Player Matchup

Arachne
Arachne
Baxxxxxx
Arachne
Level 41
God Stats
5W - 4L
1,500 SR
Queue Stats
15W - 16L
1,672 Elo+
Solo
Danzaburou
Danzaburou
MiniMean
Danzaburou
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 40L
1,438 Elo+
Party 2
Bellona
Bellona
SlyFizz
Bellona
Level 41
God Stats
5W - 5L
1,545 SR
Queue Stats
389W - 410L
1,278 Elo+
Solo
Scylla
Scylla
V8BabyCC
Scylla
Level 82
God Stats
14W - 11L
1,565 SR
Queue Stats
445W - 426L
1,432 Elo+
Solo
Cthulhu
Cthulhu
himothy9090
Cthulhu
Level 24
God Stats
1W - 2L
1,408 SR
Queue Stats
21W - 28L
1,414 Elo+
Party 2
Team Averages
Level 51
1,504 SR
1,447 Elo+

VS

Team Averages
Level 73
1,375 SR
1,369 Elo+
Achilles
Achilles
MicMak_98
Achilles
Level 101
God Stats
13W - 15L
1,110 SR
Queue Stats
501W - 483L
1,419 Elo+
Solo
Arachne
Arachne
OvAbyss
Arachne
Level 41
God Stats
2W - 2L
1,328 SR
Queue Stats
22W - 34L
1,318 Elo+
Solo
Cerberus
Cerberus
Smith-0_0-Smith
Cerberus
Level 61
God Stats
20W - 22L
1,479 SR
Queue Stats
187W - 189L
1,432 Elo+
Solo
Izanami
Izanami
WhipNSip
Izanami
Level 74
God Stats
4W - 5L
1,456 SR
Queue Stats
11W - 14L
1,374 Elo+
Party 1
Janus
Janus
gmoney98
Janus
Level 88
God Stats
3W - 3L
1,501 SR
Queue Stats
17W - 21L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Baxxxxxx
Arachne
13
6 / 7 / 1
9,098
535
7,257
14,865
4,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
MiniMean
Danzaburou
13
1 / 4 / 3
8,001
471
10,884
14,414
5,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
SlyFizz
Bellona
14
1 / 5 / 1
8,781
517
10,456
16,652
18,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
V8BabyCC
Scylla
16
1 / 1 / 0
8,001
471
3,049
5,850
1,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
himothy9090
Cthulhu
13
2 / 6 / 2
8,678
510
6,704
18,478
13,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MicMak_98
Achilles
15
5 / 3 / 1
9,557
562
10,008
19,330
21,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Arachne
OvAbyss
Arachne
16
8 / 2 / 7
9,428
555
9,743
11,471
5,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
13
2 / 4 / 3
7,455
439
7,746
14,924
7,639
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
WhipNSip
Izanami
14
4 / 2 / 5
8,385
493
12,755
11,551
4,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
gmoney98
Janus
17
4 / 1 / 6
10,143
597
10,050
7,557
3,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
11
Kills
23
23
Deaths
12
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Arachne
Baxxxxxx
Arachne
6
7
1
0.93
W
Achilles
MicMak_98
Achilles
5
3
1
1.83
L
Danzaburou
MiniMean
Danzaburou
1
4
3
0.63
W
Arachne
OvAbyss
Arachne
8
2
7
5.75
L
Bellona
SlyFizz
Bellona
1
5
1
0.3
W
Cerberus
2
4
3
0.88
L
Scylla
V8BabyCC
Scylla
1
1
0
1
W
Izanami
WhipNSip
Izanami
4
2
5
3.25
W
Janus
gmoney98
Janus
4
1
6
7
L
Cthulhu
himothy9090
Cthulhu
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,350
Damage
50,302
70,259
Taken
64,833
44,472
Mitigated
42,438
11,432
Healing
17,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Baxxxxxx
Arachne
7,257
5,493
0
2,144
14,865
4,934
192
2,885
11,695
0
41,717
W
Achilles
MicMak_98
Achilles
10,008
3,214
0
9,038
19,330
21,473
0
0
18,305
0
67,449
L
Danzaburou
MiniMean
Danzaburou
10,884
5,659
0
2,463
14,414
5,330
572
4,067
10,303
0
68,452
W
Arachne
OvAbyss
Arachne
9,743
8,724
0
2,445
11,471
5,678
0
340
11,048
0
68,570
L
Bellona
SlyFizz
Bellona
10,456
4,225
0
2,030
16,652
18,576
0
827
14,642
0
64,697
W
Cerberus
7,746
485
0
3,864
14,924
7,639
0
4,179
10,705
40,185
3,614
L
Scylla
V8BabyCC
Scylla
3,049
59
0
194
5,850
1,704
0
3,685
1,989
54,105
579
W
Izanami
WhipNSip
Izanami
12,755
9,231
0
2,031
11,551
4,476
408
2,167
9,384
0
66,911
W
Janus
gmoney98
Janus
10,050
1,099
0
500
7,557
3,172
62
2,805
4,530
80,583
440
L
Cthulhu
himothy9090
Cthulhu
6,704
951
1,795
2,806
18,478
13,928
62
5,415
12,948
33,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,559
Gold Earned
44,968
449
Minions Killed
543
0
Camps Cleared
0
1,521,297
Distance Traveled
1,728,300
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,098
535
54
3
0
319,481
0
W
Achilles
9,557
562
120
7
0
338,768
0
L
Danzaburou
8,001
471
110
6
0
323,462
0
W
Arachne
9,428
555
101
6
0
404,565
0
L
Bellona
8,781
517
118
7
0
307,919
2
W
Cerberus
7,455
439
81
5
0
323,186
0
L
Scylla
8,001
471
113
7
0
249,009
8
W
Izanami
8,385
493
95
6
0
313,470
0
W
Janus
10,143
597
146
9
0
348,311
0
L
Cthulhu
8,678
510
54
3
0
321,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role