Player Matchup

Vulcan
Vulcan
Diamond I
 
Vulcan
Diamond I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum III
Counteract
Bacchus
Platinum III
Level 125
God Stats
2W - 0L
1,876 SR
Queue Stats
13W - 3L
2,163 MMR
Party 2
Ullr
Ullr
Diamond I
LilGolemDude
Ullr
Diamond I
Level 177
God Stats
3W - 7L
1,521 SR
Queue Stats
52W - 40L
2,315 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 150
1,632 SR
1,993 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 149
1,658 SR
1,952 MMR
Cthulhu
Cthulhu
Diamond V
DyneWulf
Cthulhu
Diamond V
Level 154
God Stats
12W - 7L
1,840 SR
Queue Stats
171W - 136L
2,023 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum I
PookiePookums
Morgan Le Fay
Platinum I
Level 168
God Stats
36W - 26L
1,634 SR
Queue Stats
163W - 130L
1,960 MMR
Party 1
Shiva
Shiva
Diamond V
Talonreese
Shiva
Diamond V
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 73L
1,871 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
1 / 2 / 5
8,753
796
12,547
7,198
2,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Counteract
Bacchus
14
3 / 1 / 5
8,890
808
8,637
14,226
15,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 1 / 2
9,695
881
12,509
9,518
4,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AresAchillesKuzenboThothNe Zha

VS

Bans
OdinHachimanAgniIx ChelMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DyneWulf
Cthulhu
13
2 / 2 / 2
7,955
723
7,036
12,623
12,942
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
PookiePookums
Morgan Le Fay
13
2 / 4 / 1
8,269
752
7,611
11,136
4,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Shiva
13
0 / 4 / 3
7,367
670
6,592
14,285
8,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
10
Kills
4
4
Deaths
10
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
1
2
5
1.75
W
Bacchus
Counteract
Bacchus
3
1
5
5.5
L
Cthulhu
DyneWulf
Cthulhu
2
2
2
1.5
W
6
1
2
7
L
Morgan Le Fay
PookiePookums
Morgan Le Fay
2
4
1
0.63
L
Shiva
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,693
Damage
21,239
30,942
Taken
38,044
22,823
Mitigated
25,242
8,330
Healing
6,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
12,547
502
0
849
7,198
2,824
225
4,713
2,404
46,105
916
W
Bacchus
Counteract
Bacchus
8,637
989
0
5,329
14,226
15,823
252
4,716
9,050
22,883
2,201
L
Cthulhu
DyneWulf
Cthulhu
7,036
383
237
3,514
12,623
12,942
0
5,433
6,578
29,600
319
W
12,509
5,071
0
2,152
9,518
4,176
2,245
4,576
4,731
0
41,849
L
Morgan Le Fay
PookiePookums
Morgan Le Fay
7,611
686
0
812
11,136
4,203
0
4,887
5,736
33,579
1,441
L
Shiva
6,592
1,162
175
1,907
14,285
8,097
0
8,291
5,072
0
21,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,338
Gold Earned
23,591
170
Minions Killed
153
0
Camps Cleared
0
686,338
Distance Traveled
657,206
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,753
796
73
7
0
230,990
0
W
Bacchus
8,890
808
18
2
0
232,208
0
L
Cthulhu
7,955
723
63
6
0
222,538
0
W
Ullr
9,695
881
79
7
0
223,140
0
L
Morgan Le Fay
8,269
752
57
5
0
210,165
0
L
Shiva
7,367
670
33
3
0
224,503
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role