Player Matchup

Janus
Janus
Gold IV
 
Janus
Gold IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Silver III
ScoopskePotatoes
Achilles
Silver III
Level 64
God Stats
6W - 0L
1,784 SR
Queue Stats
18W - 26L
1,255 MMR
Solo
Cthulhu
Cthulhu
Silver I
bluntiam
Cthulhu
Silver I
Level 129
God Stats
141W - 85L
1,640 SR
Queue Stats
537W - 639L
1,162 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 94
1,642 SR
1,306 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,572 SR
1,226 MMR
Bellona
Bellona
Silver III
Conroyslayer
Bellona
Silver III
Level 146
God Stats
7W - 11L
1,495 SR
Queue Stats
24W - 36L
1,103 MMR
Party 2
Merlin
Merlin
Bronze III
Hashirama01
Merlin
Bronze III
Level 106
God Stats
0W - 1L
1,719 SR
Queue Stats
3W - 8L
1,375 MMR
Party 2
Fenrir
Fenrir
Silver I
PapaHozz
Fenrir
Silver I
Level 108
God Stats
17W - 18L
1,502 SR
Queue Stats
300W - 349L
1,200 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
1 / 1 / 5
9,824
702
8,942
7,178
3,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
5 / 1 / 2
10,322
737
11,101
13,292
11,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
bluntiam
Cthulhu
15
1 / 1 / 6
9,554
682
10,811
13,133
14,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AtlasBake KujiraVulcanHeraYmir

VS

Bans
SurtrTyrBastetMedusaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Conroyslayer
Bellona
14
2 / 2 / 1
9,093
650
9,763
14,690
15,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
16
1 / 2 / 2
9,866
705
12,487
12,364
5,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
PapaHozz
Fenrir
12
0 / 3 / 2
8,085
578
4,565
13,656
11,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
7
Kills
3
3
Deaths
7
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
1
5
3.5
L
Bellona
Conroyslayer
Bellona
2
2
1
1.25
L
Merlin
1
2
2
1
L
Fenrir
PapaHozz
Fenrir
0
3
2
0.33
W
5
1
2
6
W
Cthulhu
bluntiam
Cthulhu
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,854
Damage
26,815
33,603
Taken
40,710
29,089
Mitigated
32,896
7,175
Healing
8,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
8,942
476
0
2,796
7,178
3,301
582
2,927
3,977
50,947
483
L
Bellona
Conroyslayer
Bellona
9,763
2,172
265
3,456
14,690
15,302
344
4,440
9,756
0
21,324
L
Merlin
12,487
579
0
2,583
12,364
5,757
0
7,825
4,318
58,711
0
L
Fenrir
PapaHozz
Fenrir
4,565
292
0
1,798
13,656
11,837
339
6,426
6,765
0
24,119
W
11,101
1,646
0
4,146
13,292
11,039
669
5,242
7,666
80
34,562
W
Cthulhu
bluntiam
Cthulhu
10,811
485
233
0
13,133
14,749
319
4,335
7,865
24,302
1,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,700
Gold Earned
27,044
177
Minions Killed
152
0
Camps Cleared
0
809,036
Distance Traveled
765,792
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,824
702
110
8
0
239,017
0
L
Bellona
9,093
650
29
2
0
258,565
0
L
Merlin
9,866
705
93
7
0
253,239
0
L
Fenrir
8,085
578
30
2
0
253,988
2
W
Achilles
10,322
737
38
3
0
290,921
2
W
Cthulhu
9,554
682
29
2
0
279,098
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role