Player Matchup

Thanatos
Thanatos
Aknera
Thanatos
Level 109
God Stats
0W - 1L
1,255 SR
Queue Stats
27W - 33L
1,508 Elo+
Party 1
Medusa
Medusa
FootSniffer69
Medusa
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,515 Elo+
Party 1
Fafnir
Fafnir
acousticlime
Fafnir
Level 124
God Stats
5W - 4L
1,739 SR
Queue Stats
256W - 291L
1,573 Elo+
Party 3
Ymir
Ymir
fakeydrakey
Ymir
Level 117
God Stats
9W - 8L
1,573 SR
Queue Stats
207W - 225L
1,576 Elo+
Party 3
Neith
Neith
namechanged8496
Neith
Level 35
God Stats
1W - 1L
1,688 SR
Queue Stats
11W - 13L
1,496 Elo+
Solo
Team Averages
Level 85
1,551 SR
1,534 Elo+

VS

Team Averages
Level 142
1,541 SR
1,554 Elo+
Charon
Charon
GodTarkle
Charon
Level 101
God Stats
2W - 1L
1,482 SR
Queue Stats
115W - 103L
1,523 Elo+
Solo
Medusa
Medusa
JayJayKobes
Medusa
Level 151
God Stats
18W - 8L
1,615 SR
Queue Stats
62W - 51L
1,571 Elo+
Party 2
Janus
Janus
KingSavage22832
Janus
Level 151
God Stats
43W - 38L
1,529 SR
Queue Stats
122W - 105L
1,583 Elo+
Party 2
Cu Chulainn
Cu Chulainn
phrreakk
Cu Chulainn
Level 145
God Stats
1W - 1L
1,440 SR
Queue Stats
44W - 38L
1,515 Elo+
Solo
Awilix
Awilix
toomannyskillz
Awilix
Level 162
God Stats
4W - 3L
1,637 SR
Queue Stats
209W - 192L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Aknera
Thanatos
10
2 / 5 / 1
5,580
558
3,998
11,415
4,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 3 / 1
5,018
502
2,611
6,541
2,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
10
0 / 1 / 0
5,085
509
1,212
5,122
5,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 2 / 2
5,169
517
1,375
8,340
5,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

9
1 / 3 / 1
5,056
506
2,881
6,354
2,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
GodTarkle
Charon
9
2 / 1 / 5
5,803
580
4,265
6,407
4,327
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
11
2 / 1 / 5
6,254
625
6,232
3,555
1,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 0 / 5
7,056
706
6,443
4,089
1,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
phrreakk
Cu Chulainn
11
0 / 0 / 1
6,673
667
2,647
6,276
3,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
8 / 1 / 3
6,742
674
4,605
5,820
1,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
3
Kills
14
14
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Aknera
Thanatos
2
5
1
0.5
L
0
3
1
0.17
W
Charon
GodTarkle
Charon
2
1
5
4.5
W
Medusa
2
1
5
4.5
W
2
0
5
4.5
L
Fafnir
0
1
0
0
L
0
2
2
0.5
L
1
3
1
0.5
W
Cu Chulainn
phrreakk
Cu Chulainn
0
0
1
0.5
W
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,077
Damage
24,192
37,772
Taken
26,147
20,014
Mitigated
12,967
11,776
Healing
6,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Aknera
Thanatos
3,998
859
0
5,390
11,415
4,594
0
3,061
8,168
0
36,165
L
2,611
873
0
615
6,541
2,301
0
2,646
3,611
0
36,412
W
Charon
GodTarkle
Charon
4,265
805
205
1,893
6,407
4,327
245
624
5,783
15,355
0
W
Medusa
6,232
1,850
0
267
3,555
1,141
0
204
3,351
0
45,761
W
6,443
213
0
210
4,089
1,641
410
239
3,850
51,422
0
L
Fafnir
1,212
385
0
2,073
5,122
5,865
0
0
5,122
19,798
700
L
1,375
274
177
1,893
8,340
5,057
0
3,178
5,017
13,028
1,048
L
2,881
956
0
1,628
6,354
2,197
0
1,208
5,146
0
35,767
W
Cu Chulainn
phrreakk
Cu Chulainn
2,647
448
0
1,876
6,276
3,876
0
1,013
5,113
0
45,870
W
4,605
2,071
0
2,340
5,820
1,982
0
93
5,727
0
41,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,908
Gold Earned
32,528
244
Minions Killed
320
0
Camps Cleared
0
977,645
Distance Traveled
1,050,550
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,580
558
57
6
0
206,975
0
L
Medusa
5,018
502
60
6
0
200,130
0
W
Charon
5,803
580
24
2
0
211,708
1
W
Medusa
6,254
625
64
6
0
205,089
1
W
Janus
7,056
706
88
9
0
208,766
0
L
Fafnir
5,085
509
32
3
0
192,573
0
L
Ymir
5,169
517
34
3
0
212,713
5
L
Neith
5,056
506
61
6
0
165,254
0
W
Cu Chulainn
6,673
667
80
8
0
165,839
0
W
Awilix
6,742
674
64
6
0
259,148
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role