Player Matchup

Ne Zha
Ne Zha
Gold IV
 
Ne Zha
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold IV
EnvyLempo
Medusa
Gold IV
Level 58
God Stats
8W - 5L
1,648 SR
Queue Stats
32W - 29L
1,485 MMR
Party 1
Janus
Janus
Bronze III
LargeDre
Janus
Bronze III
Level 108
God Stats
4W - 2L
1,404 SR
Queue Stats
4W - 3L
1,409 MMR
Party 4
Fenrir
Fenrir
Bronze III
NotenoughJUICE
Fenrir
Bronze III
Level 86
God Stats
2W - 1L
1,573 SR
Queue Stats
5W - 6L
1,375 MMR
Party 4
Charon
Charon
Silver I
kermit_tha_frogg
Charon
Silver I
Level 126
God Stats
12W - 8L
1,574 SR
Queue Stats
28W - 34L
1,300 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 105
1,540 SR
1,414 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,517 SR
1,393 MMR
Ao Kuang
Ao Kuang
Gold III
BLAZEPHENOM_TV
Ao Kuang
Gold III
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 173L
1,440 MMR
Party 2
Olorun
Olorun
Silver IV
GSU_Untouchable
Olorun
Silver IV
Level 143
God Stats
1W - 2L
1,661 SR
Queue Stats
12W - 31L
1,397 MMR
Solo
Anhur
Anhur
Silver V
GzSigma
Anhur
Silver V
Level 69
God Stats
2W - 4L
1,617 SR
Queue Stats
30W - 35L
1,370 MMR
Party 3
Mulan
Mulan
Gold III
KbN Shadoww
Mulan
Gold III
Level 181
God Stats
2W - 9L
1,217 SR
Queue Stats
261W - 261L
1,328 MMR
Party 2
Chaac
Chaac
Silver V
Minety25
Chaac
Silver V
Level 65
God Stats
31W - 28L
1,592 SR
Queue Stats
40W - 40L
1,430 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
0 / 2 / 0
6,793
523
1,924
8,547
5,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Medusa
EnvyLempo
Medusa
15
1 / 0 / 3
8,537
657
5,950
6,145
2,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Janus
LargeDre
Janus
11
1 / 2 / 1
6,469
498
5,418
5,750
2,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
8 / 1 / 0
7,988
614
8,149
13,543
6,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
0 / 1 / 6
6,782
522
3,571
7,800
5,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AthenaThanatosJormungandrZeusAwilix

VS

Bans
ThothArachneBastetAresOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
11
2 / 3 / 1
6,167
474
3,877
11,027
4,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
0 / 2 / 3
5,637
434
2,967
5,922
2,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Anhur
GzSigma
Anhur
13
0 / 1 / 0
6,546
504
1,828
7,645
2,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 4 / 1
6,389
491
7,574
11,049
7,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
Minety25
Chaac
15
2 / 0 / 0
8,767
674
3,369
6,009
6,145
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
10
Kills
6
6
Deaths
10
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
0
2
0
0
L
Ao Kuang
2
3
1
0.83
W
Medusa
EnvyLempo
Medusa
1
0
3
2.5
L
0
2
3
0.75
L
Anhur
GzSigma
Anhur
0
1
0
0
L
2
4
1
0.63
W
Janus
LargeDre
Janus
1
2
1
0.75
L
Chaac
Minety25
Chaac
2
0
0
2
W
8
1
0
8
W
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,012
Damage
19,615
41,785
Taken
41,652
22,287
Mitigated
23,094
17,108
Healing
12,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
1,924
368
0
3,900
8,547
5,629
0
0
8,547
0
52,070
L
Ao Kuang
3,877
762
0
3,709
11,027
4,560
0
1,156
9,793
36,599
3,327
W
Medusa
EnvyLempo
Medusa
5,950
1,957
0
2,920
6,145
2,483
193
296
5,849
0
89,430
L
2,967
1,548
34
1,516
5,922
2,064
0
3,245
2,413
25,859
1,723
L
Anhur
GzSigma
Anhur
1,828
625
0
3,418
7,645
2,969
0
473
7,172
0
53,104
L
7,574
1,486
0
956
11,049
7,356
0
2,898
8,021
0
36,016
W
Janus
LargeDre
Janus
5,418
767
0
706
5,750
2,257
0
1,845
3,905
46,025
2,044
L
Chaac
Minety25
Chaac
3,369
832
0
3,205
6,009
6,145
0
565
4,856
0
77,150
W
8,149
2,684
0
6,918
13,543
6,554
314
2,429
11,114
0
61,336
W
3,571
627
0
2,664
7,800
5,364
61
2,222
5,578
17,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,569
Gold Earned
33,506
445
Minions Killed
404
0
Camps Cleared
0
1,346,444
Distance Traveled
1,189,960
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,793
523
90
7
0
275,029
0
L
Ao Kuang
6,167
474
58
4
0
278,926
0
W
Medusa
8,537
657
153
12
0
253,716
0
L
Olorun
5,637
434
58
4
0
155,229
4
L
Anhur
6,546
504
95
7
0
253,686
0
L
Mulan
6,389
491
49
4
0
243,019
2
W
Janus
6,469
498
89
7
0
255,610
0
L
Chaac
8,767
674
144
11
0
259,100
3
W
Fenrir
7,988
614
94
7
0
302,495
4
W
Charon
6,782
522
19
1
0
259,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role