Player Matchup

Kuzenbo
Kuzenbo
Silver II
 
Kuzenbo
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Gold I
Atila99
Guan Yu
Gold I
Level 174
God Stats
2W - 0L
1,731 SR
Queue Stats
81W - 76L
1,584 MMR
Solo
Thor
Thor
Silver II
FatalKiller00
Thor
Silver II
Level 158
God Stats
1W - 1L
1,678 SR
Queue Stats
14W - 9L
1,552 MMR
Party 1
Nu Wa
Nu Wa
Gold II
JoKeR TwAN
Nu Wa
Gold II
Level 123
God Stats
37W - 20L
1,704 SR
Queue Stats
194W - 202L
1,576 MMR
Solo
Chiron
Chiron
Gold I
avengexlife
Chiron
Gold I
Level 159
God Stats
30W - 29L
1,583 SR
Queue Stats
111W - 118L
1,603 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 154
1,639 SR
1,563 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 181
1,516 SR
1,539 MMR
Medusa
Medusa
Platinum III
 
Medusa
Platinum III
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Gold III
 
Lancelot
Gold III
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold III
Chief Matuna
King Arthur
Gold III
Level 142
God Stats
53W - 56L
1,582 SR
Queue Stats
82W - 98L
1,598 MMR
Solo
Raijin
Raijin
Silver I
Missionaz131
Raijin
Silver I
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,597 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
4
0 / 1 / 0
3,047
609
1,227
2,278
1,554
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Guan Yu
Atila99
Guan Yu
5
0 / 2 / 1
3,089
618
1,449
5,338
2,937
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
2 / 0 / 0
3,790
758
1,632
3,867
1,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
5
0 / 1 / 1
3,213
643
1,890
2,531
655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chiron
7
0 / 1 / 0
3,582
716
470
2,797
804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AthenaAo KuangGebCliodhna

VS

Bans
JormungandrOsirisKukulkanBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
1 / 0 / 0
3,667
733
1,531
3,041
871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
 
Lancelot
7
0 / 0 / 2
3,623
725
2,179
3,899
1,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cthulhu
 
Cthulhu
1
0 / 0 / 0
921
184
0
0
0
King Arthur
Chief Matuna
King Arthur
6
3 / 1 / 0
4,100
820
4,340
4,763
2,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
5
1 / 1 / 1
3,405
681
1,683
2,729
693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
2
Kills
5
5
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
0
1
0
0
L
Medusa
 
Medusa
1
0
0
1
L
Lancelot
 
Lancelot
0
0
2
1
L
Cthulhu
 
Cthulhu
0
0
0
0
W
Guan Yu
Atila99
Guan Yu
0
2
1
0.25
L
King Arthur
Chief Matuna
King Arthur
3
1
0
3
W
2
0
0
2
W
Nu Wa
0
1
1
0.5
L
Raijin
1
1
1
1.5
W
Chiron
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,668
Damage
9,733
16,811
Taken
14,432
7,128
Mitigated
5,499
6,247
Healing
5,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
1,227
690
0
477
2,278
1,554
5
627
1,651
7,543
166
L
Medusa
 
Medusa
1,531
862
0
1,664
3,041
871
0
223
2,818
0
20,520
L
Lancelot
 
Lancelot
2,179
777
0
2,165
3,899
1,285
0
1,196
2,620
0
20,211
L
Cthulhu
 
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Guan Yu
Atila99
Guan Yu
1,449
353
0
2,193
5,338
2,937
0
95
5,243
0
12,050
L
King Arthur
Chief Matuna
King Arthur
4,340
1,129
0
1,000
4,763
2,650
0
257
4,506
0
20,861
W
1,632
685
0
2,346
3,867
1,178
0
147
3,720
0
20,406
W
Nu Wa
1,890
365
0
280
2,531
655
0
814
1,717
14,700
0
L
Raijin
1,683
158
0
940
2,729
693
0
1,214
1,403
15,001
0
W
Chiron
470
371
54
897
2,797
804
0
0
2,797
0
24,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,721
Gold Earned
15,716
141
Minions Killed
138
0
Camps Cleared
0
494,075
Distance Traveled
440,472
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
3,047
609
10
2
0
98,534
0
L
Medusa
3,667
733
37
7
0
92,989
1
L
Lancelot
3,623
725
44
9
0
125,877
0
L
Cthulhu
921
184
0
0
0
0
0
W
Guan Yu
3,089
618
16
3
0
99,254
1
L
King Arthur
4,100
820
27
5
0
107,192
0
W
Thor
3,790
758
42
8
0
104,626
0
W
Nu Wa
3,213
643
29
6
0
101,710
0
L
Raijin
3,405
681
30
6
0
114,414
0
W
Chiron
3,582
716
44
9
0
89,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role