Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Anonfro
Janus
Level 159
God Stats
7W - 10L
1,473 SR
Queue Stats
184W - 166L
1,571 Elo+
Solo
Charybdis
Charybdis
BetterPops
Charybdis
Level 138
God Stats
24W - 18L
1,677 SR
Queue Stats
230W - 217L
1,595 Elo+
Solo
Cerberus
Cerberus
FlacidBooberang
Cerberus
Level 42
God Stats
0W - 3L
1,313 SR
Queue Stats
60W - 75L
1,590 Elo+
Solo
Thanatos
Thanatos
lmo0987
Thanatos
Level 126
God Stats
2W - 3L
1,407 SR
Queue Stats
62W - 57L
1,578 Elo+
Party 2
Team Averages
Level 118
1,474 SR
1,567 Elo+

VS

Team Averages
Level 113
1,439 SR
1,498 Elo+
Surtr
Surtr
Flytyshooter1
Surtr
Level 79
God Stats
11W - 9L
1,588 SR
Queue Stats
39W - 51L
1,528 Elo+
Party 1
Ra
Ra
Luekos
Ra
Level 126
God Stats
5W - 7L
1,437 SR
Queue Stats
83W - 96L
1,534 Elo+
Party 1
Athena
Athena
MikeMadara
Athena
Level 47
God Stats
2W - 8L
1,282 SR
Queue Stats
17W - 36L
1,427 Elo+
Party 1
Rama
Rama
Mygtaboy
Rama
Level 140
God Stats
1W - 1L
1,275 SR
Queue Stats
33W - 36L
1,490 Elo+
Party 1
Janus
Janus
NoDaddyStopIt
Janus
Level 173
God Stats
21W - 20L
1,613 SR
Queue Stats
284W - 247L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
1 / 3 / 2
5,307
482
5,612
11,986
8,768
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Anonfro
Janus
12
2 / 2 / 1
6,374
579
5,654
5,015
1,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
BetterPops
Charybdis
12
1 / 1 / 2
6,527
593
5,153
7,697
2,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cerberus
9
1 / 2 / 2
5,818
529
3,975
11,599
7,222
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
lmo0987
Thanatos
9
2 / 3 / 1
5,332
485
2,656
9,619
3,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 4
6,661
606
10,593
10,248
6,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
13
5 / 2 / 2
6,829
621
5,744
7,157
2,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Athena
MikeMadara
Athena
9
2 / 1 / 5
5,932
539
3,401
7,818
5,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
11
1 / 1 / 0
6,008
546
3,814
7,031
2,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 1 / 3
6,424
584
4,465
6,058
1,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
7
Kills
11
11
Deaths
7
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
3
2
0.67
L
Janus
Anonfro
Janus
2
2
1
1.25
L
Charybdis
BetterPops
Charybdis
1
1
2
2
L
Cerberus
1
2
2
1
W
2
2
4
2
W
Ra
5
2
2
3
W
Athena
MikeMadara
Athena
2
1
5
4.5
W
Rama
1
1
0
1
W
1
1
3
2.5
L
Thanatos
lmo0987
Thanatos
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,050
Damage
28,017
45,916
Taken
38,312
23,932
Mitigated
18,728
18,949
Healing
14,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,612
1,072
0
3,331
11,986
8,768
0
2,863
8,327
0
28,310
L
Janus
Anonfro
Janus
5,654
208
0
634
5,015
1,501
0
3,660
1,355
42,766
767
L
Charybdis
BetterPops
Charybdis
5,153
2,590
0
3,855
7,697
2,803
714
1,961
5,736
0
54,496
L
Cerberus
3,975
310
967
3,610
11,599
7,222
0
3,505
7,874
24,712
1,578
W
10,593
4,393
0
4,136
10,248
6,189
478
1,621
8,547
1,201
44,194
W
Ra
5,744
602
580
1,829
7,157
2,827
0
2,269
4,634
48,109
1,708
W
Athena
MikeMadara
Athena
3,401
1,086
0
1,783
7,818
5,354
0
2,776
4,932
12,300
0
W
Rama
3,814
2,796
0
2,695
7,031
2,498
0
737
6,294
0
42,504
W
4,465
563
0
3,661
6,058
1,860
0
1,233
4,767
54,250
991
L
Thanatos
lmo0987
Thanatos
2,656
718
0
6,552
9,619
3,638
0
1,963
7,615
0
27,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,358
Gold Earned
31,854
337
Minions Killed
343
0
Camps Cleared
0
1,115,217
Distance Traveled
1,164,077
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,307
482
43
4
0
197,169
0
L
Janus
6,374
579
99
9
0
251,956
0
L
Charybdis
6,527
593
94
9
0
193,608
0
L
Cerberus
5,818
529
59
5
0
226,971
2
W
Surtr
6,661
606
62
6
0
212,354
0
W
Ra
6,829
621
80
7
0
237,444
0
W
Athena
5,932
539
17
2
0
248,285
2
W
Rama
6,008
546
84
8
0
205,023
1
W
Janus
6,424
584
100
9
0
260,971
0
L
Thanatos
5,332
485
42
4
0
245,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role