Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Djawsome3219
Neith
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
84W - 74L
1,518 Elo+
Party 2
Merlin
Merlin
Roric
Merlin
Level 147
God Stats
2W - 1L
1,321 SR
Queue Stats
335W - 317L
1,566 Elo+
Party 1
Horus
Horus
Sedated22
Horus
Level 167
God Stats
14W - 9L
1,451 SR
Queue Stats
228W - 219L
1,507 Elo+
Party 2
Camazotz
Camazotz
Snarlmarx
Camazotz
Level 120
God Stats
7W - 9L
1,469 SR
Queue Stats
99W - 92L
1,532 Elo+
Solo
Team Averages
Level 138
1,448 SR
1,525 Elo+

VS

Team Averages
Level 142
1,663 SR
1,496 Elo+
Osiris
Osiris
Borkus
Osiris
Level 158
God Stats
0W - 1L
1,645 SR
Queue Stats
34W - 40L
1,498 Elo+
Solo
Zeus
Zeus
Drag406
Zeus
Level 123
God Stats
0W - 2L
1,602 SR
Queue Stats
12W - 17L
1,494 Elo+
Solo
Lancelot
Lancelot
Heaven118
Lancelot
Level 129
God Stats
3W - 2L
1,852 SR
Queue Stats
159W - 156L
1,523 Elo+
Party 3
Sylvanus
Sylvanus
Superedpanda
Sylvanus
Level 154
God Stats
5W - 3L
1,714 SR
Queue Stats
176W - 169L
1,486 Elo+
Party 3
Medusa
Medusa
SwaggyDolpheen
Medusa
Level 144
God Stats
2W - 3L
1,500 SR
Queue Stats
158W - 149L
1,476 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
4 / 1 / 2
8,520
710
10,800
13,045
13,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 2 / 4
6,820
568
4,535
6,909
2,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Roric
Merlin
14
3 / 0 / 0
8,238
687
5,172
6,667
2,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Sedated22
Horus
11
1 / 1 / 8
6,211
518
5,799
11,768
9,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Camazotz
Snarlmarx
Camazotz
10
1 / 1 / 2
6,036
503
3,767
10,331
3,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Borkus
Osiris
9
0 / 1 / 0
5,451
454
3,731
8,732
7,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Zeus
Drag406
Zeus
12
1 / 2 / 0
6,870
573
6,063
5,832
1,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
Heaven118
Lancelot
12
2 / 2 / 1
6,714
560
6,127
13,686
6,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sylvanus
Superedpanda
Sylvanus
10
0 / 2 / 1
5,794
483
4,157
8,605
5,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 5 / 2
6,112
509
8,109
10,186
3,460
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
12
Kills
5
5
Deaths
12
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
1
2
5
L
Osiris
Borkus
Osiris
0
1
0
0
W
3
2
4
2.5
L
Zeus
Drag406
Zeus
1
2
0
0.5
L
Lancelot
Heaven118
Lancelot
2
2
1
1.25
W
Merlin
Roric
Merlin
3
0
0
3
W
Horus
Sedated22
Horus
1
1
8
5
W
Camazotz
Snarlmarx
Camazotz
1
1
2
2
L
Sylvanus
Superedpanda
Sylvanus
0
2
1
0.25
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,073
Damage
28,187
48,720
Taken
47,041
31,729
Mitigated
25,162
13,976
Healing
8,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,800
1,606
0
2,702
13,045
13,171
242
515
12,530
405
69,472
L
Osiris
Borkus
Osiris
3,731
1,611
0
4,309
8,732
7,365
0
0
8,732
0
30,358
W
4,535
957
0
1,372
6,909
2,584
735
828
6,081
0
45,101
L
Zeus
Drag406
Zeus
6,063
253
0
0
5,832
1,964
0
2,693
3,094
49,730
547
L
Lancelot
Heaven118
Lancelot
6,127
1,154
0
719
13,686
6,550
0
1,905
11,609
0
60,236
W
Merlin
Roric
Merlin
5,172
206
0
472
6,667
2,839
580
2,235
4,432
61,493
2,218
W
Horus
Sedated22
Horus
5,799
2,124
804
3,273
11,768
9,608
0
2,959
8,809
0
19,009
W
Camazotz
Snarlmarx
Camazotz
3,767
879
0
5,353
10,331
3,527
168
3,302
7,029
0
37,544
L
Sylvanus
Superedpanda
Sylvanus
4,157
1,639
196
2,223
8,605
5,823
0
515
7,783
25,247
8,919
L
8,109
3,078
0
1,340
10,186
3,460
42
413
9,582
0
37,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,825
Gold Earned
30,941
414
Minions Killed
346
0
Camps Cleared
0
1,276,489
Distance Traveled
1,151,123
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,520
710
121
10
0
274,054
0
L
Osiris
5,451
454
46
4
0
163,778
0
W
Neith
6,820
568
78
7
0
218,196
0
L
Zeus
6,870
573
110
9
0
228,977
2
L
Lancelot
6,714
560
79
7
0
307,597
0
W
Merlin
8,238
687
132
11
0
247,393
1
W
Horus
6,211
518
21
2
0
255,284
6
W
Camazotz
6,036
503
62
5
0
281,562
0
L
Sylvanus
5,794
483
57
5
0
208,064
0
L
Medusa
6,112
509
54
5
0
242,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role