Player Matchup

Hel
Hel
Platinum V
Goose Nuke
Hel
Platinum V
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
325W - 325L
1,574 MMR
Solo
Thor
Thor
Gold II
Londres
Thor
Gold II
Level 159
God Stats
6W - 8L
1,524 SR
Queue Stats
373W - 380L
1,564 MMR
Solo
Osiris
Osiris
Gold III
ProBologna
Osiris
Gold III
Level 149
God Stats
3W - 2L
1,248 SR
Queue Stats
40W - 34L
1,563 MMR
Solo
Geb
Geb
Silver I
Thats Zaddy
Geb
Silver I
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 39L
1,568 MMR
Solo
Artemis
Artemis
Gold I
bobbypriv
Artemis
Gold I
Level 123
God Stats
37W - 22L
1,648 SR
Queue Stats
262W - 256L
1,576 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 143
1,484 SR
1,569 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,588 SR
1,569 MMR
Hercules
Hercules
Platinum III
ElRatchet
Hercules
Platinum III
Level 166
God Stats
1W - 2L
1,657 SR
Queue Stats
107W - 98L
1,735 MMR
Party 1
Kukulkan
Kukulkan
Gold V
Fosta13
Kukulkan
Gold V
Level 149
God Stats
1W - 1L
1,787 SR
Queue Stats
25W - 28L
1,561 MMR
Solo
Sobek
Sobek
Gold V
ILEOMAN
Sobek
Gold V
Level 157
God Stats
3W - 2L
1,539 SR
Queue Stats
21W - 21L
1,569 MMR
Party 2
Danzaburou
Danzaburou
Silver III
IroNzT
Danzaburou
Silver III
Level 156
God Stats
0W - 1L
1,357 SR
Queue Stats
7W - 6L
1,567 MMR
Party 2
Camazotz
Camazotz
Gold III
xFury15x
Camazotz
Gold III
Level 147
God Stats
24W - 30L
1,599 SR
Queue Stats
129W - 133L
1,414 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 6
8,310
437
6,457
13,639
5,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
Londres
Thor
16
6 / 3 / 6
10,715
564
11,891
17,167
9,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
ProBologna
Osiris
17
3 / 2 / 6
11,429
602
17,743
24,589
23,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 2 / 12
10,035
528
10,934
20,160
20,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Artemis
bobbypriv
Artemis
17
5 / 4 / 6
10,852
571
13,651
13,970
5,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
BellonaAnubisCharybdisAwilix

VS

Bans
Bake KujiraAthenaBacchusBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ElRatchet
Hercules
15
3 / 2 / 4
9,753
513
16,760
24,468
26,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
Fosta13
Kukulkan
14
1 / 4 / 7
8,753
461
12,776
11,524
4,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sobek
ILEOMAN
Sobek
11
4 / 2 / 6
8,332
439
8,788
10,519
8,123
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
IroNzT
Danzaburou
17
6 / 5 / 2
10,680
562
11,560
17,857
7,922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Camazotz
xFury15x
Camazotz
15
4 / 3 / 5
8,824
464
12,580
23,406
9,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
42
16
Kills
18
18
Deaths
16
36
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hercules
ElRatchet
Hercules
3
2
4
2.5
L
Kukulkan
Fosta13
Kukulkan
1
4
7
1.13
W
0
7
6
0.43
L
Sobek
ILEOMAN
Sobek
4
2
6
3.5
L
Danzaburou
IroNzT
Danzaburou
6
5
2
1.4
W
Thor
Londres
Thor
6
3
6
3
W
Osiris
ProBologna
Osiris
3
2
6
3
W
2
2
12
4
W
Artemis
bobbypriv
Artemis
5
4
6
2
L
Camazotz
xFury15x
Camazotz
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,676
Damage
62,464
89,525
Taken
87,774
65,758
Mitigated
57,269
25,640
Healing
28,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ElRatchet
Hercules
16,760
4,943
0
8,144
24,468
26,915
0
4,815
19,653
0
78,764
L
Kukulkan
Fosta13
Kukulkan
12,776
1,270
0
500
11,524
4,876
0
4,829
6,695
67,056
0
W
6,457
1,052
1,203
2,629
13,639
5,626
123
6,595
7,044
43,473
1,726
L
Sobek
ILEOMAN
Sobek
8,788
805
0
4,140
10,519
8,123
0
2,949
7,570
23,140
0
L
Danzaburou
IroNzT
Danzaburou
11,560
4,706
0
4,597
17,857
7,922
718
2,245
15,612
0
80,504
W
Thor
Londres
Thor
11,891
3,239
0
836
17,167
9,722
0
1,948
15,219
0
77,854
W
Osiris
ProBologna
Osiris
17,743
7,554
0
11,837
24,589
23,712
1,176
2,329
22,260
0
106,078
W
10,934
2,025
0
5,671
20,160
20,991
0
7,147
13,013
34,491
169
W
Artemis
bobbypriv
Artemis
13,651
8,021
0
3,464
13,970
5,707
447
4,020
9,950
0
82,351
L
Camazotz
xFury15x
Camazotz
12,580
3,273
0
10,992
23,406
9,433
0
2,848
20,558
0
65,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,341
Gold Earned
46,342
515
Minions Killed
443
0
Camps Cleared
0
1,856,192
Distance Traveled
1,803,912
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,753
513
129
7
0
388,252
0
L
Kukulkan
8,753
461
98
5
0
357,300
2
W
Hel
8,310
437
77
4
0
343,496
0
L
Sobek
8,332
439
14
1
0
286,883
2
L
Danzaburou
10,680
562
123
6
0
333,032
0
W
Thor
10,715
564
115
6
0
392,549
6
W
Osiris
11,429
602
158
8
0
396,980
3
W
Geb
10,035
528
28
1
0
404,015
1
W
Artemis
10,852
571
137
7
0
319,152
0
L
Camazotz
8,824
464
79
4
0
438,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role