Player Matchup

Set
Set
 
Set
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Bein maxz324
Surtr
Level 125
God Stats
4W - 2L
1,838 SR
Queue Stats
441W - 425L
1,394 Elo+
Solo
Fafnir
Fafnir
KmL-TeTeSiKo
Fafnir
Level 141
God Stats
2W - 3L
1,318 SR
Queue Stats
123W - 122L
1,442 Elo+
Solo
Ix Chel
Ix Chel
SOULEXS
Ix Chel
Level 106
God Stats
27W - 17L
1,649 SR
Queue Stats
264W - 251L
1,495 Elo+
Solo
Anubis
Anubis
SexyKitty14
Anubis
Level 141
God Stats
527W - 510L
1,570 SR
Queue Stats
527W - 511L
1,540 Elo+
Solo
Team Averages
Level 128
1,575 SR
1,474 Elo+

VS

Team Averages
Level 103
1,408 SR
1,452 Elo+
Gilgamesh
Gilgamesh
AcuteDrip717
Gilgamesh
Level 109
God Stats
12W - 9L
1,554 SR
Queue Stats
191W - 180L
1,450 Elo+
Party 1
Nu Wa
Nu Wa
Ahouda789
Nu Wa
Level 159
God Stats
2W - 7L
1,491 SR
Queue Stats
115W - 96L
1,510 Elo+
Solo
Achilles
Achilles
Exskaulibur
Achilles
Level 119
God Stats
1W - 5L
1,215 SR
Queue Stats
10W - 14L
1,456 Elo+
Solo
Izanami
Izanami
Hidan_xi
Izanami
Level 109
God Stats
2W - 3L
1,444 SR
Queue Stats
159W - 145L
1,552 Elo+
Solo
Ymir
Ymir
SpanglySkate4
Ymir
Level 17
God Stats
0W - 4L
1,335 SR
Queue Stats
0W - 10L
1,293 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
3 / 1 / 1
6,951
695
5,065
8,685
4,627
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
0 / 1 / 3
4,989
499
3,721
6,947
4,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fafnir
9
4 / 2 / 3
5,729
573
5,227
9,732
6,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
SOULEXS
Ix Chel
10
4 / 1 / 0
5,626
563
7,090
7,622
2,542
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Anubis
11
1 / 0 / 1
6,541
654
5,594
6,714
2,961
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AcuteDrip717
Gilgamesh
6
0 / 3 / 1
4,181
418
3,964
8,607
3,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Nu Wa
Ahouda789
Nu Wa
10
1 / 3 / 0
4,960
496
7,124
7,953
1,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Exskaulibur
Achilles
9
1 / 3 / 0
5,118
512
2,650
7,831
5,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Hidan_xi
Izanami
8
0 / 2 / 2
4,712
471
3,335
6,871
2,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
2 / 1 / 0
4,798
480
2,342
7,170
4,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
12
Kills
4
5
Deaths
12
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
3
1
1
3.5
L
Gilgamesh
AcuteDrip717
Gilgamesh
0
3
1
0.17
L
Nu Wa
Ahouda789
Nu Wa
1
3
0
0.33
W
0
1
3
1.5
L
Achilles
Exskaulibur
Achilles
1
3
0
0.33
L
Izanami
Hidan_xi
Izanami
0
2
2
0.5
W
Fafnir
4
2
3
2.75
W
Ix Chel
SOULEXS
Ix Chel
4
1
0
4
W
Anubis
1
0
1
1.5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,697
Damage
19,415
39,700
Taken
38,432
21,217
Mitigated
16,626
16,425
Healing
5,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
5,065
2,573
0
3,454
8,685
4,627
0
415
7,847
0
52,214
L
Gilgamesh
AcuteDrip717
Gilgamesh
3,964
1,956
0
1,475
8,607
3,105
0
3,189
5,418
0
25,253
L
Nu Wa
Ahouda789
Nu Wa
7,124
1,904
0
725
7,953
1,904
0
6,528
1,425
35,065
725
W
3,721
1,493
0
1,085
6,947
4,532
0
1,667
5,198
487
23,646
L
Achilles
Exskaulibur
Achilles
2,650
401
0
1,410
7,831
5,272
0
806
7,025
0
23,612
L
Izanami
Hidan_xi
Izanami
3,335
2,419
0
1,327
6,871
2,288
0
3,560
3,127
0
36,273
W
Fafnir
5,227
2,093
0
2,070
9,732
6,555
17
1,513
7,972
19,315
0
W
Ix Chel
SOULEXS
Ix Chel
7,090
1,593
1,183
4,374
7,622
2,542
0
1,182
6,358
43,235
0
W
Anubis
5,594
647
0
4,259
6,714
2,961
1,510
3,664
2,661
60,736
3,088
L
2,342
1,152
0
912
7,170
4,057
0
3,733
3,165
8,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,836
Gold Earned
23,769
312
Minions Killed
213
0
Camps Cleared
0
989,742
Distance Traveled
859,920
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,951
695
86
9
0
186,483
0
L
Gilgamesh
4,181
418
37
4
0
218,359
0
L
Nu Wa
4,960
496
61
6
0
168,206
0
W
Surtr
4,989
499
47
5
0
204,984
0
L
Achilles
5,118
512
40
4
0
153,051
0
L
Izanami
4,712
471
62
6
0
155,971
0
W
Fafnir
5,729
573
23
2
0
219,540
0
W
Ix Chel
5,626
563
49
5
0
183,762
0
W
Anubis
6,541
654
107
11
0
194,973
0
L
Ymir
4,798
480
13
1
0
164,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role