Player Matchup

Vamana
Vamana
ADHD1215
Vamana
Level 132
God Stats
18W - 14L
1,633 SR
Queue Stats
372W - 342L
1,605 Elo+
Solo
Charybdis
Charybdis
Buddler
Charybdis
Level 94
God Stats
2W - 3L
1,562 SR
Queue Stats
101W - 97L
1,573 Elo+
Solo
Zhong Kui
Zhong Kui
ReDSeBaSxX
Zhong Kui
Level 143
God Stats
3W - 4L
1,711 SR
Queue Stats
232W - 205L
1,579 Elo+
Solo
Serqet
Serqet
frostfirejay
Serqet
Level 159
God Stats
2W - 5L
1,096 SR
Queue Stats
193W - 186L
1,546 Elo+
Solo
Yemoja
Yemoja
sayrid
Yemoja
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 129L
1,571 Elo+
Solo
Team Averages
Level 130
1,500 SR
1,575 Elo+

VS

Team Averages
Level 113
1,617 SR
1,625 Elo+
Fafnir
Fafnir
Dalkom
Fafnir
Level 193
God Stats
1W - 0L
1,500 SR
Queue Stats
234W - 138L
1,719 Elo+
Solo
Gilgamesh
Gilgamesh
QuitTryingGG
Gilgamesh
Level 68
God Stats
3W - 1L
1,738 SR
Queue Stats
42W - 18L
1,646 Elo+
Party 1
Ne Zha
Ne Zha
SirMelonLemon
Ne Zha
Level 86
God Stats
3W - 0L
1,602 SR
Queue Stats
38W - 25L
1,572 Elo+
Party 1
Scylla
Scylla
ThrobbyMcBobby
Scylla
Level 88
God Stats
5W - 3L
1,663 SR
Queue Stats
186W - 169L
1,583 Elo+
Solo
Cernunnos
Cernunnos
ll Anton 044
Cernunnos
Level 128
God Stats
17W - 18L
1,584 SR
Queue Stats
199W - 192L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
ADHD1215
Vamana
11
0 / 1 / 0
6,274
627
5,762
8,471
6,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
Buddler
Charybdis
8
0 / 4 / 0
4,639
464
2,500
7,619
2,311
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
ReDSeBaSxX
Zhong Kui
10
0 / 0 / 1
5,815
582
3,631
8,017
5,867
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Serqet
11
1 / 0 / 0
5,483
548
3,847
7,793
3,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
sayrid
Yemoja
7
0 / 3 / 0
4,577
458
2,832
9,089
5,180
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Dalkom
Fafnir
10
1 / 0 / 5
6,397
640
4,823
6,780
6,210
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
QuitTryingGG
Gilgamesh
10
1 / 0 / 0
5,612
561
4,408
10,438
8,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mace

Mace

+10
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 1
5,091
509
2,394
10,071
4,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 0 / 1
5,175
518
5,706
3,661
1,259
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
ll Anton 044
Cernunnos
12
5 / 0 / 2
6,472
647
8,433
4,319
1,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
8
8
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Vamana
ADHD1215
Vamana
0
1
0
0
L
Charybdis
Buddler
Charybdis
0
4
0
0
W
Fafnir
Dalkom
Fafnir
1
0
5
3.5
W
Gilgamesh
QuitTryingGG
Gilgamesh
1
0
0
1
L
Zhong Kui
ReDSeBaSxX
Zhong Kui
0
0
1
0.5
W
1
1
1
1.5
W
0
0
1
0.5
L
Serqet
1
0
0
1
W
Cernunnos
ll Anton 044
Cernunnos
5
0
2
6
L
Yemoja
sayrid
Yemoja
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,572
Damage
25,764
40,989
Taken
35,269
23,636
Mitigated
21,443
13,644
Healing
10,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
ADHD1215
Vamana
5,762
2,105
0
1,747
8,471
6,972
0
733
7,269
0
47,240
L
Charybdis
Buddler
Charybdis
2,500
1,333
0
1,062
7,619
2,311
0
1,959
5,660
0
29,162
W
Fafnir
Dalkom
Fafnir
4,823
1,309
0
2,980
6,780
6,210
0
1,528
5,252
21,764
2,672
W
Gilgamesh
QuitTryingGG
Gilgamesh
4,408
1,358
0
2,492
10,438
8,313
0
747
9,023
0
32,711
L
Zhong Kui
ReDSeBaSxX
Zhong Kui
3,631
589
0
5,178
8,017
5,867
0
5,402
2,571
44,110
3,250
W
2,394
849
0
2,782
10,071
4,017
0
945
8,790
0
39,605
W
5,706
1,588
0
125
3,661
1,259
0
2,116
1,545
39,871
0
L
Serqet
3,847
1,410
0
750
7,793
3,306
0
549
7,200
0
46,910
W
Cernunnos
ll Anton 044
Cernunnos
8,433
4,286
0
2,459
4,319
1,644
563
819
3,500
0
55,332
L
Yemoja
sayrid
Yemoja
2,832
1,128
1,707
3,200
9,089
5,180
0
1,769
7,276
11,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,788
Gold Earned
28,747
320
Minions Killed
291
0
Camps Cleared
0
991,686
Distance Traveled
1,003,954
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,274
627
88
9
0
194,526
3
L
Charybdis
4,639
464
59
6
0
176,265
2
W
Fafnir
6,397
640
21
2
0
191,816
2
W
Gilgamesh
5,612
561
65
7
0
194,962
1
L
Zhong Kui
5,815
582
79
8
0
179,853
0
W
Ne Zha
5,091
509
56
6
0
214,671
0
W
Scylla
5,175
518
71
7
0
216,258
0
L
Serqet
5,483
548
83
8
0
254,598
0
W
Cernunnos
6,472
647
78
8
0
186,247
0
L
Yemoja
4,577
458
11
1
0
186,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role