Player Matchup

Izanami
Izanami
DevoirEsther
Izanami
Level 69
God Stats
6W - 3L
1,484 SR
Queue Stats
41W - 40L
1,501 Elo+
Party 3
Thor
Thor
HumungusxChungus
Thor
Level 140
God Stats
4W - 5L
1,199 SR
Queue Stats
110W - 109L
1,511 Elo+
Solo
Surtr
Surtr
malik10525
Surtr
Level 131
God Stats
2W - 3L
1,643 SR
Queue Stats
63W - 55L
1,551 Elo+
Party 3
Janus
Janus
pacojerte_7u7
Janus
Level 159
God Stats
15W - 13L
1,475 SR
Queue Stats
218W - 183L
1,621 Elo+
Solo
Ymir
Ymir
woodsylattice54
Ymir
Level 87
God Stats
7W - 11L
1,458 SR
Queue Stats
130W - 119L
1,505 Elo+
Solo
Team Averages
Level 117
1,452 SR
1,538 Elo+

VS

Team Averages
Level 127
1,510 SR
1,513 Elo+
Olorun
Olorun
BallisticPandas
Olorun
Level 119
God Stats
2W - 1L
1,310 SR
Queue Stats
73W - 100L
1,466 Elo+
Solo
Surtr
Surtr
Dinoo0
Surtr
Level 88
God Stats
5W - 2L
1,500 SR
Queue Stats
250W - 219L
1,586 Elo+
Party 2
Bastet
Bastet
ELM4T4PRIET0S
Bastet
Level 124
God Stats
6W - 4L
1,739 SR
Queue Stats
90W - 108L
1,539 Elo+
Party 2
Tyr
Tyr
Reckl3ssGring0
Tyr
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
149W - 135L
1,516 Elo+
Party 1
Anubis
Anubis
Supagudg
Anubis
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
303W - 290L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DevoirEsther
Izanami
8
0 / 0 / 0
4,504
450
1,391
4,496
1,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
4 / 4 / 0
5,896
590
3,180
9,686
3,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
9
0 / 4 / 0
5,278
528
6,353
12,386
6,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 0 / 2
5,596
560
3,856
3,229
1,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 1
5,452
545
3,776
9,757
6,472
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,339
534
5,406
4,458
1,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Surtr
Dinoo0
Surtr
12
5 / 0 / 1
7,365
737
8,080
9,485
10,074
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 1 / 2
5,820
582
4,283
7,458
2,645
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 0 / 1
5,634
563
3,142
7,144
4,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
Supagudg
Anubis
10
0 / 2 / 3
5,582
558
2,619
5,000
2,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
4
Kills
9
9
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
L
Izanami
DevoirEsther
Izanami
0
0
0
0
W
Surtr
Dinoo0
Surtr
5
0
1
5.5
W
3
1
2
4
L
4
4
0
1
W
1
0
1
1.5
W
Anubis
Supagudg
Anubis
0
2
3
0.75
L
Surtr
0
4
0
0
L
0
0
2
1
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,556
Damage
23,530
39,554
Taken
33,545
19,366
Mitigated
21,210
12,526
Healing
14,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,406
1,994
250
1,958
4,458
1,493
0
1,334
3,124
38,581
5,130
L
Izanami
DevoirEsther
Izanami
1,391
1,161
0
778
4,496
1,583
0
3,233
1,263
0
26,981
W
Surtr
Dinoo0
Surtr
8,080
3,087
0
3,965
9,485
10,074
0
1,513
7,854
2,255
49,035
W
4,283
1,317
0
3,459
7,458
2,645
0
843
6,539
0
30,751
L
3,180
946
0
3,249
9,686
3,380
0
1,015
8,671
0
38,717
W
3,142
566
0
4,642
7,144
4,608
0
1,768
5,296
0
25,264
W
Anubis
Supagudg
Anubis
2,619
86
0
598
5,000
2,390
0
2,117
2,727
38,244
0
L
Surtr
6,353
3,325
0
4,802
12,386
6,926
0
842
11,544
612
37,792
L
3,856
666
0
695
3,229
1,005
0
574
2,655
43,554
0
L
3,776
1,137
0
3,002
9,757
6,472
0
3,212
6,545
27,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,726
Gold Earned
29,740
330
Minions Killed
340
0
Camps Cleared
0
968,657
Distance Traveled
1,049,083
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,339
534
69
7
0
182,791
2
L
Izanami
4,504
450
49
5
0
139,886
0
W
Surtr
7,365
737
96
10
0
217,847
4
W
Bastet
5,820
582
54
5
0
259,203
0
L
Thor
5,896
590
70
7
0
223,959
0
W
Tyr
5,634
563
41
4
0
198,701
2
W
Anubis
5,582
558
80
8
0
190,541
2
L
Surtr
5,278
528
87
9
0
202,057
1
L
Janus
5,596
560
91
9
0
212,840
2
L
Ymir
5,452
545
33
3
0
189,915
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role