Player Matchup

Mercury
Mercury
 
Mercury
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
BluWC
Tyr
Level 124
God Stats
11W - 11L
1,597 SR
Queue Stats
104W - 91L
1,499 Elo+
Party 4
Zeus
Zeus
FatherToMySons06
Zeus
Level 89
God Stats
5W - 5L
1,537 SR
Queue Stats
29W - 35L
1,434 Elo+
Party 4
Charybdis
Charybdis
HakUFu-
Charybdis
Level 113
God Stats
1W - 1L
1,564 SR
Queue Stats
9W - 13L
1,431 Elo+
Solo
Cthulhu
Cthulhu
SilverWeiss
Cthulhu
Level 147
God Stats
19W - 19L
1,562 SR
Queue Stats
82W - 82L
1,516 Elo+
Party 3
Team Averages
Level 126
1,552 SR
1,476 Elo+

VS

Team Averages
Level 118
1,487 SR
1,437 Elo+
Amaterasu
Amaterasu
CHUDPINEM
Amaterasu
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 50L
1,476 Elo+
Party 2
Neith
Neith
NSG-Outlaw1
Neith
Level 87
God Stats
19W - 21L
1,540 SR
Queue Stats
265W - 263L
1,461 Elo+
Solo
Maui
Maui
TheContinent328
Maui
Level 105
God Stats
11W - 4L
1,587 SR
Queue Stats
40W - 45L
1,435 Elo+
Party 2
Anubis
Anubis
WetiSpagheti496
Anubis
Level 109
God Stats
5W - 6L
1,282 SR
Queue Stats
59W - 67L
1,406 Elo+
Party 1
Kukulkan
Kukulkan
xbEsTofThEbRoS
Kukulkan
Level 144
God Stats
1W - 1L
1,526 SR
Queue Stats
79W - 81L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
0 / 1 / 1
5,427
1,085
1,231
4,835
1,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
BluWC
Tyr
10
0 / 0 / 1
5,485
1,097
5,518
4,527
3,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 1 / 0
5,355
1,071
2,833
2,927
994
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charybdis
HakUFu-
Charybdis
9
0 / 0 / 0
4,948
990
0
545
114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Cthulhu
SilverWeiss
Cthulhu
10
1 / 0 / 0
5,757
1,151
3,715
5,604
4,274
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Team 1 Tickets

386

VS

Team 2 Tickets

391

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CHUDPINEM
Amaterasu
10
1 / 0 / 1
5,792
1,158
4,110
3,497
3,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 0 / 1
5,998
1,200
3,523
2,733
1,498
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 0 / 0
6,234
1,247
2,053
4,915
3,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 1 / 1
5,399
1,080
2,866
2,440
1,402
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Kukulkan
10
0 / 0 / 1
5,432
1,086
4,133
1,415
589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
6
1
Kills
2
2
Deaths
1
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
1
1
0.5
L
Tyr
BluWC
Tyr
0
0
1
0.5
W
Amaterasu
CHUDPINEM
Amaterasu
1
0
1
1.5
L
0
1
0
0
L
Charybdis
HakUFu-
Charybdis
0
0
0
0
W
0
0
1
0.5
L
Cthulhu
SilverWeiss
Cthulhu
1
0
0
1
W
1
0
0
1
W
0
1
1
0.5
W
Kukulkan
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,297
Damage
16,685
18,438
Taken
15,000
10,236
Mitigated
10,173
1,622
Healing
3,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,231
447
0
314
4,835
1,486
0
2,379
2,324
0
7,979
L
Tyr
BluWC
Tyr
5,518
436
0
300
4,527
3,368
0
1,263
3,148
0
9,849
W
Amaterasu
CHUDPINEM
Amaterasu
4,110
1,151
0
925
3,497
3,109
0
2,045
1,452
0
8,797
L
2,833
280
0
536
2,927
994
0
1,583
1,296
11,356
0
L
Charybdis
HakUFu-
Charybdis
0
0
0
232
545
114
0
414
131
0
1,094
W
3,523
1,344
0
521
2,733
1,498
0
944
1,789
0
11,712
L
Cthulhu
SilverWeiss
Cthulhu
3,715
130
0
240
5,604
4,274
0
3,413
2,102
17,447
0
W
2,053
268
0
776
4,915
3,575
0
2,244
2,671
7,341
0
W
2,866
0
0
915
2,440
1,402
0
887
1,553
15,578
0
W
Kukulkan
4,133
548
0
207
1,415
589
0
428
987
10,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,972
Gold Earned
28,855
91
Minions Killed
104
4
Camps Cleared
4
430,039
Distance Traveled
521,210
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,427
1,085
12
2
1
113,624
0
L
Tyr
5,485
1,097
7
1
1
109,926
0
W
Amaterasu
5,792
1,158
17
3
0
115,093
0
L
Zeus
5,355
1,071
31
6
2
79,092
0
L
Charybdis
4,948
990
2
0
0
13,859
0
W
Neith
5,998
1,200
20
4
1
89,978
0
L
Cthulhu
5,757
1,151
39
8
0
113,538
0
W
Maui
6,234
1,247
15
3
0
112,812
0
W
Anubis
5,399
1,080
31
6
1
96,987
0
W
Kukulkan
5,432
1,086
21
4
2
106,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role