Player Matchup

Janus
Janus
Silver V
Empdaddy
Janus
Silver V
Level 59
God Stats
0W - 2L
1,248 SR
Queue Stats
10W - 22L
1,137 MMR
Solo
Ravana
Ravana
Silver II
MohAbbas8599
Ravana
Silver II
Level 124
God Stats
2W - 7L
1,277 SR
Queue Stats
250W - 260L
1,147 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver IV
RATAPLAS
Cu Chulainn
Silver IV
Level 57
God Stats
0W - 2L
1,295 SR
Queue Stats
29W - 42L
1,038 MMR
Solo
Ares
Ares
Silver II
RaginOnSmite
Ares
Silver II
Level 46
God Stats
1W - 2L
1,496 SR
Queue Stats
21W - 41L
1,134 MMR
Solo
Anhur
Anhur
Silver II
YourBoyFront
Anhur
Silver II
Level 231
God Stats
1W - 2L
1,500 SR
Queue Stats
117W - 133L
1,200 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 103
1,363 SR
1,131 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,547 SR
1,218 MMR
Sol
Sol
Silver II
 
Sol
Silver II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Gold III
Lupusins
Cthulhu
Gold III
Level 129
God Stats
9W - 4L
1,730 SR
Queue Stats
177W - 188L
1,327 MMR
Party 1
Odin
Odin
Silver II
Rooster2102
Odin
Silver II
Level 111
God Stats
11W - 7L
1,576 SR
Queue Stats
187W - 193L
1,033 MMR
Solo
Fenrir
Fenrir
Silver I
Skull_ByVeterno
Fenrir
Silver I
Level 151
God Stats
1W - 4L
1,213 SR
Queue Stats
130W - 132L
1,196 MMR
Solo
Surtr
Surtr
Silver IV
crushingtactic
Surtr
Silver IV
Level 123
God Stats
10W - 3L
1,718 SR
Queue Stats
36W - 53L
1,036 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Empdaddy
Janus
12
4 / 5 / 2
7,548
503
7,315
9,979
3,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
12
1 / 3 / 3
7,511
501
7,670
10,779
8,676
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cu Chulainn
RATAPLAS
Cu Chulainn
12
1 / 4 / 0
7,156
477
6,028
14,764
7,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 2 / 5
7,366
491
5,363
12,279
7,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
1 / 1 / 1
7,441
496
3,979
9,175
3,004
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Ao KuangSusanoArachneAthena

VS

Bans
AwilixPoseidonThanatosZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
1 / 1 / 2
8,775
585
7,026
7,760
2,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Lupusins
Cthulhu
13
1 / 2 / 2
7,848
523
10,688
13,244
13,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 1 / 5
7,673
512
4,582
9,398
7,190
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
6 / 2 / 2
7,678
512
4,358
10,728
5,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 3 / 4
8,158
544
9,456
14,894
7,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
9
Kills
13
15
Deaths
9
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
1
2
2
L
Janus
Empdaddy
Janus
4
5
2
1
W
Cthulhu
Lupusins
Cthulhu
1
2
2
1
L
Ravana
1
3
3
0.83
L
Cu Chulainn
RATAPLAS
Cu Chulainn
1
4
0
0.25
L
2
2
5
2.25
W
1
1
5
3.5
W
6
2
2
3.5
L
1
1
1
1.5
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,355
Damage
36,110
56,976
Taken
56,024
29,944
Mitigated
36,203
10,533
Healing
15,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,026
3,521
0
5,091
7,760
2,719
392
423
7,281
75,889
5,453
L
Janus
Empdaddy
Janus
7,315
523
0
692
9,979
3,565
0
525
9,454
42,285
2,504
W
Cthulhu
Lupusins
Cthulhu
10,688
1,566
0
4,086
13,244
13,530
173
2,474
10,531
57,227
2,219
L
Ravana
7,670
1,693
1,030
2,925
10,779
8,676
0
2,005
8,774
5,015
26,048
L
Cu Chulainn
RATAPLAS
Cu Chulainn
6,028
1,579
0
1,848
14,764
7,560
0
8,554
6,210
0
48,598
L
5,363
212
0
750
12,279
7,139
0
1,221
11,058
41,176
0
W
4,582
627
0
2,002
9,398
7,190
0
1,261
7,965
0
32,260
W
4,358
1,903
0
1,592
10,728
5,179
0
2,034
8,419
0
49,916
L
3,979
2,417
0
3,288
9,175
3,004
0
4,795
4,380
0
54,355
W
9,456
3,861
0
3,173
14,894
7,585
65
6,355
7,927
1,163
61,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,022
Gold Earned
40,132
359
Minions Killed
439
0
Camps Cleared
0
1,369,841
Distance Traveled
1,449,387
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,775
585
123
8
0
267,726
5
L
Janus
7,548
503
85
6
0
255,626
0
W
Cthulhu
7,848
523
95
6
0
258,159
0
L
Ravana
7,511
501
39
3
0
267,786
2
L
Cu Chulainn
7,156
477
73
5
0
262,267
0
L
Ares
7,366
491
71
5
0
308,065
0
W
Odin
7,673
512
53
4
0
334,734
3
W
Fenrir
7,678
512
75
5
0
287,274
0
L
Anhur
7,441
496
91
6
0
276,097
4
W
Surtr
8,158
544
93
6
0
301,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role