Player Matchup

Arachne
Arachne
 
Arachne
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artio
Artio
XxTheFearLordxX
Artio
Level 135
God Stats
50W - 50L
1,614 SR
Queue Stats
263W - 256L
1,568 Elo+
Party 3
Charybdis
Charybdis
munkeman
Charybdis
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,526 Elo+
Solo
Vulcan
Vulcan
teyeneeyt
Vulcan
Level 129
God Stats
5W - 4L
1,579 SR
Queue Stats
29W - 53L
1,352 Elo+
Party 3
Team Averages
Level 130
1,539 SR
1,489 Elo+

VS

Team Averages
Level 187
1,527 SR
1,529 Elo+
Sol
Sol
BabbaBananas
Sol
Level 158
God Stats
8W - 8L
1,460 SR
Queue Stats
413W - 398L
1,569 Elo+
Party 1
Hun Batz
Hun Batz
Battlehardt
Hun Batz
Level 237
God Stats
5W - 3L
1,313 SR
Queue Stats
648W - 631L
1,544 Elo+
Party 2
Ares
Ares
MGKPUSESPLSH
Ares
Level 259
God Stats
5W - 6L
1,475 SR
Queue Stats
728W - 709L
1,537 Elo+
Party 2
Lancelot
Lancelot
Puppi Chow
Lancelot
Level 154
God Stats
1W - 2L
1,832 SR
Queue Stats
271W - 271L
1,518 Elo+
Party 1
Janus
Janus
SmakBack025
Janus
Level 127
God Stats
2W - 3L
1,552 SR
Queue Stats
92W - 96L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
2 / 1 / 1
6,310
526
3,433
13,350
5,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
 
Baron Samedi
11
0 / 1 / 3
5,855
488
3,610
6,461
4,944
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
3 / 0 / 1
7,255
605
8,450
12,640
12,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
munkeman
Charybdis
12
4 / 1 / 0
6,942
579
8,262
8,963
3,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
teyeneeyt
Vulcan
12
1 / 1 / 1
7,007
584
5,541
6,776
2,479
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
5,934
495
4,228
8,355
2,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hun Batz
Battlehardt
Hun Batz
12
1 / 0 / 3
6,396
533
5,186
9,096
4,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 0 / 3
6,085
507
2,860
7,248
4,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
Puppi Chow
Lancelot
11
0 / 4 / 0
6,232
519
8,580
12,801
8,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 2 / 1
6,438
537
4,923
7,063
2,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
10
Kills
4
4
Deaths
10
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
1
1
2.5
W
Baron Samedi
 
Baron Samedi
0
1
3
1.5
L
0
4
1
0.13
L
Hun Batz
Battlehardt
Hun Batz
1
0
3
2.5
L
1
0
3
2.5
L
Lancelot
Puppi Chow
Lancelot
0
4
0
0
L
2
2
1
1.25
W
3
0
1
3.5
W
Charybdis
munkeman
Charybdis
4
1
0
4
W
Vulcan
teyeneeyt
Vulcan
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,296
Damage
25,777
48,190
Taken
44,563
28,720
Mitigated
22,546
25,474
Healing
13,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,433
1,849
0
9,035
13,350
5,286
0
1,820
11,291
0
47,980
W
Baron Samedi
 
Baron Samedi
3,610
249
553
2,176
6,461
4,944
156
2,845
3,496
25,523
0
L
4,228
2,522
0
2,016
8,355
2,579
0
965
7,390
41,245
3,659
L
Hun Batz
Battlehardt
Hun Batz
5,186
1,667
0
2,592
9,096
4,123
0
2,139
6,957
0
54,397
L
2,860
0
1,209
1,912
7,248
4,844
0
3,175
4,024
15,374
1,348
L
Lancelot
Puppi Chow
Lancelot
8,580
2,132
0
5,774
12,801
8,284
0
6,534
5,324
0
46,718
L
4,923
228
0
488
7,063
2,716
0
3,439
3,576
48,436
0
W
8,450
1,337
0
6,320
12,640
12,048
0
744
10,859
43,615
2,183
W
Charybdis
munkeman
Charybdis
8,262
4,866
0
4,520
8,963
3,963
390
4,048
4,915
0
56,346
W
Vulcan
teyeneeyt
Vulcan
5,541
172
0
2,870
6,776
2,479
655
1,869
4,693
56,927
995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,369
Gold Earned
31,085
381
Minions Killed
360
0
Camps Cleared
0
1,178,642
Distance Traveled
1,235,316
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,310
526
77
6
0
291,474
1
W
Baron Samedi
5,855
488
26
2
0
218,659
0
L
Sol
5,934
495
84
7
0
221,469
1
L
Hun Batz
6,396
533
83
7
0
292,951
3
L
Ares
6,085
507
21
2
0
255,929
2
L
Lancelot
6,232
519
76
6
0
213,943
3
L
Janus
6,438
537
96
8
0
251,024
2
W
Artio
7,255
605
77
6
0
247,588
0
W
Charybdis
6,942
579
99
8
0
206,081
1
W
Vulcan
7,007
584
102
9
0
214,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role