
1,803
96
4,199
11,436
4,149
0
7,297
4,139
44,338
7,410
L
Ares
 
Ares
8,365
662
0
1,327
14,072
10,930
0
748
13,324
37,346
0
L
8,493
2,914
0
5,194
13,203
4,586
0
891
12,312
0
59,655
L
Charybdis
CoatDealer
Charybdis
5,503
2,066
0
1,482
11,895
3,060
0
1,601
10,294
0
36,639
W
Cerberus
Cvsxr
Cerberus
4,315
370
0
3,812
9,148
7,142
0
2,248
6,893
33,563
899
W
6,062
706
120
4,354
13,292
9,753
453
4,937
7,819
0
58,025
L
Baron Samedi
KillaQas_
Baron Samedi
3,204
492
0
2,344
11,663
7,672
0
3,199
8,464
24,666
0
W
Medusa
Ploteyse
Medusa
10,966
5,609
0
6,901
15,957
6,280
213
4,880
10,827
0
59,044
W
9,526
577
0
498
5,681
2,149
165
1,921
3,720
74,544
0
W
Ah Muzen Cab
TurkTurtle
Ah Muzen Cab
15,674
8,588
0
4,474
12,808
6,120
86
2,054
10,754
0
85,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,547
Gold Earned
32,904
515
Minions Killed
341
0
Camps Cleared
0
1,426,263
Distance Traveled
1,244,986
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,066
544
80
6
0
243,981
5
L
Ares
6,575
506
63
5
0
248,031
0
L
Loki
7,026
540
93
7
0
287,317
2
L
Charybdis
6,118
471
74
6
0
226,964
0
W
Cerberus
8,421
648
55
4
0
294,754
4
W
Guan Yu
8,861
682
87
7
0
270,623
2
L
Baron Samedi
6,119
471
31
2
0
238,693
2
W
Medusa
9,296
715
95
7
0
276,791
2
W
Agni
8,846
680
144
11
0
291,890
3
W
Ah Muzen Cab
9,123
702
134
10
0
292,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role