Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
AyooBandoOnKICK
Ishtar
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 53L
1,397 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Daiske696
Morgan Le Fay
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,494 Elo+
Solo
Thoth
Thoth
SirSav
Thoth
Level 85
God Stats
0W - 1L
1,365 SR
Queue Stats
74W - 65L
1,521 Elo+
Party 1
Artio
Artio
Snazzy Hyperion
Artio
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 42L
1,552 Elo+
Party 1
Team Averages
Level 89
1,473 SR
1,493 Elo+

VS

Team Averages
Level 91
1,533 SR
1,491 Elo+
Ares
Ares
 
Ares
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
Christian951
He Bo
Level 109
God Stats
1W - 2L
1,329 SR
Queue Stats
57W - 72L
1,445 Elo+
Solo
Heimdallr
Heimdallr
ExactPark8700
Heimdallr
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
176W - 177L
1,599 Elo+
Party 2
Izanami
Izanami
Rebel Ricky Tan
Izanami
Level 109
God Stats
4W - 2L
1,498 SR
Queue Stats
284W - 280L
1,456 Elo+
Solo
Baron Samedi
Baron Samedi
a_Loaf_O_Toast
Baron Samedi
Level 23
God Stats
5W - 1L
1,839 SR
Queue Stats
183W - 210L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
0 / 6 / 6
7,811
710
11,362
13,980
8,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
1 / 1 / 1
8,391
763
6,431
6,918
3,436
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Morgan Le Fay
Daiske696
Morgan Le Fay
14
3 / 2 / 2
8,697
791
10,326
8,385
4,194
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
SirSav
Thoth
15
1 / 4 / 4
8,697
791
8,522
9,802
4,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 6 / 3
8,596
781
4,294
20,246
20,561
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
2 / 2 / 16
8,713
792
6,632
15,027
16,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
8 / 2 / 11
9,677
880
14,060
11,871
5,397
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
ExactPark8700
Heimdallr
16
6 / 1 / 12
9,495
863
12,301
7,212
3,956
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

16
1 / 1 / 16
9,098
827
11,399
9,271
4,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
a_Loaf_O_Toast
Baron Samedi
14
2 / 1 / 12
8,615
783
8,554
9,208
5,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
86
6
Kills
19
19
Deaths
7
16
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
6
6
0.5
W
Ares
 
Ares
2
2
16
5
L
1
1
1
1.5
W
8
2
11
6.75
L
Morgan Le Fay
Daiske696
Morgan Le Fay
3
2
2
2
W
Heimdallr
ExactPark8700
Heimdallr
6
1
12
12
W
1
1
16
9
L
Thoth
SirSav
Thoth
1
4
4
0.75
L
1
6
3
0.42
W
Baron Samedi
a_Loaf_O_Toast
Baron Samedi
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,935
Damage
52,946
59,331
Taken
52,589
41,133
Mitigated
36,359
15,069
Healing
26,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
11,362
1,287
733
2,288
13,980
8,231
949
6,776
6,974
0
16,355
W
Ares
 
Ares
6,632
457
571
2,392
15,027
16,544
269
5,691
9,336
7,845
0
L
6,431
3,221
930
1,665
6,918
3,436
0
3,029
3,838
0
22,551
W
14,060
1,010
4,836
4,379
11,871
5,397
389
5,420
6,451
24,057
693
L
Morgan Le Fay
Daiske696
Morgan Le Fay
10,326
893
0
1,150
8,385
4,194
144
3,973
4,321
24,650
0
W
Heimdallr
ExactPark8700
Heimdallr
12,301
2,942
308
980
7,212
3,956
856
3,001
4,211
0
22,189
W
11,399
5,999
1,186
1,537
9,271
4,621
1,765
3,985
5,286
0
37,632
L
Thoth
SirSav
Thoth
8,522
219
629
1,198
9,802
4,711
2,031
3,794
5,873
20,152
0
L
4,294
40
1,669
4,807
20,246
20,561
490
10,492
9,364
8,904
1,068
W
Baron Samedi
a_Loaf_O_Toast
Baron Samedi
8,554
153
6,483
3,417
9,208
5,841
272
4,545
4,663
19,819
201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,192
Gold Earned
45,598
118
Minions Killed
147
0
Camps Cleared
0
1,055,825
Distance Traveled
1,131,696
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,811
710
12
1
0
229,662
0
W
Ares
8,713
792
4
0
0
227,974
0
L
Ishtar
8,391
763
34
3
0
185,305
0
W
He Bo
9,677
880
26
2
0
243,692
0
L
Morgan Le Fay
8,697
791
35
3
0
211,674
0
W
Heimdallr
9,495
863
21
2
0
229,263
0
W
Izanami
9,098
827
66
6
0
210,433
0
L
Thoth
8,697
791
35
3
0
166,216
0
L
Artio
8,596
781
2
0
0
262,968
0
W
Baron Samedi
8,615
783
30
3
0
220,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role