Player Matchup

Jormungandr
Jormungandr
ExtrinsicPenguin
Jormungandr
Level 158
God Stats
6W - 7L
1,517 SR
Queue Stats
312W - 314L
1,475 Elo+
Party 3
Medusa
Medusa
Gemischtrassig
Medusa
Level 133
God Stats
31W - 22L
1,835 SR
Queue Stats
221W - 209L
1,475 Elo+
Party 3
Sobek
Sobek
Ghost_Crusher_21
Sobek
Level 118
God Stats
5W - 3L
1,883 SR
Queue Stats
87W - 87L
1,451 Elo+
Party 2
Skadi
Skadi
ScaledSavior
Skadi
Level 67
God Stats
6W - 8L
1,500 SR
Queue Stats
163W - 155L
1,489 Elo+
Party 3
Ratatoskr
Ratatoskr
cruixsoul
Ratatoskr
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 33L
1,458 Elo+
Party 2
Team Averages
Level 119
1,647 SR
1,470 Elo+

VS

Team Averages
Level 106
1,588 SR
1,480 Elo+
Rama
Rama
 
Rama
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
KoenmasReturn
Cthulhu
Level 141
God Stats
23W - 12L
1,682 SR
Queue Stats
251W - 225L
1,528 Elo+
Party 1
Ne Zha
Ne Zha
Qwerty79471
Ne Zha
Level 67
God Stats
1W - 3L
1,500 SR
Queue Stats
145W - 138L
1,435 Elo+
Solo
Chang'e
Chang'e
Rickgeta_Gaming
Chang'e
Level 135
God Stats
7W - 1L
1,781 SR
Queue Stats
190W - 193L
1,461 Elo+
Party 1
Chaac
Chaac
xX_Th3b3ast_Xx12
Chaac
Level 104
God Stats
16W - 15L
1,478 SR
Queue Stats
34W - 39L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ExtrinsicPenguin
Jormungandr
9
1 / 1 / 0
5,430
603
2,738
5,744
2,892
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
1 / 0 / 0
5,523
614
2,701
3,228
1,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

8
1 / 1 / 0
4,961
551
3,050
6,401
4,771
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 3 / 1
4,164
463
3,205
7,031
2,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ratatoskr
cruixsoul
Ratatoskr
1
0 / 0 / 0
1,649
183
0
0
0
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
1 / 1 / 2
5,028
559
4,203
4,031
1,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
9
2 / 0 / 1
4,782
531
4,742
4,195
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ne Zha
9
0 / 1 / 1
4,711
523
741
6,156
2,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 1 / 0
4,968
552
2,520
5,595
1,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 0 / 0
5,024
558
2,904
5,967
4,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
3
Kills
5
5
Deaths
3
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
1
1
2
2
L
Jormungandr
ExtrinsicPenguin
Jormungandr
1
1
0
1
L
1
0
0
1
L
1
1
0
1
W
Cthulhu
2
0
1
2.5
W
Ne Zha
0
1
1
0.5
W
1
1
0
1
L
0
3
1
0.17
L
Ratatoskr
cruixsoul
Ratatoskr
0
0
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,694
Damage
15,110
22,404
Taken
25,944
10,788
Mitigated
11,832
7,928
Healing
7,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,203
2,926
0
1,415
4,031
1,396
0
1,356
2,675
0
33,042
L
Jormungandr
ExtrinsicPenguin
Jormungandr
2,738
1,273
0
1,954
5,744
2,892
0
0
5,282
34,397
1,743
L
2,701
938
0
637
3,228
1,116
0
1,791
1,437
0
39,259
L
3,050
321
0
2,686
6,401
4,771
0
2,307
3,686
13,933
0
W
Cthulhu
4,742
482
0
365
4,195
1,933
0
1,372
2,823
18,660
0
W
Ne Zha
741
102
0
1,189
6,156
2,375
0
347
5,809
0
37,663
W
2,520
160
0
1,390
5,595
1,651
0
322
5,273
26,310
710
L
3,205
1,435
73
2,578
7,031
2,009
0
2,269
4,366
0
23,265
L
Ratatoskr
cruixsoul
Ratatoskr
0
0
0
0
0
0
0
0
0
0
0
W
2,904
86
0
2,919
5,967
4,477
0
2,391
3,576
0
28,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,727
Gold Earned
24,513
195
Minions Killed
267
0
Camps Cleared
0
662,180
Distance Traveled
847,185
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,028
559
66
7
0
166,745
2
L
Jormungandr
5,430
603
59
7
0
160,949
1
L
Medusa
5,523
614
80
9
0
173,228
2
L
Sobek
4,961
551
13
1
0
178,218
2
W
Cthulhu
4,782
531
24
3
0
171,745
0
W
Ne Zha
4,711
523
67
7
0
211,795
0
W
Chang'e
4,968
552
57
6
0
153,441
1
L
Skadi
4,164
463
43
5
0
149,785
1
L
Ratatoskr
1,649
183
0
0
0
0
0
W
Chaac
5,024
558
53
6
0
143,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role