Player Matchup

Sun Wukong
Sun Wukong
Antique Drip
Sun Wukong
Level 125
God Stats
1W - 1L
1,521 SR
Queue Stats
50W - 35L
1,515 Elo+
Solo
Raijin
Raijin
MRDANKSTANKMAN
Raijin
Level 156
God Stats
9W - 6L
1,554 SR
Queue Stats
577W - 615L
1,429 Elo+
Solo
Bacchus
Bacchus
crazysickmonkeys
Bacchus
Level 63
God Stats
3W - 0L
1,500 SR
Queue Stats
151W - 155L
1,402 Elo+
Solo
Rama
Rama
dingleberry202
Rama
Level 151
God Stats
5W - 5L
1,524 SR
Queue Stats
477W - 501L
1,452 Elo+
Solo
Pele
Pele
obeyzaaddy915
Pele
Level 147
God Stats
7W - 4L
1,485 SR
Queue Stats
377W - 382L
1,515 Elo+
Solo
Team Averages
Level 128
1,517 SR
1,463 Elo+

VS

Team Averages
Level 93
1,414 SR
1,416 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
HydroWolf90000
Bellona
Level 111
God Stats
0W - 2L
1,282 SR
Queue Stats
166W - 164L
1,414 Elo+
Party 1
Susano
Susano
ImJustStormyOkay
Susano
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 108L
1,331 Elo+
Party 1
Raijin
Raijin
RaistlinM17
Raijin
Level 68
God Stats
0W - 4L
1,299 SR
Queue Stats
233W - 233L
1,431 Elo+
Solo
Rama
Rama
xQueenZelda
Rama
Level 105
God Stats
1W - 2L
1,489 SR
Queue Stats
186W - 196L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Antique Drip
Sun Wukong
14
4 / 1 / 8
8,002
889
3,646
11,089
11,674
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
4 / 3 / 7
8,248
916
9,281
6,218
3,067
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

14
2 / 1 / 8
8,393
933
4,509
12,250
14,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
1 / 0 / 6
7,813
868
2,401
6,496
3,347
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
5 / 3 / 5
8,238
915
9,131
10,520
4,937
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
15
3 / 4 / 3
7,902
878
7,043
6,838
2,973
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 2 / 3
6,906
767
7,689
6,613
4,575
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

5
0 / 0 / 0
5,236
582
0
0
0
Raijin
14
3 / 5 / 1
7,362
818
11,381
7,671
3,032
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
0 / 5 / 4
6,842
760
4,515
10,366
4,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
16
Kills
7
8
Deaths
16
34
Assists
11
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
3
4
3
1.13
W
Sun Wukong
Antique Drip
Sun Wukong
4
1
8
8
L
1
2
3
1.25
L
0
0
0
0
W
4
3
7
2.5
L
Raijin
3
5
1
0.7
W
2
1
8
6
W
1
0
6
4
W
5
3
5
2.5
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,968
Damage
30,628
46,573
Taken
31,488
37,389
Mitigated
14,728
13,815
Healing
6,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
7,043
1,188
958
712
6,838
2,973
0
2,933
3,905
22,239
1,351
W
Sun Wukong
Antique Drip
Sun Wukong
3,646
472
370
1,393
11,089
11,674
751
4,460
6,391
0
8,797
L
7,689
2,486
351
1,914
6,613
4,575
0
2,365
4,248
0
12,147
L
0
0
0
0
0
0
0
0
0
0
0
W
9,281
875
378
156
6,218
3,067
264
1,959
4,259
31,857
222
L
Raijin
11,381
1,520
163
173
7,671
3,032
0
3,484
4,187
24,592
0
W
4,509
480
328
2,679
12,250
14,364
431
5,248
6,796
9,266
830
W
2,401
1,568
2,039
1,463
6,496
3,347
1,346
2,181
4,270
0
13,559
W
9,131
1,640
2,338
2,671
10,520
4,937
0
4,155
6,271
0
23,629
L
4,515
3,335
66
1,736
10,366
4,148
0
4,828
5,538
0
8,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,694
Gold Earned
34,248
119
Minions Killed
77
0
Camps Cleared
0
880,801
Distance Traveled
591,351
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,902
878
41
5
0
142,215
0
W
Sun Wukong
8,002
889
6
1
0
179,729
0
L
Bellona
6,906
767
10
1
0
176,848
0
L
Susano
5,236
582
0
0
0
0
0
W
Raijin
8,248
916
47
5
0
150,509
0
L
Raijin
7,362
818
20
2
0
135,332
0
W
Bacchus
8,393
933
16
2
0
182,178
0
W
Rama
7,813
868
25
3
0
181,956
0
W
Pele
8,238
915
25
3
0
186,429
0
L
Rama
6,842
760
6
1
0
136,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role