Player Matchup

Anhur
Anhur
AgusRam05
Anhur
Level 135
God Stats
6W - 5L
1,818 SR
Queue Stats
405W - 344L
1,526 Elo+
Party 1
Mulan
Mulan
GuilleJP
Mulan
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
292W - 236L
1,521 Elo+
Party 1
Neith
Neith
MakakSlayer
Neith
Level 85
God Stats
16W - 13L
1,660 SR
Queue Stats
450W - 389L
1,544 Elo+
Party 1
Fenrir
Fenrir
MatrixHead96
Fenrir
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,427 Elo+
Solo
Aphrodite
Aphrodite
PinkOfDeath2266
Aphrodite
Level 34
God Stats
3W - 4L
1,488 SR
Queue Stats
5W - 10L
1,467 Elo+
Solo
Team Averages
Level 92
1,593 SR
1,497 Elo+

VS

Team Averages
Level 103
1,590 SR
1,601 Elo+
Charon
Charon
 
Charon
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ElAmigoDeLuki
Ah Muzen Cab
Level 63
God Stats
4W - 0L
1,736 SR
Queue Stats
128W - 74L
1,674 Elo+
Party 2
Merlin
Merlin
Płush
Merlin
Level 149
God Stats
5W - 1L
1,636 SR
Queue Stats
123W - 51L
1,681 Elo+
Party 2
Mercury
Mercury
Rarzrr
Mercury
Level 57
God Stats
2W - 1L
1,358 SR
Queue Stats
56W - 51L
1,522 Elo+
Solo
Osiris
Osiris
TncSS
Osiris
Level 154
God Stats
7W - 2L
1,718 SR
Queue Stats
129W - 65L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AgusRam05
Anhur
6
0 / 0 / 0
3,197
639
1,436
2,699
844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Mulan
GuilleJP
Mulan
6
0 / 0 / 0
3,386
677
1,250
3,738
1,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
0 / 0 / 0
3,516
703
1,270
2,899
844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fenrir
2
0 / 1 / 0
2,579
516
52
1,484
472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Aphrodite
PinkOfDeath2266
Aphrodite
6
0 / 1 / 0
3,353
671
535
3,082
1,648
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
5
0 / 0 / 1
3,307
661
1,315
2,225
1,154
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Muzen Cab
ElAmigoDeLuki
Ah Muzen Cab
6
0 / 0 / 1
3,178
636
1,547
1,619
354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
Płush
Merlin
7
0 / 0 / 1
3,936
787
1,538
1,807
504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mercury
Rarzrr
Mercury
6
2 / 0 / 0
3,726
745
959
2,840
912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Osiris
TncSS
Osiris
7
0 / 0 / 0
3,896
779
1,509
3,389
1,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
2
2
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
0
0
1
0.5
L
Anhur
AgusRam05
Anhur
0
0
0
0
W
Ah Muzen Cab
ElAmigoDeLuki
Ah Muzen Cab
0
0
1
0.5
L
Mulan
GuilleJP
Mulan
0
0
0
0
L
0
0
0
0
L
Fenrir
0
1
0
0
L
Aphrodite
PinkOfDeath2266
Aphrodite
0
1
0
0
W
Merlin
Płush
Merlin
0
0
1
0.5
W
Mercury
Rarzrr
Mercury
2
0
0
2
W
Osiris
TncSS
Osiris
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,543
Damage
6,868
13,902
Taken
11,880
5,120
Mitigated
4,626
6,003
Healing
4,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
1,315
243
0
788
2,225
1,154
0
318
1,907
8,136
0
L
Anhur
AgusRam05
Anhur
1,436
1,218
0
832
2,699
844
0
611
2,088
0
20,600
W
Ah Muzen Cab
ElAmigoDeLuki
Ah Muzen Cab
1,547
434
0
460
1,619
354
0
217
1,402
0
15,826
L
Mulan
GuilleJP
Mulan
1,250
94
0
1,420
3,738
1,312
0
0
3,738
0
17,342
L
1,270
389
0
1,170
2,899
844
0
1,048
1,655
0
20,331
L
Fenrir
52
52
0
121
1,484
472
0
252
1,190
0
4,353
L
Aphrodite
PinkOfDeath2266
Aphrodite
535
304
702
1,758
3,082
1,648
0
704
2,378
7,167
0
W
Merlin
Płush
Merlin
1,538
116
0
500
1,807
504
0
0
1,807
19,713
0
W
Mercury
Rarzrr
Mercury
959
312
0
625
2,840
912
0
0
2,840
0
14,882
W
Osiris
TncSS
Osiris
1,509
641
0
2,261
3,389
1,702
0
0
3,389
0
24,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,031
Gold Earned
18,043
142
Minions Killed
162
0
Camps Cleared
0
433,859
Distance Traveled
541,726
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
3,307
661
22
4
0
104,702
1
L
Anhur
3,197
639
39
8
0
93,148
0
W
Ah Muzen Cab
3,178
636
25
5
0
111,716
0
L
Mulan
3,386
677
38
8
0
98,119
0
L
Neith
3,516
703
44
9
0
97,780
0
L
Fenrir
2,579
516
8
2
0
46,308
0
L
Aphrodite
3,353
671
13
3
0
98,504
1
W
Merlin
3,936
787
47
9
0
98,390
0
W
Mercury
3,726
745
32
6
0
115,606
0
W
Osiris
3,896
779
36
7
0
111,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role