Player Matchup

Kuzenbo
Kuzenbo
Dix Mcbutt47
Kuzenbo
Level 122
God Stats
16W - 10L
1,510 SR
Queue Stats
413W - 418L
1,387 Elo+
Solo
Chang'e
Chang'e
MarcXnations
Chang'e
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
608W - 587L
1,452 Elo+
Party 2
Zhong Kui
Zhong Kui
guesswho8yaup
Zhong Kui
Level 48
God Stats
2W - 1L
1,250 SR
Queue Stats
74W - 75L
1,455 Elo+
Solo
Neith
Neith
wazup344
Neith
Level 56
God Stats
1W - 4L
1,117 SR
Queue Stats
351W - 350L
1,441 Elo+
Party 2
Tiamat
Tiamat
xoyzion
Tiamat
Level 69
God Stats
3W - 6L
1,227 SR
Queue Stats
345W - 398L
1,406 Elo+
Solo
Team Averages
Level 75
1,321 SR
1,428 Elo+

VS

Team Averages
Level 55
1,475 SR
1,323 Elo+
Guan Yu
Guan Yu
BinnieL0V3R13
Guan Yu
Level 39
God Stats
4W - 4L
1,264 SR
Queue Stats
302W - 334L
1,436 Elo+
Solo
Atlas
Atlas
PixeDustNicki999
Atlas
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 17L
1,214 Elo+
Party 1
Hercules
Hercules
YT_psychoyeti82
Hercules
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 39L
1,311 Elo+
Party 1
Thor
Thor
cazadorlex
Thor
Level 158
God Stats
3W - 2L
1,778 SR
Queue Stats
217W - 239L
1,371 Elo+
Solo
Thanatos
Thanatos
superkicker521
Thanatos
Level 25
God Stats
0W - 3L
1,333 SR
Queue Stats
21W - 39L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dix Mcbutt47
Kuzenbo
19
3 / 2 / 19
11,423
879
11,277
20,570
30,106
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chang'e
MarcXnations
Chang'e
15
4 / 2 / 8
9,526
733
9,105
8,795
3,492
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Zhong Kui
guesswho8yaup
Zhong Kui
18
10 / 5 / 12
11,425
879
26,667
12,852
9,828
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
wazup344
Neith
18
7 / 6 / 14
10,956
843
12,190
14,456
6,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tiamat
xoyzion
Tiamat
15
1 / 3 / 12
9,379
721
8,109
9,024
7,836
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
17
1 / 5 / 13
10,517
809
8,500
20,419
18,613
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
1 / 7 / 3
9,039
695
8,812
18,915
22,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Hercules
17
3 / 3 / 4
9,933
764
10,641
20,800
22,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
11 / 3 / 6
11,124
856
20,917
12,478
5,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thanatos
14
2 / 7 / 5
9,189
707
6,535
13,686
6,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
49
25
Kills
18
18
Deaths
25
65
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
1
5
13
1.5
W
Kuzenbo
Dix Mcbutt47
Kuzenbo
3
2
19
6.25
W
Chang'e
MarcXnations
Chang'e
4
2
8
4
L
1
7
3
0.36
L
Hercules
3
3
4
1.67
L
11
3
6
4.67
W
Zhong Kui
guesswho8yaup
Zhong Kui
10
5
12
3.2
L
Thanatos
2
7
5
0.64
W
Neith
wazup344
Neith
7
6
14
2.33
W
Tiamat
xoyzion
Tiamat
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,348
Damage
55,405
65,697
Taken
86,298
57,962
Mitigated
75,792
24,582
Healing
30,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
8,500
561
5,195
7,824
20,419
18,613
132
12,150
8,269
6,476
14,533
W
Kuzenbo
Dix Mcbutt47
Kuzenbo
11,277
3,940
3,330
7,347
20,570
30,106
330
3,136
16,657
17,816
3,976
W
Chang'e
MarcXnations
Chang'e
9,105
1,520
2,961
3,090
8,795
3,492
475
1,901
6,838
18,909
537
L
8,812
3,153
167
884
18,915
22,408
44
10,087
8,828
17,400
2,340
L
Hercules
10,641
915
669
9,099
20,800
22,554
177
14,154
6,646
0
25,109
L
20,917
2,331
889
1,854
12,478
5,864
0
6,980
5,498
0
28,300
W
Zhong Kui
guesswho8yaup
Zhong Kui
26,667
3,512
359
2,524
12,852
9,828
1,579
2,435
10,289
42,932
0
L
Thanatos
6,535
1,869
280
3,719
13,686
6,353
275
8,740
4,946
0
17,877
W
Neith
wazup344
Neith
12,190
3,893
386
2,741
14,456
6,700
1,892
1,933
12,429
0
25,103
W
Tiamat
xoyzion
Tiamat
8,109
1,268
140
1,704
9,024
7,836
40
1,670
7,260
12,157
563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,709
Gold Earned
49,802
115
Minions Killed
117
0
Camps Cleared
0
999,823
Distance Traveled
1,066,526
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,517
809
21
2
0
250,562
0
W
Kuzenbo
11,423
879
21
2
0
258,536
0
W
Chang'e
9,526
733
15
1
0
136,115
0
L
Atlas
9,039
695
19
1
0
194,063
0
L
Hercules
9,933
764
31
2
0
257,602
0
L
Thor
11,124
856
19
1
0
206,971
0
W
Zhong Kui
11,425
879
47
4
0
203,972
0
L
Thanatos
9,189
707
27
2
0
157,328
0
W
Neith
10,956
843
22
2
0
213,543
0
W
Tiamat
9,379
721
10
1
0
187,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role