Player Matchup

Olorun
Olorun
FaithlessTrev
Olorun
Level 39
God Stats
6W - 2L
1,500 SR
Queue Stats
203W - 196L
1,352 Elo+
Party 2
Fenrir
Fenrir
Norsehorse69
Fenrir
Level 37
God Stats
1W - 3L
1,185 SR
Queue Stats
190W - 240L
1,205 Elo+
Party 1
Izanami
Izanami
Rpup
Izanami
Level 34
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 179L
1,221 Elo+
Party 1
Surtr
Surtr
jex298
Surtr
Level 32
God Stats
7W - 8L
1,268 SR
Queue Stats
176W - 162L
1,420 Elo+
Party 2
Bacchus
Bacchus
texashunter21
Bacchus
Level 29
God Stats
2W - 3L
1,220 SR
Queue Stats
50W - 92L
1,189 Elo+
Party 1
Team Averages
Level 34
1,335 SR
1,277 Elo+

VS

Team Averages
Level 51
1,493 SR
1,425 Elo+
Charybdis
Charybdis
Manticore8532
Charybdis
Level 40
God Stats
10W - 17L
1,407 SR
Queue Stats
26W - 50L
1,387 Elo+
Solo
Chronos
Chronos
Pr3Ssure1
Chronos
Level 63
God Stats
88W - 85L
1,535 SR
Queue Stats
170W - 185L
1,429 Elo+
Solo
Jormungandr
Jormungandr
SlyFizz
Jormungandr
Level 41
God Stats
0W - 3L
1,500 SR
Queue Stats
444W - 470L
1,284 Elo+
Solo
Nemesis
Nemesis
Tybotomusrex
Nemesis
Level 50
God Stats
2W - 2L
1,274 SR
Queue Stats
84W - 80L
1,470 Elo+
Solo
Tiamat
Tiamat
Williford
Tiamat
Level 63
God Stats
7W - 7L
1,748 SR
Queue Stats
166W - 173L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 0
4,338
620
1,800
2,816
1,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
8
1 / 1 / 0
4,185
598
1,250
5,562
1,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Rpup
Izanami
8
1 / 0 / 2
4,919
703
2,260
1,473
463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
jex298
Surtr
8
2 / 0 / 0
4,888
698
3,610
6,367
3,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
8
2 / 0 / 1
4,989
713
1,423
4,736
4,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Manticore8532
Charybdis
2
0 / 1 / 0
2,964
423
0
794
194
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chronos
Pr3Ssure1
Chronos
8
0 / 2 / 0
4,476
639
2,396
6,175
1,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jormungandr
SlyFizz
Jormungandr
6
0 / 3 / 0
3,997
571
778
5,477
3,674
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
Tybotomusrex
Nemesis
8
0 / 0 / 1
4,060
580
2,922
4,329
1,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Williford
Tiamat
9
1 / 1 / 0
4,587
655
2,464
3,733
3,026
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
7
Kills
1
1
Deaths
7
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
Charybdis
Manticore8532
Charybdis
0
1
0
0
W
Fenrir
1
1
0
1
L
Chronos
Pr3Ssure1
Chronos
0
2
0
0
W
Izanami
Rpup
Izanami
1
0
2
2
L
Jormungandr
SlyFizz
Jormungandr
0
3
0
0
L
Nemesis
Tybotomusrex
Nemesis
0
0
1
0.5
L
Tiamat
Williford
Tiamat
1
1
0
1
W
Surtr
jex298
Surtr
2
0
0
2
W
Bacchus
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,343
Damage
8,560
20,954
Taken
20,508
10,472
Mitigated
10,159
7,918
Healing
4,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,800
923
180
1,079
2,816
1,022
0
1,405
1,411
21,021
0
L
Charybdis
Manticore8532
Charybdis
0
0
0
0
794
194
0
0
794
0
1,471
W
Fenrir
1,250
866
0
3,327
5,562
1,879
0
434
5,128
0
27,852
L
Chronos
Pr3Ssure1
Chronos
2,396
777
0
1,168
6,175
1,744
0
83
5,727
27,207
0
W
Izanami
Rpup
Izanami
2,260
1,678
0
80
1,473
463
483
192
1,281
0
34,164
L
Jormungandr
SlyFizz
Jormungandr
778
451
0
375
5,477
3,674
0
771
4,706
15,118
0
L
Nemesis
Tybotomusrex
Nemesis
2,922
1,129
0
953
4,329
1,521
0
389
3,919
0
22,452
L
Tiamat
Williford
Tiamat
2,464
217
0
1,510
3,733
3,026
0
2,063
1,670
22,721
651
W
Surtr
jex298
Surtr
3,610
1,552
0
1,548
6,367
3,103
3
2,134
3,971
529
27,013
W
Bacchus
1,423
294
0
1,704
4,736
4,005
270
1,211
3,525
14,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,319
Gold Earned
20,084
232
Minions Killed
165
0
Camps Cleared
0
684,067
Distance Traveled
585,855
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
4,338
620
36
5
0
127,272
0
L
Charybdis
2,964
423
4
1
0
17,219
0
W
Fenrir
4,185
598
54
8
0
151,559
0
L
Chronos
4,476
639
57
8
0
137,915
0
W
Izanami
4,919
703
64
9
0
130,688
0
L
Jormungandr
3,997
571
19
3
0
116,507
0
L
Nemesis
4,060
580
37
5
0
182,783
0
L
Tiamat
4,587
655
48
7
0
131,431
0
W
Surtr
4,888
698
51
7
0
139,985
0
W
Bacchus
4,989
713
27
4
0
134,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role