Player Matchup

Odin
Odin
Bronze I
CaptnCaliber
Odin
Bronze I
Level 125
God Stats
17W - 13L
1,690 SR
Queue Stats
294W - 346L
683 MMR
Solo
Nemesis
Nemesis
Silver IV
Evested
Nemesis
Silver IV
Level 123
God Stats
5W - 9L
1,362 SR
Queue Stats
46W - 67L
853 MMR
Solo
Sol
Sol
Bronze II
Tocheon
Sol
Bronze II
Level 147
God Stats
5W - 15L
949 SR
Queue Stats
296W - 370L
321 MMR
Solo
Bellona
Bellona
Silver V
TwanSlays
Bellona
Silver V
Level 159
God Stats
22W - 22L
1,362 SR
Queue Stats
425W - 447L
627 MMR
Solo
Janus
Janus
Silver III
psychorival
Janus
Silver III
Level 158
God Stats
29W - 44L
1,260 SR
Queue Stats
323W - 354L
855 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 142
1,325 SR
668 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 129
1,496 SR
668 MMR
Skadi
Skadi
Silver III
HareSage ROG
Skadi
Silver III
Level 149
God Stats
52W - 42L
1,544 SR
Queue Stats
555W - 582L
647 MMR
Solo
Pele
Pele
Bronze I
Juripedz
Pele
Bronze I
Level 120
God Stats
1W - 1L
1,686 SR
Queue Stats
95W - 143L
544 MMR
Solo
Vamana
Vamana
Bronze II
KreepyNator_6
Vamana
Bronze II
Level 147
God Stats
7W - 10L
1,408 SR
Queue Stats
204W - 251L
379 MMR
Solo
Neith
Neith
Silver V
Rey_Leo_0077
Neith
Silver V
Level 107
God Stats
12W - 27L
1,309 SR
Queue Stats
40W - 94L
825 MMR
Solo
The Morrigan
The Morrigan
Silver V
peruvian_bubble1
The Morrigan
Silver V
Level 122
God Stats
2W - 2L
1,532 SR
Queue Stats
30W - 43L
943 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 4
5,891
536
4,900
7,995
5,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
Evested
Nemesis
11
1 / 1 / 4
6,207
564
5,062
8,320
3,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sol
12
3 / 0 / 2
6,755
614
6,958
8,298
2,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
TwanSlays
Bellona
11
4 / 1 / 1
7,297
663
7,375
9,812
8,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 0 / 2
7,145
650
5,917
3,352
1,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
NutIshtarZeusKing Arthur

VS

Bans
AgniApolloAo KuangCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,152
559
3,841
8,296
2,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Pele
7
0 / 2 / 0
4,993
454
3,654
10,284
4,315
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
3 / 2 / 0
6,254
569
3,517
10,933
5,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 3 / 0
5,475
498
6,296
8,345
2,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
peruvian_bubble1
The Morrigan
10
0 / 0 / 1
5,570
506
1,801
6,149
1,915
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
11
Kills
3
3
Deaths
11
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
W
Nemesis
Evested
Nemesis
1
1
4
3
L
0
4
2
0.25
L
Pele
0
2
0
0
L
3
2
0
1.5
L
0
3
0
0
W
Sol
3
0
2
4
W
Bellona
TwanSlays
Bellona
4
1
1
4.5
L
The Morrigan
peruvian_bubble1
The Morrigan
0
0
1
0.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,212
Damage
19,109
37,777
Taken
44,007
21,922
Mitigated
17,158
14,992
Healing
9,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,900
522
0
2,559
7,995
5,305
0
108
7,887
0
20,419
W
Nemesis
Evested
Nemesis
5,062
2,816
0
649
8,320
3,668
0
538
7,782
0
46,443
L
3,841
1,071
0
720
8,296
2,541
0
383
7,470
0
43,342
L
Pele
3,654
755
0
1,644
10,284
4,315
0
2,728
7,514
0
20,170
L
3,517
1,841
0
812
10,933
5,621
0
1,250
9,318
0
41,057
L
6,296
2,344
196
2,767
8,345
2,766
0
4,796
3,533
0
39,498
W
Sol
6,958
3,540
0
5,477
8,298
2,977
3,006
0
8,298
52,759
0
W
Bellona
TwanSlays
Bellona
7,375
1,625
0
5,027
9,812
8,906
112
109
9,703
0
44,526
L
The Morrigan
peruvian_bubble1
The Morrigan
1,801
369
0
2,861
6,149
1,915
0
3,066
2,699
37,802
989
W
5,917
172
0
1,280
3,352
1,066
0
993
2,359
56,137
676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,295
Gold Earned
28,444
357
Minions Killed
278
0
Camps Cleared
0
1,166,635
Distance Traveled
1,012,552
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
5,891
536
24
2
0
251,346
4
W
Nemesis
6,207
564
67
6
0
258,710
0
L
Skadi
6,152
559
66
6
0
186,664
3
L
Pele
4,993
454
29
3
0
190,318
4
L
Vamana
6,254
569
69
6
0
241,059
0
L
Neith
5,475
498
54
5
0
167,550
0
W
Sol
6,755
614
78
7
0
189,647
0
W
Bellona
7,297
663
76
7
0
241,201
5
L
The Morrigan
5,570
506
60
5
0
226,961
2
W
Janus
7,145
650
112
10
0
225,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role