Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
 
Hel
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
DyegoCR7
Nike
Level 143
God Stats
7W - 3L
1,458 SR
Queue Stats
19W - 8L
1,622 Elo+
Solo
Neith
Neith
Isаh
Neith
Level 187
God Stats
2W - 1L
1,952 SR
Queue Stats
38W - 4L
1,996 Elo+
Party 1
Aphrodite
Aphrodite
teteü
Aphrodite
Level 341
God Stats
127W - 25L
1,948 SR
Queue Stats
274W - 76L
1,782 Elo+
Party 1
Team Averages
Level 209
1,672 SR
1,680 Elo+

VS

Team Averages
Level 154
1,485 SR
1,506 Elo+
Bacchus
Bacchus
BlazingCrashh
Bacchus
Level 124
God Stats
20W - 17L
1,575 SR
Queue Stats
203W - 203L
1,509 Elo+
Solo
Ra
Ra
EvoketheCripple
Ra
Level 228
God Stats
1W - 2L
1,324 SR
Queue Stats
137W - 148L
1,507 Elo+
Solo
Ne Zha
Ne Zha
Hint97
Ne Zha
Level 139
God Stats
2W - 1L
1,730 SR
Queue Stats
59W - 76L
1,459 Elo+
Solo
Ah Puch
Ah Puch
JacaMen
Ah Puch
Level 146
God Stats
1W - 1L
1,470 SR
Queue Stats
63W - 64L
1,500 Elo+
Solo
Anhur
Anhur
MentallyBlind
Anhur
Level 135
God Stats
2W - 7L
1,327 SR
Queue Stats
98W - 78L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
8 / 1 / 2
8,266
590
8,610
11,018
4,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
 
Hel
14
2 / 1 / 7
7,809
558
8,228
7,837
3,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Nike
13
0 / 1 / 2
7,302
522
2,930
7,660
3,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Neith
Isаh
Neith
16
2 / 0 / 2
8,794
628
3,499
5,744
2,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
teteü
Aphrodite
12
1 / 2 / 6
7,358
526
2,806
10,014
6,810
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
2 / 1 / 1
6,425
459
3,311
9,903
11,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
0 / 3 / 1
6,777
484
2,970
8,801
3,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Ne Zha
Hint97
Ne Zha
13
1 / 4 / 2
6,422
459
3,705
13,301
6,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
JacaMen
Ah Puch
12
2 / 5 / 1
6,856
490
8,550
9,803
3,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

3
0 / 0 / 0
4,426
316
177
514
119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
13
Kills
5
5
Deaths
13
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
1
2
9
W
Hel
 
Hel
2
1
7
5.5
L
Bacchus
2
1
1
2.5
W
Nike
0
1
2
1
L
0
3
1
0.17
L
Ne Zha
Hint97
Ne Zha
1
4
2
0.5
W
Neith
Isаh
Neith
2
0
2
3
L
Ah Puch
JacaMen
Ah Puch
2
5
1
0.5
L
0
0
0
0
W
Aphrodite
teteü
Aphrodite
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,073
Damage
18,713
42,273
Taken
42,322
21,481
Mitigated
24,229
20,764
Healing
7,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
8,610
2,528
0
2,643
11,018
4,980
28
2,584
8,352
0
61,210
W
Hel
 
Hel
8,228
413
3,569
3,954
7,837
3,521
0
5,083
2,754
66,162
0
L
Bacchus
3,311
892
0
1,774
9,903
11,485
0
1,042
8,785
27,208
0
W
Nike
2,930
0
0
961
7,660
3,607
0
1,146
6,150
0
54,281
L
2,970
186
60
2,876
8,801
3,044
0
367
8,412
44,672
854
L
Ne Zha
Hint97
Ne Zha
3,705
1,138
0
1,882
13,301
6,083
0
3,129
9,946
0
56,466
W
Neith
Isаh
Neith
3,499
1,403
0
3,079
5,744
2,563
331
2,130
3,614
0
84,505
L
Ah Puch
JacaMen
Ah Puch
8,550
46
0
1,229
9,803
3,498
0
5,487
3,879
47,405
432
L
177
177
0
147
514
119
0
78
436
0
2,906
W
Aphrodite
teteü
Aphrodite
2,806
266
3,161
3,397
10,014
6,810
0
3,139
6,807
21,167
330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,529
Gold Earned
30,906
479
Minions Killed
302
0
Camps Cleared
0
1,393,731
Distance Traveled
1,191,334
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,266
590
94
7
0
295,645
3
W
Hel
7,809
558
133
10
0
313,234
1
L
Bacchus
6,425
459
27
2
0
299,546
3
W
Nike
7,302
522
80
6
0
239,197
2
L
Ra
6,777
484
103
7
0
264,730
2
L
Ne Zha
6,422
459
80
6
0
288,818
0
W
Neith
8,794
628
144
10
0
248,423
0
L
Ah Puch
6,856
490
84
6
0
244,180
4
L
Anhur
4,426
316
8
1
0
94,060
0
W
Aphrodite
7,358
526
28
2
0
297,232
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role